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Xean835

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About Xean835

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  1. did anyone has n idea whats going wrong with my script? ---------- Post added at 16:14 ---------- Previous post was at 16:05 ---------- Hmm i added the stuff that i posted further but as "KBBW123" said you can change the gear of every person in the zone in multiplayer... I cant add the action to a box... nothing happens...
  2. Ah ok i understand thx bro, ill fig it out ---------- Post added at 12:22 ---------- Previous post was at 12:10 ---------- hmm i cant find the error... pl help Box: Land_PaperBox_open_full_F Name: box1_AMMO init: box1_AMMO addAction ["Medic","Medic.sqf"]; the action menu apears but if i click nothing happens
  3. THX MATE but i ve found a better solution to add the Action only in a trigger zone! here is the idea: //playerinit: _actionId = this addAction ["Medic", "Medic.sqf", [], 1, false, true, "", "driver player == player and _target in list Loadout1"]; //trigger: activation: BLUFOR/OPFOR/etc, repeatedly and present Name: Loadout1/Loadoutx/...
  4. Update Ok guys, ive got some new! i have createt some Loadout stuff, but if i add the action to a table ive got the action all the time and not only at the table or box or what ever... here is some of my script: //Medic.sqf /* Medic LoadOut script This script clears all Items, Weapons, Magazines and Backpacks from the player and adds the Medic LoadOut to the player. */ //Medic LoadOut sleep 1; waitUntil {!isNull player}; _unit = _this select 0; if (local _unit) then { //Remove all items removeuniform _unit; removeallcontainers _unit; removeAllWeapons _unit; removeGoggles _unit; removeHeadgear _unit; removeVest _unit; removeAllAssignedItems _unit; removebackpack _unit; //Add item content to the player //Uniform _unit addUniform "U_B_CTRG_1"; //Headgear _unit addHeadgear "H_HelmetB_light_sand"; //Goggles _unit addGoggles "G_Combat"; //Vest _unit addVest "V_TacVestIR_blk"; //Backpack _unit addBackpack "B_Kitbag_cbr"; //Map,Compass,Watch,Radio,GPS _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; _unit linkItem "ItemGPS"; //Add Weapon content to the player //Magazine for pistol and rifle _unit addMagazine "9Rnd_45ACP_Mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; //Primary weapon and optics/suppressor _unit addWeapon "arifle_MX_F"; _unit addPrimaryWeaponItem "optic_Hamr"; //Secondary weapon and optics/suppressor _unit addWeapon "hgun_ACPC2_F"; //FirstAidKit _unit addItem "FirstAidKit"; _unit addItem "FirstAidKit"; //Add pistol magazines _unit addMagazine "9Rnd_45ACP_Mag"; _unit addMagazine "9Rnd_45ACP_Mag"; //Add rifle magazines _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; _unit addMagazine "30Rnd_65x39_caseless_mag"; //Grenades _unit addMagazine "HandGrenade"; _unit addMagazine "HandGrenade"; _unit addMagazine "SmokeShell"; _unit addMagazine "SmokeShell"; //Special things _unit addItem "MediKit"; _unit addItem "FirstAidKit"; _unit addItem "FirstAidKit"; _unit addItem "FirstAidKit"; _unit addItem "FirstAidKit"; _unit addItem "FirstAidKit"; _unit addItem "FirstAidKit"; _unit addItem "FirstAidKit"; _unit addItem "FirstAidKit"; }; if(true) exitWith{}; //init.sqf []execVM ["Medic.sqf"]; //initline ingame: player addAction ["Medic","Medic.sqf"]; // Help: I hope you can help me: i just want to add that action only by looking to that box and not all the time
  5. Thx guys 4 the good Ideas. i just creat a script request on Armaholic like "654wak654" said. He told me that he is in condition to do this. I just send him my LoadOut Ideas and now we have to wait. Thx 4 that once more!
  6. Hey guys, iam absolutly new in creating some scripts... and dont understand anything. But ill please you for something. Iam creating a Multiplayer Mission for the standard version of ArmA 3 and my Focus is, that its a Gamemod like Battlefield 2s Strike at Karkant! I need a LoadOut System and i Please you 4 that. Here is my idea: I will place an empty box. When you go close to that Box youll have the Option to scoll down and select the Option "LoadOut". If you hit that, a Menu pops up like the one in BF2. 7 Big Buttons and a preview for the load out appears. You can switch the main weapons and Items of each class. Here is my idea: NATO and/or OPFOR: Class 1: Special Forces swichable 5.5mm Nato and 6.5mm Mainweapon with switchable Optics and switchable Suppressor and 6 mags, 1 C4 explosive, Handgun with 3 mags, 4 explosive grenades, 2 Smoke Grenades, TecticalVest, 2 firstaidkits,Nightvision, Map, GPS, Radio, Kompass, smallBackpack, switchable Uniform , Headgear and glasses. Class2: Sniper switchable 6.5mm and 7.62mm SniperRifle with switchable Optics and 6 mags, 2 Claymores, Silenced Handgun with 3 mags, Rangefinder, Ghillysuit, 2 firstaidkits, 2 HE_Handgenades,Nightvision, Map, UAVTerminal, Radio, Kompass, smallBackpack,tecticalvest. Class3: Assault Switchable 6.5mm Assaultweapon with GranadeLauncher, switchable Optics, 6mags, 3 HE LauncherGrenades, 2 SmokeLauncherGranades, TecticalVest, 2 firstaidkits, Nightvision, Map, GPS, Radio, Kompass, smallBackpack, Handgun switchable with 3 mags, switchable Uniform , Headgear and glasses. Class4: Support Switchable 5.5mm, 6.5mm and 7.62mm LMG Weapons, switchable Optics, 4 mags, 1 dropable Ammobox with 2mags of each magclass, 2 HE_HandGrenades, Tecticalvest, 2 firstaidkits,Nightvision, Map, GPS, Radio, Kompass, smallBackpack, switchable Uniform , Headgear and glasses. Class5: Engineer Switchable 9mm and 5.5mm SMGs, switchable Optics, 6mags,Handgun with 3 mags, 2 AT mines, 2 Toolkits, 2HE_handgrenades, TecticalVest, 2 firstaidkits, Nightvision, Map, GPS, Radio, Kompass, Backpack, switchable Uniform , Headgear and glasses. Class6: Medic Switchable 5.5mm and 6.5mm AssaultWeapon, Switchable Optics, Option to revive People ( maybe an insertion of an extern script ) 2 Medickits, 8 Firstaidkits, 6 mags, 2 HE_handgrenades, Handgun with 3 mags, TecticalVest,Nightvision, Map, GPS, Radio, Kompass, Backpack, switchable Uniform , Headgear and glasses. Class7: Anti-Tank Switchable 9mm and 5.5mm SMG-Mainweapon, switchable Optics, 6mags,Handgun with 3 mags, switchable AT Launcher without Titan and an ammocount of 3,TecticalVest, 2 firstaidkits, Nightvision, Map, GPS, Radio, Kompass, Backpack, switchable Uniform , Headgear and glasses. It would be Awesome if the LoadOut between Nato and OPFOR looks different. second time the idea ingame: here a Picture: I will scoll at a gear box and there have to be a button, "Loadout". If you hit the button the Menu pops up and the 7 classes with switchable buttons and a Loadout preview appears, maybe with a live view of Changeing. At the End you have to Klick a "Finish-Button" and the loadout will load. Than you are gtg. i hope you guys can help me and make a nice scripte 4 every one. Greetings,:cool: Xean ______________________________________________________________________________________________________________________________________________________________________ Edit1: Here is an idea how to realize my problem. I have found the LEA editor for Arma 3. Its an easy way to creat some loadout stuff. If someone can change the script, that you only can use the "LoadOut"-Option ingame by scrollin near to a "Box" would be awesome!
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