nazarovtr
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Everything posted by nazarovtr
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[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
10% of playing time maybe, but not roughly 50% like it is now. It may give some tactical advantage in movement and some operations which do not involve fighting. 20-30m fights in arma are mostly random. And there are many enemies against few players. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
By SP I mean alone on my dedicated server. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
@[Tajin], same thing. I've ended up cheating: 0 setFog 0; I wouldn't go into the fight in such conditions in real life. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Resets are not realistic. I understand, that no despawning at all is not possible performancewise. But resetting all enemy patrols just around my base because I die in 500 meters from it? And this fact makes the mission even more difficult in SP than in MP. You have only one chance of taking an outpost. You die - everybody respawn, even if your base is close by. And on Tanoa it is easier to die) If you think of a scenario of attacking and respawning and attacking again till the success as an exploit, you can decrement HR on each death. If HR = 0, then mission failed. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
More issues) 1. Not only vehicles are despawning, but also enemies are respawning inside spawn distance on players death. 2. Trouble with UAVs. I've stolen 2 darters and 2 NATO terminals. I can assemble a darter but I cannot connect to it with AAF terminal and I cannot even open a NATO terminal. I see some logic here, but are the UAVs unusable by design? -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Titan AA missile, SPMG belt and sound suppressor (6.5, khaki) too. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Hi. New arsenal problems. Titan AT missile and Rangefinder do not unlock. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Described above was one time bug. Reloaded and RPG is back again. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Actually there is another one) I've got RPG-42 with RPG-42 rockets for a long time. Now I've tried to get HE rockets. I've got the quantity and the game said that they were unlocked. After saving and loading I found that I don't have RPG-42, RPG-42 rocket or RPG-42 HE rocket. While you are fixing this, is there a "cheat" to ad an item to the Arsenal? P. S. UI initialization at the start is now fixed. Thanks) -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Yes, despawning because I die. Is it intended? Thanks. No problem with the arsenal in the last version. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
It seems that some tropic items do not get unlocked in the arsenal. Ammobox inventory says that I need 17 vests and 22 other items for unlocking. I have 23 Carrier lite (Tropic), 25 Carrier GL Rig (Tropic) and 32 NV Goggles (Tropic). None of these is getting unlocked. I've unlocked tropic helmet and some other items. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Hi, barbolani. Detailed info on vehicle disappearance in spawn distance: Starting a dedicated server. Loading a persistent save on a dedicated server. Second player connecting. Me and then other player board an armed offroad which was parked near the HQ. We go to a nearby city and meet an enemy squad on the road. Both of us are killed. Offroad wheels desroyed. Both of us respawn and walk to our last position. 700m from the base. 1600m spawn distance. No smoke ahead. No offroad there. Restart the mission. Increase spawn distance to 2000m. Die roughly the same way, but about 800-900 meters from the base. Go there on a quadbike. Nothing there. Thanks for the variable) -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Freezes back again, unfotunately. 3 times in 4 hour session. 2 of them on the latest version. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
1. I've played Antistasi for 400 hours now. And I am a programmer myself. So if I report a bug I try to be sure. 2000m is just for such cases. Not to restart the fight on death, but to be able to get back and continue. And 3000m will be needed when we will get some armored vehicles, artillery or helicopters. Even on Tanoa. 2. I've described a real situation. You think it was ok? Maybe the vehicle should not get refunded, if there are other players in spawn distance? 3. We are using Advanced towing. 4. Maybe it is better to create an option for this? I am ready to pay for better hardware to get decent experience. 15min is totally unsuitable for big bases. Players will just loose 90% of the loot. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Yesterday we've encountered some weird object disappearing. 1. Took an armed offroad from the base and went to a nearby city. About 700m from the base we were killed. The vehicle was damaged, but not destroyed. Went there on foot to repair and fight back. Nothing there. No explosion or smoke in that direction. Spawn distance is 2000m. It happened twice. 2. Destroyed a roadblock and got all the precious MGs, NVGs and vests into a 4x4. My ARMA crashed, and the other player says that not only I have disappeared but the 4x4 with the loot too. He becomes a commander. I reconnect, find an empty hatchback on the road, go there and get him. We return to base. Disembark. He has to disconnect for me to become a commander and save. And the hatchback disappears simultaneously with him. 3. Not all vehicles on the base are saved. First, we thought that it only occurres with the vehicles towed there. We've started to enter them and drive a bit before a save, but it did not help. Now we are garaging all the vehicles. 4. Enemy bodies are disappearing too fast. Sometimes, to the end of the fight there is only a half of them, and while we are collecting the loot they disappear just in front of us. I think, the bodies have to be there for at least a couple of hours. Or the garbage collection should be done only manually. Because if you loose all the loot after a 2 hour fight, you would be really frustrated) -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Also tested the last build for 4 hours yesterday. No freezes. How do the radio towers increase SDK support? We've captured an outpost with one near Balavu. It is ours for an in-game day or so. But SDK support remains zero, and we only increase it by "City Supplies" missions. Radio towers also did not help us when we were capturing Altis. Minor bugs: 1. My earplugs are not working from the start and I have to reinit UI to enable this function. 2. Yesterday most of the actions including "Game Options" on HQ objects disappeared and I had to reconnect to be able to use persistent save. Maybe it was TAW view distance or Advanced Ropes mod interference. 3. Exists for as long as I play Antistasi: when a player respawns, he is sometimes moving to the left or leaning. It is usually fixed by random WASDQE pressing. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
@barbolani, I have a feature suggestion. It would be great to have an ability to mark "towns of interest" on the map. It should increase the probability of spawning of some missions there. For example, big increase for "city supplies", as SDK decides which town to supply, and some increase for "kill the traitor" and others, because of increased SDK investigative activities in those towns. Sometimes it is strategically important to "take over" one specific town instead of randomly increasing SDK popularity in the whole area. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
@barbolani, my server is always passworded. Great news about freeze fixes! -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
New information on server hanging. 2 times in half an hour. And once yesterday. All on the version from 2016-09-12. Played previous versions for 7 hours before and everything was ok. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
I've encountered an interesting bug. Maybe it is not Antistasi's fault, but I am uploading client and server RPTs. Server timeflow had almost stopped. The AI's did not move, if fired upon, they had died in a couple of minutes. Inventory had worked with the same delay. I've managed to complete a mission "kill a traitor", got some loot, but failed to transfer it to my ammobox and to save the game persistently. https://drive.google.com/file/d/0B_6kNhlrUrW5N2VHTzVmVGZON0U/view?usp=sharing https://drive.google.com/file/d/0B_6kNhlrUrW5TDhkOEx4MmJEZEk/view?usp=sharing -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Hi, barbolani. Great improvements! Is 50m visibility because of the fog normal for Tanoa? At least 70% probability of such conditions at the start for me. Absolutely impossible to fight, so I've tried to wait, but there are enemies nearby. I have to use setFog command on each start and feel like a cheater. Is it normal? :) -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
The question of distinguishing FIA an Syndicat stands. I don't think, that trying to look at their weapons is a good solution in Tanoa jungle. The AI always knows that I am the enemy, even if I wear their uniform and their weapon. I also want to have an ability to see, who is my enemy. I think making FIA always wearing FIA uniforms and not common clothes could be a good solution. -
[SP/MP] Antistasi - Warlords of the Pacific
nazarovtr replied to barbolani's topic in ARMA 3 - USER MISSIONS
Hi. Clean roadblock mission waypoint appeared in the jungle 500 meters north from the default starting location. Nothing was there. How can I distinguish FIA enemies and Syndikat allies? Their clothes look the same. -
Hi, barbolani. Some early feedback on Tanoa Antistasi. It seems that that AK-12 is too good to be a starting weapon. Arguably, the best assault rifle in ARMA. AKM is perfect for this role. UAV terminals available in the arsenal by default? Maybe just make it easier to obtain. It was an interesting challenge to get infinite GPS on Expert in Antistasi Altis. But maybe Sindykat is wealthier than FIA) Towns on the CSAT island belong to NATO. Is it intended? Maybe you should enable garage for helis (not planes) without an airfield. They are very useful even when camping in forest openings. And garage itself is not very realistic, so why not to make it more convenient?
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Hi again, barbolani. We are planning to start a second playthrough and I am selecting the mods for it. This set fits antistasi beautifully: https://steamcommunity.com/workshop/filedetails/?id=643080051 But it does not work, because antistasi scripts are removing all custom player menu actions, when you enter or exit a vehicle. Barbolani, is there a way to fix this? By the way, I recommend advanced movement mod for antistasi as well.