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Posts posted by ineptaphid
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Some posts hidden-Apologies for going offtopic PuFu :)
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AH-60 armed with rockets and hellfires guards an MH-60 inserting a Devgru team onto an oilrig.



EricJ's UH-60s, Oil rig,SMA,RHS,MilGear pack etc etc.
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I thought i didnt need more opscores...until i saw these! They soo fancy! When that little issue with the chin strap is resolved i will be using these a lot. Thanks for the continued updates Adacas.
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these ships are quite dangerous! ;) I had put a bunch of them near the coast to have a look at , while at the same time I was flying the new MI-28 from RHS...next thing I had about 3 AA missiles zooming towards me hahaha :) Great work
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2 hours ago, Matth_ said:Ok no problems !
Isn't that weird ? The shadow on the face
It's happening with the G3 and the fleece.
The shadow thing has been like that for a while now-was already reported a few weeks back i believe :)
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30 minutes ago, CallMehTOMMEH said:I really can't wait to see a release for this shark, been looking through the thread screenshots and videos and it honestly looks fantastic, animation/visuals/behavior.
When can we expect a release for this? I'm so excited to try it out!!

You have been a member of this forum for 4 years and you still dont know that asking for updates is against the rules? Also if you just looked TWO posts above yours ,the developer explained about his work on it regarding releases etc..
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Oh thats awesome :) Separate addons makes sense to me. Okay-will report back when I've tried it out.
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I'l give it try today or tomorrow-thanks mate :) But...nvg effects are gone? :( Can i ask why? i thought they were great. i even used them just to take some pictures, for that blurrier realistic effect.

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3 minutes ago, mickeymen said:H Creating the my post, I only hope, that this shit will be fixed before we get this Tank DLC, within two years/
Maybe you have mentioned this before?
I saw what you write in this thread. All the same blah, blah, blah- "give me new details"!
In addition to verbal masturbation, there is no word about the main tank issue.
Please do not use language like that on these forums again or I will suspend your account. Try to stay polite, then we all have a nicer time....
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17 minutes ago, Incontinentia said:No - I mean Windows 10 page file.... that said, I'll do more testing as I suspect it's going to hit me a little bit later on.
Ah i see.. Swtching to 64bit has for the most part fixed the 3 fps bug for me-but I do still get a fair amount of flashing foliage
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19 minutes ago, Asmodeuz said:That did the trick, thank you two (you and .kju)!
:D
No problem. I never used IFA before, but it is the same for any mod with an "optional" folder-just move the files to Addons.
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19 minutes ago, war_lord said:
The funny this is there was one guy who wanted permission to upload an all-in-one on steam for the private use of him and his unit... and we actually let him do it (with some terms and conditions) because he was the only person who had ever actually asked instead of doing it illegally. People don't even ask before pulling crap like Mr "Amit" here.People see to think they dont need to ask-So long as they type " I dont own this, toadie2k made it. i'm just helping people download it easily" then everything is somehow fine... I love that attitude-like they are just assisiting the mod maker, because it never occurred to him to post it on steam in the first place.
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16 minutes ago, Incontinentia said:@dwarden, I am sure you are already aware of this / it's already been investigated, but I kept getting this 3FPS bug whenever I teleported anywhere in SP and sometimes randomly when I didn't. Looked into my virtual memory allocation and saw it was 4 GB. I've increased this now significantly (to 32 GB) and haven't any weird flickering objects / unrecoverable FPS drops since. Unfortunately I've already overwritten my last RPT when I had the bug but thought it was worth passing on regardless. Using the latest perf binaries.
When you say virtual memory..do you mean in the launcher?
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2 minutes ago, Asmodeuz said:Thanks for the quick reply .kju!
I see this: ww2_core_c_optional_ww2stylecompassandwatch_c.pbo
but how am I supposed to put that in use?
Copy that file and then paste it into the folder named "addons" inside the IFA3 mod
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18 hours ago, tpw said:Hi ineptaphid
TPW FOG internally models appropriate climate settings for the map you're on, but these relate to its own temperature, snow likelihood, and dewpoint variables, it shouldn't affect rain unless it has determined that it should be snowing. Nor does it affect overcast, which rain is dependent on. Which maps are you running?
You can force rain at any time with something like:
0 setrain 0.5; 0 setovercast 0.8; skiptime 1I do this all the time when testing out rain related things and it works just fine.
So what determines snow? For example, I will go to Altis in the editor, set the date to December, make it 70% overcast, put rain up to about 40% and in the editor it will start to rain. But when the mission starts the rain instantly stops again. And I have only seen it snow once since using TPW. Is there a specific setting to make sure it will start to snow when I start the mission?
EDIT: Apologies tpw, the rain issue was being caused by ACE. I thought it was tpw, as the rain stopped the second the tpw list appeared on screen. So is there a surefire way to make it snow?
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Hi toadie, just letting you know another person is being really helpful and posting your mods on steam... http://steamcommunity.com/id/amit9821
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Great to hear from you B@Co. Keep up the good work mate
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A joint SAS/Marsoc group call medevac for badly injured operator. Paktika Province, 2008





Addons: Clafghan, RHS, 3CB equipment,SMA,CUP, couple of private things.
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Nothing special-just trying out Firewill's new A-10C over the absolutely stunning Taunus map. The detail level combined with massive size make that the most impressive map i have ever seen.


Addons:X-Cam Taunus,Firewill A10C
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Hi TPW, I see you have made changes to raindrops in your newest update. My problem is-using TPW it never rains. Ever. If I start a mission with it raining, as soon as TPW initializes, the rain stops.
What do I need to do to make it rain? I know I can disable tpw_fog..but i'd rather not as I like the foggy breath feature.
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@4ner1 : please dont quote your own posts to "bump" them-this is not permitted by forum rules.
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31 minutes ago, dav said:The community deserves better that's all I am saying. Small meaningless updates are not what the community deserve, the engine has been milked for too long.
regardless of what you are saying..Your saying it in the wrong thread. Either leave specific feedback fro the 64bit exe or move this conversation to the appropriate thread. Thanks.
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3 minutes ago, Redphoenix said:My last experiments growing them on trees didn't suceed. :(
Well keep trying!What are we paying you for!
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ACE3 - A collaborative merger between AGM, CSE, and ACE
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Anyone on dev branch having ace problems since yesterday? I use the 64bit dll, and ace stuff shows up in game-such as explosives and medical stuff..but none of my ace keybinds work and the ace options menu is totally blank. All was running smoothly until yesterday