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Everything posted by bloodwyn1756
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What In The World Just Happened?
bloodwyn1756 replied to theminddoctor's topic in ARMA 3 - QUESTIONS & ANSWERS
Search for hackers in the setdamage log. After a long pause I see hackers like this more regularly now. -
I have 4k but when I take a look at my friendlist...
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The faillure called.... update 1.68
bloodwyn1756 replied to supergruntsb78's topic in ARMA 3 - TROUBLESHOOTING
For me playing around with the starparameters fixed the issue in 1.66. Now the 64bit runs smoother on my system in terms of loading. So not the FPS got improved, but the transition between LODs (Level of detail) is faster, small FPS drops are gone etc. I don't know how often you tested, but the 3 FPS bug was (or is in 32bit?) random. Please test again in 64bit, because that is what's interesting (/relevant) -
New command createObject for decorative objects
bloodwyn1756 replied to dr. hladik's topic in ARMA 3 - DEVELOPMENT BRANCH
Sry that I maybe confused some people. If you put a .p3d into your mission.pbo and you want to put a texture FROM that mission onto that p3d you have to adjust the texture path in object builder like this: Result (no mod!) -
New command createObject for decorative objects
bloodwyn1756 replied to dr. hladik's topic in ARMA 3 - DEVELOPMENT BRANCH
You can texture them. Use the mission root path (same that you use to spawn the object) in object builder and it works fine. -
attachTo: How to enable collision for attached objects?
bloodwyn1756 replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes it is possible to widen the collision area (geo LOD) of the player with an add-on, but you need quite some modding experience for that. A better way would be to detect, if the two objects are colliding and adjusting the coordinates of the attachTo to prevent it. But thats also much work :) -
encrypt the mission files .pbo
bloodwyn1756 replied to Rene-k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Let's say yes, there is a way to kinda encrypt, but Ingame you will always be able to have a look at the scripts etc. The Arma community does not like encrypted stuff, so you won't get a tutorial for that I guess. -
Can we add Model(.p3d) or Animation into MP mission?
bloodwyn1756 replied to God of Monkeys's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, since the addition of createSimpleObject it is possible to add a p3d to the mission. Animations are not possible. To spawn such an object, you have to use the mission root path. Take a look at the user notes from the wiki. I experienced some problems with simpleObjects from missionfile, for example player getting kicked randomly etc. So be warned. -
Workshop Missions and Mods - What can missions/mods execute?
bloodwyn1756 replied to pierreofthefrench's topic in ARMA 3 - QUESTIONS & ANSWERS
There are some Mods with .dlls which are able to create Files etc. Not sure If there is a real Limit or not- 4 replies
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- operating system
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But not collision with players. For example, in stable you can walk on this thing: http://1.1.1.5/bmi/fs5.directupload.net/images/170104/swasfsnn.jpg
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Tweaked: Collision with attached objects has been disabled Would be awesome, if the developers could add a param, which definines wheater there is collision or not. There are many situations, where you need the collision. Something like: "attachTo [object,Position,collision];" or: "attachWithCollision"
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Try it, but don't expect much/anything. ;) Calculating the stamina is nothing against the AI calculations of all those soldiers.
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:)
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Thanks! Danke! ;) :P
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Westeros | Game of Thrones Terrain
bloodwyn1756 replied to Mattastic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know, but I often say "ewwww that's nice". Wonder why... -
Westeros | Game of Thrones Terrain
bloodwyn1756 replied to Mattastic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ewww (positive)! I was searching for a map with multiple bioms (snow, desert). Good luck! -
Please note, that this doesn't sync properly in mp... :( For the others clients, the Animation will keep going.
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Middle Finger Animation...where is it? [SOLVED]
bloodwyn1756 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes. -
Placing Trees / Bushes / Rocks
bloodwyn1756 replied to John_Lennon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You cannot without a mod/Addon. Just use simpleObject, it also wins the performance Battle with createVehicle. -
Possible Inventory Menu like in Dayz (3d Character)
bloodwyn1756 replied to BomosBoy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think an easy way would be to Spawn a npc somewhere with the same Gear and face etc.. In my Opinion the drag n' drop and Tetris styled size system of DayZ is way harder to get rigth ;) -
Hey there, Just a small mod with 7 funny headgear items as you can find on some roleplay servers. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=736185714 classnames: bukkit ("BL_eimer_hat") Guy Fawkes mask ("BL_mask_hat") PayDay bunny mask ("BL_mask2_hat") US potato hat ("BL_us_hat") Wizard party hat ("BL_party_hat") Trump hairstyle ("BL_trump_hat") Medieval helmet ("BL_medieval_hat") This was the second time I have worked with Blender and O2 so I am not completly happy how some things came out. Feel free to leave a comment, if you implement the mod to your server/mission ;) Maybe it will motivate me, to create some more. www.lhzp.de www.forum.lhzp.de
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Bloodwyn's hats and masks
bloodwyn1756 replied to bloodwyn1756's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update Released: - added medieval helmet - added Trump hairstyle wig - added mod Icon for better recognition in the Arsenal - adjusted some materials -
Arma 3 Modelling - A house
bloodwyn1756 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
Just download the Arme 3 Samples from Steam (same location you get the normal Arma 3 Tools) and open the house sample. There you can find doors... -
Arma's Partnership with Valve Anti-Cheat
bloodwyn1756 replied to belkon's topic in ARMA 3 - MULTIPLAYER
You have a BattleEye global ban? So you can't play on servers, that have BattleEye enabled right? What difference does a VAC Ban make? It's just that Hackers can't refund their game after getting bannend. Even if you get a VAC Ban for your old cheating, it will not make a difference. -
Well scripting issues with your Altis Life stuff have nothing to do with your terrainbuilder settings. I also think "church" appears as a display name, because your custom building does not have the rigth name set in its configs.