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bloodwyn1756

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Everything posted by bloodwyn1756

  1. bloodwyn1756

    What In The World Just Happened?

    Search for hackers in the setdamage log. After a long pause I see hackers like this more regularly now.
  2. bloodwyn1756

    Arma 3 world record hours (10k ++ ?)

    I have 4k but when I take a look at my friendlist...
  3. bloodwyn1756

    The faillure called.... update 1.68

    For me playing around with the starparameters fixed the issue in 1.66. Now the 64bit runs smoother on my system in terms of loading. So not the FPS got improved, but the transition between LODs (Level of detail) is faster, small FPS drops are gone etc. I don't know how often you tested, but the 3 FPS bug was (or is in 32bit?) random. Please test again in 64bit, because that is what's interesting (/relevant)
  4. Sry that I maybe confused some people. If you put a .p3d into your mission.pbo and you want to put a texture FROM that mission onto that p3d you have to adjust the texture path in object builder like this: Result (no mod!)
  5. You can texture them. Use the mission root path (same that you use to spawn the object) in object builder and it works fine.
  6. Yes it is possible to widen the collision area (geo LOD) of the player with an add-on, but you need quite some modding experience for that. A better way would be to detect, if the two objects are colliding and adjusting the coordinates of the attachTo to prevent it. But thats also much work :)
  7. Let's say yes, there is a way to kinda encrypt, but Ingame you will always be able to have a look at the scripts etc. The Arma community does not like encrypted stuff, so you won't get a tutorial for that I guess.
  8. Yes, since the addition of createSimpleObject it is possible to add a p3d to the mission. Animations are not possible. To spawn such an object, you have to use the mission root path. Take a look at the user notes from the wiki. I experienced some problems with simpleObjects from missionfile, for example player getting kicked randomly etc. So be warned.
  9. There are some Mods with .dlls which are able to create Files etc. Not sure If there is a real Limit or not
  10. bloodwyn1756

    General Discussion (dev branch)

    But not collision with players. For example, in stable you can walk on this thing: http://1.1.1.5/bmi/fs5.directupload.net/images/170104/swasfsnn.jpg
  11. bloodwyn1756

    General Discussion (dev branch)

    Tweaked: Collision with attached objects has been disabled Would be awesome, if the developers could add a param, which definines wheater there is collision or not. There are many situations, where you need the collision. Something like: "attachTo [object,Position,collision];" or: "attachWithCollision"
  12. bloodwyn1756

    reduce CPU usage with fatigue disabled?

    Try it, but don't expect much/anything. ;) Calculating the stamina is nothing against the AI calculations of all those soldiers.
  13. bloodwyn1756

    X-Cam-Taunus Version 1.1

    :)
  14. bloodwyn1756

    Lightsaber System

    Thanks! Danke! ;) :P
  15. bloodwyn1756

    Westeros | Game of Thrones Terrain

    I know, but I often say "ewwww that's nice". Wonder why...
  16. bloodwyn1756

    Westeros | Game of Thrones Terrain

    Ewww (positive)! I was searching for a map with multiple bioms (snow, desert). Good luck!
  17. bloodwyn1756

    End Animation?

    Please note, that this doesn't sync properly in mp... :( For the others clients, the Animation will keep going.
  18. bloodwyn1756

    Placing Trees / Bushes / Rocks

    You cannot without a mod/Addon. Just use simpleObject, it also wins the performance Battle with createVehicle.
  19. I think an easy way would be to Spawn a npc somewhere with the same Gear and face etc.. In my Opinion the drag n' drop and Tetris styled size system of DayZ is way harder to get rigth ;)
  20. Hey there, Just a small mod with 7 funny headgear items as you can find on some roleplay servers. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=736185714 classnames: bukkit ("BL_eimer_hat") Guy Fawkes mask ("BL_mask_hat") PayDay bunny mask ("BL_mask2_hat") US potato hat ("BL_us_hat") Wizard party hat ("BL_party_hat") Trump hairstyle ("BL_trump_hat") Medieval helmet ("BL_medieval_hat") This was the second time I have worked with Blender and O2 so I am not completly happy how some things came out. Feel free to leave a comment, if you implement the mod to your server/mission ;) Maybe it will motivate me, to create some more. www.lhzp.de www.forum.lhzp.de
  21. bloodwyn1756

    Bloodwyn's hats and masks

    Update Released: - added medieval helmet - added Trump hairstyle wig - added mod Icon for better recognition in the Arsenal - adjusted some materials
  22. bloodwyn1756

    Arma 3 Modelling - A house

    Just download the Arme 3 Samples from Steam (same location you get the normal Arma 3 Tools) and open the house sample. There you can find doors...
  23. bloodwyn1756

    Arma's Partnership with Valve Anti-Cheat

    You have a BattleEye global ban? So you can't play on servers, that have BattleEye enabled right? What difference does a VAC Ban make? It's just that Hackers can't refund their game after getting bannend. Even if you get a VAC Ban for your old cheating, it will not make a difference.
  24. bloodwyn1756

    Terrain builder or config

    Well scripting issues with your Altis Life stuff have nothing to do with your terrainbuilder settings. I also think "church" appears as a display name, because your custom building does not have the rigth name set in its configs.
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