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mrevilck

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About mrevilck

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  1. Hi Thanks for your reply 1., I only synced sides to the sector control module not the actual sectors ... that might be a problem but i still dont get why i need to sync it to them independently if i synced it to the main module and synced the senctores to that.. 2,. I dont really get why i need an area+trigger per sector. (as seen on your setup) The sector module itself acts like a trigger ... am i getting it wrong? Actually that part seemed to work for me this way without issues. But I'll give it a try. my setup looks like this:
  2. Hi The sector's OWNER value goes to UNKNOWN as soon as a civ gets inside the zone and stays UNKNOWN after they "capture" it fully as well. setCaptive makes no difference
  3. Hi! Newbie needs help here. I'm trying to make a MP sector control mission with civilian presence. Fighting sides are EAST and WEST. Civilians are mainly there for cosmetics at the momend but i want to implement a penalty for civ casulties later on. My problem occures when i set the civpres module to "use agents" (for less demanding ai). When a civ agent wanders inside a sector it starts to neutralize the sector. If i dont use the "use agents" option or just place nomal CIVs in the sectors there is no problem. SecContol module and Sectors are synced to Side WEST and EAST, so I tried to create an Independent/Resistance colonel and group the spawned civ agents to that unit but no luck. (is this even an accepted method to chage the side of a unit?) Are agents tended to work like this or im missing something? is there any workaround / best practice for this "problem"? Thank you
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