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havoc302

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About havoc302

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  1. havoc302

    Bon's Infantry Recruitment Redux

    https://drive.google.com/file/d/1hkedIIFmnoUder4yZ9yI5NrVKZjzt_Mh/view?usp=sharing I pulled this out of one of the Liberation missions I had it in. I can't recall if I edited it at all, so you may want to look it over.
  2. havoc302

    [MP][CTI-COOP] Liberation (beta)

    Awesome thanks heaps, do I need to replace any of the calls in the mission where it calls for AI creation? Like battlegroups etc?
  3. havoc302

    [MP][CTI-COOP] Liberation (beta)

    I'm looking for a new AI system to run with Liberation as the default ARMA AI are super dumb, can anyone recommend one?
  4. havoc302

    Bon's Infantry Recruitment Redux

    Hi, love the script, the AI aren't showing up for other players on my server, know what I might have done wrong?
  5. havoc302

    Find a random gift system

    Thanks man! I just read this bit properly, "Please enter this code on our website to receive the special Apex Arma 3 toilet paper golden edition prize" LOL! Totally using it.
  6. havoc302

    Find a random gift system

    Thanks a bunch guys, these suggestions are perfect and thanks for even punching out the code for me.
  7. I'm trying to work out the most effective way to create a system ingame where if players find a certain object on the map it'll give them a numeric key which they can then post on our forums to win a gift. So what I'm planning is hiding 50 laptops around the map. If players scroll wheel on them and select to "Check for Gift" they'll either get Rick Astley playing or a randomly generated number in chat. I know how to make it do all these things it's just the random generation of keys and assigning them randomly a single laptop I need. Anyone know of any existing systems that do something similar I could use as an example? Or an easy way to do it? So far I have this which is just the placement: _positions = [""]; if (isServer) then { { _key = random [1111111,5555555,9999999]; "laptopclassname" createVehicle _x; //Code needed here to somehow assign the number to each laptop and code later to pick one of them as a winner. } forEach (_x in _positions); }; diag_log "Laptops placed";
  8. havoc302

    Cloaking

    Sorry to resurrect an old thread but I'm really interested to get this going on my Epoch server. I noticed the init is essentially a persistent addAction which from what I've read is quite performance damaging to ARMA. I tried to get this to run by moving the addAction into the cloak.sqf itself after the If ((uniform _Unit) in UsableUniforms) then statement so it won't show up unless the player is wearing one of the correct uniforms. Has anyone got this working on their server neatly?
  9. Is there any way to run this as a script in the mission file?
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