freesets
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US Naval Warfare Pack [WIP]
freesets replied to Foxone's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so he didn’t use sketchup models. ok, in that case its good you didn’t tarnish the arma modding community without knowing, because of someone ego to be the best too soon(17 yo). beside, that site that show up in google first has even arma 2 ripped models exported from o2 in 3ds!!! http://tf3dm.com/3d-model/stryker-mgs-54569.html http://tf3dm.com/3d-model/9p117-scud-b-20420.html http://tf3dm.com/3d-model/brdm-2-atgm-32519.html(takistani) sometimes a mistake (there is no way in hell some 17 y.o. kid can put out AAA models in 4 hours) can save your life. what im still curious is if for example your team use the sketchup model i provided in my last 2 links(the plane you scrapped)? what are/could be the legal/TOS ramifications around this. should the author be contacted or not, because the moment you post them on sketchup 3dwarehouse its for everyone to use, as long as they don’t sell it? or just components like this: https://3dwarehouse.sketchup.com/model.html?id=27d791fbebd95ba63e1dd33534f3a282 or this https://3dwarehouse.sketchup.com/model.html?id=u2199222f-6bdc-413f-a52d-f32619eb2516 ? thanks we'll never know i guess, maybe he did them in 4 hours(i'm kidding):- 744 replies
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US Naval Warfare Pack [WIP]
freesets replied to Foxone's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
speaking about online models, did you guys checked that his models(i cant do it so im asking) don’t come from sketchup cause a lot of mods i used in the past on other games use sketchup models and no one had any issue yet (http://www.moddb.com/mods/modern-wars). i know for a fact that sketchup models are free and somewhere in the tos of sketchup is mentioned that they are shareware or something, meaning basically that you can do what you want with them as long as you don’t sell them for cash. using them in FREE game mods is probably what their creators wish for since they know or should know that others on sketchup community can (and already did) reuse their models and enhance it then release it on their account. if his models are not from sketchup, then its another story, since its a known fact that a FREE 3ds model from any online 3dmodel download site is 99% ripped from a aaa game, some sites even have the guts to tell that in the description (i saw a lot of cod, bf, hawx rips) they look too good to be free and if you download a few and open them in o2 or other 3d software(i did to test my claim) you can see that they are ripped cause the vertices(and the origins) are not symmetric, they are always off by a 0.001-0.005 units from 1 side to another or way off from the xyz origin, which is impossible if you do it in any 3d software. examples for my claims: http://tf3dm.com/3d-model/steregushchiy-24192.htmlripped from naval war arctic circle http://tf3dm.com/3d-model/f-16c-fightingfalcon-62643.htmlstolen from hawx http://tf3dm.com/3d-model/f-35-lightning-ii-52264.htmlanother steal http://tf3dm.com/3d-model/mh-60l-blackhawk-39038.htmlstolen from ace combat http://tf3dm.com/3d-model/mi-28n-havoc-59997.htmlsteal bf3 http://www.3dcadbrowser.com/download.aspx?3dmodel=3700made by zygote in 1999 and used in flanker 2.5 intro cgi real name:WBURKE1.3DS https://3dwarehouse.sketchup.com/model.html?id=33f4d31a559bc07fc1ccec171a275967zygote model imported https://3dwarehouse.sketchup.com/model.html?id=663216f965158ea4482f44a85f7d59dwatch it closely its just enhanced but still riped http://www.3dcadbrowser.com/download.aspx?3dmodel=3040ripped from deespona models that got leaked on the net in 2000 *fun fact: in google tf3dm.com is the first site that shows if you search any 3d model(not surprised since its full of google ads) some are legit too(i think): http://tf3dm.com/3d-model/fa-18c-hornet-88361.htmlpossibly legit. http://www.turbosquid.com/3d-models/3ds-f4e-phantom/200577 https://3dwarehouse.sketchup.com/model.html?id=e24abbfb6f7f4df346ed8a12905adf8c some in grey area: http://www.turbosquid.com/3d-models/free-lockheed-martin-f-35b-lightning-3d-model/691170 https://3dwarehouse.sketchup.com/model.html?id=974a06a927870084ca9f0727e23831d9 the EA 6B that you like on sketchup not stolen/ripped(i think): https://3dwarehouse.sketchup.com/model.html?id=951358ab93e7380c1ccec171a275967 https://3dwarehouse.sketchup.com/model.html?id=e13cf2f0b241ec37913f94c3aad044e3- 744 replies
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List of issues with the new forums engine
freesets replied to kenoxite's topic in BOHEMIA INTERACTIVE: Web-Pages
thanks for changing the text size and contrast...i can read it on a small screen tablet easier. -
US Naval Warfare Pack [WIP]
freesets replied to Foxone's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so that means if everything go well with your assets and plans, by next year mine could be part of the mod? @mankyle is my browser broke or the external link there is not working on the new forum engine??(everytime i click it it brings me to the page 8 of the thread not 4shared) also if i get it correctly i could modify your lcs and release it by giving you credits for the original source(please confirm) cause last time i remember you allowed it to be used for learning purpose only. are those sources the same you release 2 years ago or the ones from november last year?- 744 replies
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
freesets replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that happened to mee too it also happened when i put some toh assets with no physx lod in arma 3, tracked vehicles tend to act like they are filled with air, so i can think the physx lod in the p3d or the model.cfg here are not correctly configured- 568 replies
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US Naval Warfare Pack [WIP]
freesets replied to Foxone's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
im in the process of modelling the zumwalt (60%), right now im doing the weapon commander post where i have 9 pip monitors showing the gunnerview of each 8 gunners and driver and near each pip i will add a texture with the keyboard fxx button you need to press in order to issue command to said gunner(no more guessing who from the bottom of the screen) if im right, it will allow a very fast order chain. im also trying to find good references for the gerald ford carrier cause i wanna made that too as a movable ship with weapons functional as well. it probably wont support landing like a static object but it will allow missions like protect/escort the carrier and other stuff. edit:im not asking for a specific date, but you guys want to release everything at once or in steps depending when its done? because i would really like to wait for the expansion and the new features before cracking my skull to do workarounds of something that bis will probably implement natively...but thats me PS im also working on some chinese (054) and russian(kirov, udaloy) ships because whats the point on having a navy if you dont have enemies to shoot...- 744 replies
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List of issues with the new forums engine
freesets replied to kenoxite's topic in BOHEMIA INTERACTIVE: Web-Pages
i was about to start a topic like that... here are what i encountered this far: (link where it happen---issue) https://forums.bistudio.com/topic/182043-australia-work-in-progress-release/---images preview links are broken sometime(imgur) https://forums.bistudio.com/topic/182331-dutch-aviation-emergency-services-daes/---links to the older forum format inside anther thread also dont work (links with "showthread" ) and please increase the contrast of the text a little more -
in what config file it is first defined(SoldierWB) ? because if my memory is correct that is the bluefor/oppfor/ind soldier from arma 1. they were defined like: SoldierWB, SoldierEB, SoldierGB, then their derivates SoldierWCrew, SoldierWPilot, SoldierWAT, etc in arma 2 they were in 2 words like: USMC_Soldier, RU_Soldier, etc... in arma 3 as far as i saw on https://community.bistudio.com/wiki/Arma_3_CfgPatches_CfgVehicles there is no SoldierWB, but it might exist somewhere for compatibility purpose(i didnt explore the full a3 config yet) and here : https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST
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im with you on that. i don't care that the cool kid cant play it on his cool macbook air at school like cod trollZ fragger simulator :cool:, but sadly those people probably represent 70% of the clients and for that fact the minority(those with 3000$ alienware pc) are set aside a little. in fact it plays okay on low settings on medium-low hardware (7-900$) but if you put high settings on high end it may have the issues you say. only HYPER-high hardware(32gb ram, dual/quad 8 core cpu, thermelectric cooling, etc) can play it on full max settings and 1000 ai units at 100fps.
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one of the errors i found there are of the class names from arma 1 and 2(soldierWB) also "Error in expression" means(i think) that something in the script is not liked by the engine(thats what i see in a2 when the script dont work) speculation: "Uniform xxxxx is not allowed for soldier class yyyyyy" it might work like the scopes: some stuff don't fit other(???) "Error Undefined variable in expression: ryanzombiesinvincible" i don't think that one is related with the uniforms ' Error Missing "" ' remind me of something...the slightest punctuation error MAY SCREW UP EVERYTHING. use poseidon text editor from armaholic a3 tools section to check the scripts and configs( i know from experience a missed ; may loose you a day)
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you bring a good point here, but this is a double edge sword here, i remember when cod ghosts was released requiring 8 gb of ram min and dx11, a lot of people screamed that activision obliged them to update the computer. i know 2 years ago 8 gb was more expensive than today but as a platform designed to work on medium hardware, increasing the specs like that would please some and displease a lot more. i think that will come to arma 4 but i doubt a3 expansion will rewrite the engine that far...bringing dx12 is already good we have to see next year the improvements. as for enfusion i read somewhere(dayz discussion) that they kept the basics from the current engine added 64 bit routines in a lot of places and rewritten the obsolete parts to match the new hardwares of today and of what they anticipate it will be tomorrow(like they did in ofp).
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its like 1.5 years ago... and some people still say the engine(which is the same as a3) is obsolete...well it might look like that if you play a3 on a macbook air. one thing a3 engine lack(deliberate i think) is support for 100k+ poly models like vbs, but the industry will force them to remove the models poly limit.
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im wondering if this expo is intended as a: USA, dont even think messing with 'mother russia' over ukraine
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you reminded me of something...would it be possible to create custom anims for the dogs and order them to attack the zombies while you reload(script triggered by the reload action)?
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and that people happens when the cat type your comment. now after my 'cat-written-comment-decrypt-program' decrypted your comment i have to say that you should know that the ai here is fully dynamic, this means it finds his own pathmap, not like other games like ghost recon aw maps where you(the devs) have to make them for him otherwise it don't even move even if under fire. the only instance the wheel got stuck and unstuck itself after 5 tries, was on the rover drone and it was against a fence and i was surprised how well it got out of it because in bf2(another game with full dynamic bors) it would be stuck there until the unit explode. as for the flying ai its probably the best after ms flight simulator(DAAAHHH).