The explosives issue has been solved by a friend and myself while we were trying to edit a few things inside to better suit our play style and the play style we are getting our friends into,
satchelCharge_remote_ammo MUST MUST MUST be changed to satchelCharge_remote_ammo_scripted
demoCharge_remote_ammo MUST MUST MUST be changed to demoCharge_remote_ammo_scripted
Yep, that's just adding "_scripted" at the end of it to make it work with AGM, tried and true, it works.
Hope this helps.
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