icmspectre
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Posts posted by icmspectre
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AHDHFHAJDJFHAJSJFNSNDKD
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Actually MUM is the word, but the Bird says MUM.
The bird actually says MAW
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Dbskdkfjdknfndkd excitment isn't the word
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Shoe in? So she's gonna be in Bravo?last miniute shoe-in
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ok Huey Gunships added
note: for transport your squad will need to use the H34 or H13 for now, as UH-1D/H Slicks are not in bravo
All rocketpods are removable, and you will be able to change them using the in-game menu..
"uns_UH1C_M21_M158" UH-1C-M21 with dual M134, 7x rocket pod, and M60 door guns in random livery/decals "uns_UH1C_M21_M200" UH-1C-M21 with dual M134, 19x rocket pod, and M60 door guns in random livery/decals "uns_UH1C_M21_M200_1AC" as above in 1st Air Cav livery "uns_UH1C_M6_M158" UH-1C-M6 with quad M60, 7x rocket pod, and M60 door guns in random livery/decals "uns_UH1C_M6_M200" UH-1C-M6 with quad M60, 19 rocket pod, and M60 door guns in random livery/decals "uns_UH1C_M6_M200_1AC" as above in 1st Air Cav livery, but with experimental napalm tanks "uns_UH1C_M21_M158_M134" UH-1C-M21 with dual M134, 7x rocket pod, and M134 door guns in random livery/decals "uns_UH1C_M6_M200_M134" UH-1F-M21 with quad M60, 19x rocket pod, and M134 door guns in random livery/decals "uns_UH1F_M21_M158_Hornet" UH-1F-M21 with dual M134, 7x rocket pod, and M134 door guns in USAF Green Hornet livery/decals "uns_UH1F_M6_M158_Hornet" UH-1F-M6 with quad M60, 7x rocket pod, and M134 door guns in USAF Green Hornet livery/decals "UNS_UH1B_TOW" UH-1B Combat Aerial Tow Team. 6x TOW missile pod in 1st CAT livery "UNS_UH1C_M3_ARA" UH-1C/M3 Aerial Rocket Artillery. 24x Rocket pod and M75 Grenade launcher
Will the hueys door gunners have searchlights?
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why do you ask?
The rate of fire of an m16a1 is 150-200rpm. And in his demo it looked a lot faster
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yeah nice vid, though he could have done with me whispering in his ear:
- a lot of his thoughts about origins or purpose were incorrect! but hey that's our job right? the weapon library and descriptions tell you a lot about this stuff
- all the weapons with pre-loaded attachments, like the LMGs and sniper-rifles and SMG's and pistols with suppressors don't show up in the arsenal, so about a quarter of our weapons are missing
- the bayonets will work in melee combat, as will the rifle butts
- the wire stock weapons have more dexterity but more recoil
- the StG44 and uzi need a new uvmap
- all of the AK variants have slight differences based on their date of production
- the full-auto grenade launcher vest has been fixed!
- the french MAS49/56, BAR, and K-50M models are due to be replaced shortly with those lovely high def models you have seen in other shots.
- he missed out demoing some attachments like the APS with suppressor, the Stoner with bipod etc.
- the PM63 should not have a suppressor - I will fix that - good find.
- he missed the RPG7 and SA7 launchers
- the B40 and K50M are vietnamese-made copies of the RPG2 and PPSh
- also he missed the grenades - we have 25 types
all in all though not a bad demo! thanks shermanator.
Are the weapons rate of fires going to be the same as they were in his demo?
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So are you going to be adding weapons like the kar 98
The Kar-98 wasn't used in the Vietnam war as far as I'm aware, at least as far as I know. Mostly Soviet left overs from WW2 and Chinese weaponry
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I have noticed that the more news about Knight's progress had been posted the more annoying requests have emerged. Just stopped feeding ppl with news and have gotten more time for development which is nice. Also, I find out that some people have been trying to drain my ideas for their projects. I am waiting impatiently to see which projects will have those ideas implemented.
Anyway, the Mi-17 is a testbed for CH46. As long as I work on either one, I work on both. A little teaser tho: at the moment, I work on implementation of system that generates climate environment (ambient temperature specifically) and it will have a dramatic impact on a helicopter performance, like IRL. It's scripted system so can be transferred to any helicopter quickly.
So, answering you question directly - no, I have not.
Oh okay, I understand that may be annoying. I didn't mean to offend in any way, was just weird seeing this thread have noone post for a while
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Have you taken a break from the CH-46 and moved onto the MI-18?
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not sure im following you
I saw Shermanators video, and a lot of the uniforms had been removed (for example aircav and other battalions). So with Bravo will there be a way to get the aircav patches or whatever back on the uniform?
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You know because the uniforms have been massively decreased, is there another way to select individual ranks and battalions? Through patches or a seperate pbo?
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Well its a matter of preference I guess , what type of missions do you want to make ? That's the first question.
I started on a campaign written script back around 2.6 titled "Operation Copperhead" Centered around a SF recon team... but was too busy with the 2.6 release of the mod and didn't have a committed campaign team to play it out so it was shelved. It climaxed to an unexpected ending very moving. But alas its still sitting on my HDD waiting for someone to give it a go...
If you plan on doing this with 3.0 I'll jump on board and help with mission making
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Will there be a helitrans module like in 2.6?
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Looks like you've got more than the general public excited here boys. Well played lads, good work
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Speaking of bayonets. Will they be attachments or different varients of weapons
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ok static MG's finished
next up: GMG, mortar, SPG, AAA, arty...
What's left overall?
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yes
Thank you bby
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Will the weapons have new sounds and anims in Bravo?
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On your website, on the concept unit page. There's a US soldier without a top with just his rigging and pants. Do you plan to implement this into the game?
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Sexy sexy sexythat's right. you have the H34, H13 and UH1-B - all the early war stuff.
later will be the CH46, CH47, CH47 gunsagogo, CH53, CH54, uh1D/H, uh1C, oh58, and oh6
Edit; Will there be a few different skins for the UH-1B in the Bravo release?
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Is there only gonna be the UH-1HB in Bravo? Are the H's and C's coming with Charlie?
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Have you thought about adding HiddenSelections onto your helicopter. So that the numbers on the nose and side would be randomised every time one is spawned?
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Will there be a marines texture for this, or will that just be for the seahawk?
CH-46 Knight
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Fuck yesss, time for those CoD4 Shock-n-Awe mission intro's