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ineptaphid

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Posts posted by ineptaphid


  1. Just now, robert31178 said:

    So the link above is still active on Steam. Does this mean it's a legal upload and people / units can use it without earning any unwanted attention from devs?

     

    ~S

    I think this quote from the dev should answer that question " So everyone knows no one has permission to port any of Yura's mods). "


  2. 1 hour ago, fingolfin said:

     

    I just retextured models done by RHS. Sadly, I have no modeling experience what so ever.

    Have you thought of doing some 3 colour desert retextures with the black boots changed to coyote? These models make perfect BDU,s except for small issues with the boots.


  3. 6 hours ago, easyeb said:

    Yeah, so do I. It's beautiful in it's simplicity. RHS, ALiVE and this are to me the three most important mods. The house clearing is just awefsome to have.

     

    Windwalking hasn't been online for years, and his last activity was almost four years ago. I want nothing more than for him to return and pick up this mod again, but I feel that somewhere this needs to be considered abandoned? For years this topic has been bouncing up, so it's clear that leaving it as is is a disservice to the community. Wouldn't it be better if someone picked it up, fixed it and made sure it's running smoothly?

     

    While Windwalking is MIA I mean...

    Not really possible I'm afraid. You can't just take someone's mod and change it, regardless of how long they have left it. Unless someone can make a compatibility patch without having to actually change or alter the original mod in any way..

    • Like 1

  4. On 1/15/2017 at 6:15 PM, R3vo said:

    Any update on the following issue? If I remember correctly you wanted to look into it, but I haven't heard about it since. It's really atrocious, to a point where I usually disable clutter completely when editing.

     

     

    As the video shows, paning or rotating the camera does not cause the clutter to flicker, only moving via WASD and mouse wheel does.

     

     

    That is what i was experiencing-except not in the editor-I was experiencing it in game. Whenever i try to use the 64bitexe all the grass and trees in game flickers and shakes-it's unbearable. Happens on Altis and on CUP islands as well.

    I have not gone back to 64bit since because of it-it may have been fixed as I have not tried it in a couple of weeks.


  5. 2 hours ago, da12thMonkey said:

     

    Most, if not all of of the helicopters have SACLOS guided missiles (or MCLOS for the early CDF Hind). So you manually guide them through the gunner's sights. No locking and bashing the tablock keys

     

    Su-25 locks by pointing at the target and using the T key by default. But there's some discrepancy between the reference point in the reflex sight in the HUD and where the weapon is looking, which makes it kind of difficult at the moment. Hope is to add a more realistic system eventually, or otherwise tweak the sight so that it lines up better

    So it's not really possible to use missiles when playing as pilot in Singleplayer? Can i command the ai gunner to lock on or anything?


  6. 1 minute ago, duda123 said:

    Seems like many of the commands provided by WWAI would fit nicely in my Advanced AI Command addon (so you can use them for groups other than your own). For instance, telling a group to garrison a house via the map would be nice.

     

    Windwalking, you still around? Any concerns with me trying to merge a few of your commands into Advanced AI Command?

    The thing I miss most is simply being able to tell your squad to remove suppressors or turn on lights etc. If you could add a feature like that to your mod it would be awesome

    • Like 1
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