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Posts posted by GSTAVO
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I've released a Stg44 that i've done the textures some time ago. I've also removed the IA2 and the M16A2(they still on workshop). This is because they don't have enough quality, for now.
Soon:
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M16A2 updated!
v1.6
-redone all lods
-increased the firerate of the burst mode- 3
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Awesome!
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Hello,
we, from BDF, are planning a huge update to our addons, with new models, textures, animations and etc.
Our goal is to bring quality to the mod so everything is being redone.
We are open to people who wants to help us, if are interested please join our discord and contact me(GSTAVO#6691).
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Updated the first post with our discord.
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18 hours ago, Georg_Ravioli said:Hooray optics! Any chance of memory points for flashlights and suppressors?
I'm looking at it.
On 17/02/2018 at 1:11 PM, Edu_br10 said:Cool, is there a possibility of the Colt 723/733 model?
Not for now.
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M16A2 Updated!
Changelog:
v1.5
-removed obsolete code
-added adapter to use optics
-added a new custom hand anim
-tweaks in model.cfg- 9
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On 15/01/2018 at 8:17 AM, Macser said:@Gstavo
I don't have access to the files. And I'm not sure if their being binarised would make that possible, or legal. Just in case you think I'm ignoring you.
Update:
One of the members here, "Love burns", informed me about an issue they were having with the camera position in custom animations. So I added a camera bone into the rig. Apparently this seemed to sort their issue out. So the first thread has been updated to reflect this. It's likely the lack of a camera bone doesn't affect static or hand anims. Maybe that's why I didn't get reports about it.
Np..i've already done it myself.. I'll share it here soon in case someone need it too..
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Anyone has the rig in the prone position? I've managed to put it in the stand position(or at least close to it) but i'm not being able to put it in "usable" prone position to do the reload animation.
Can anyone share it? =D Just need the first frame so I can copy the pose.
Thx!
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Imbel IA2 released!
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21 hours ago, TesACC said:Question/Suggestion/Request. Whatever you want to call itCorrect me if im wrong, but you're using RHS's M4 animations, correct?Is it by any chance possible for you to switch them to those of their M16A4? what im getting at- you're using the magwell grip. It is a correct way to hold a rifle, but more of a modern invention, and better working with shorter weapons. There would definitelly be more soldiers in the '80's and '90's holding their rifles by the handguard, as they were taught in the boot camp. its more historically acurate. Why historicall accuracy is important? becouse this rifle is going to be mostly used in '80's and '90's scenarios, paired with Delta Hawk's units. At least thats how im going to use it. Especially with something longer like M16A2 Its simply more comfortable to hold it by the handguard. with longer barrel the center of mass is a bit more forward than on M4. Both of grips have their pros and cons in real life but as you cant switch grips in game (which would be just a pointless gimmick there) i suggest that the universal grip for your rifles should be the handguard grip., Also, it kind of looks better in first person that way. At least thats my opinion. Yes, its simply an astethic matter . Yes, its a very specifical nitpick. all im asking is for you to consider it.EDIT: Im an idiot. I assumed that stuff just from the photos on armaholic page. Then i actually downloaded it. It turns out there are 2 versions with both grips. Got a lesson for myself to think before i talk. Disregard this. And good job on those things.
Don't worry! =)
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On 13/12/2017 at 3:33 AM, yevgeni89 said:Hmmmmmm.....I do have a unity model AR70, if you are interested, I don't know how good it is, I think it's low poly , but if you want to take it on it's free for you to use , it's the original model without the carry handle.
Send me a PM with a link to the model, I can take a look. =)
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M16A2 updated!
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11 hours ago, reyhard said:take into the account hidden AI modes (all modes[] in weapon array are used by weaponMode source). You are most likely using wrong max value
That's it. Thank you very much!!! =)
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Hi! I'm having a issue with the animation of the fire mode selector of a gun that i'm doing.
The issue is that the angle of rotation that I set in model.cfg do not work as indeed in game but in external view is perfect.
Right position:
Wrong:
Here is the code of model.cfg:
Quoteclass safety_mode_rot
{
type="rotation";
source="weaponMode";
selection="safety";
sourceAddress="clamp";
axis="safety_axis"
minPhase=0;
maxPhase=0.5;
minValue=0;
maxValue=0.5;
memory=0;
angle0=-0.785398;
angle1=-3.66519;
};Anyone know what is causing this?
Thanks
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On 24/11/2017 at 3:47 PM, john1 said:Could you make a Predator movie -version,old ,gritty, rusty and perhaps with some green camo? Would look great,for this. Thank you.
I'll do some camos when I have some more free time. Thx =)
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8 hours ago, Singh Aram said:Awesome Mod !!!
We need this mod for our 90's mission.
Using RHS as dependency is awesome. Please do not use Toadie2K.
Can you use peephole from carryhandle RHS M16 ?
Sadly the I don't have access to the souce files from RHS(required for do what you want).
I'll try to improve the peephole anyway, don't worry.
Thanks
8 hours ago, CourieR21 said:Hello! Very good work with these rifles!
I and my friends from a certain TvT project really looking forward to use your M16 in our missions dedicated to US troops in Afghanistan in the early 2000s, but we lack the old version of M4, the past generations (which is similar to M16A2, without the picatinny rails as in RHS).We are interested, do you plan to make such M4 in future? Thank you!
example of such M4 in the photo:
Not for now, sorry.
18 hours ago, REFORGER88 said:This is the perfect interim solution for a Cold War weapon for the US and the inclusion of the M16A1 in the current pack would be much appreciated, as well as much anticipated. Is it planned to release the other planned, more modern weapons, to be released independently from the M16s?
Working on it!
Sadly I don't have enough time to model from scratch, but if anyone can provide me the model I can consider other weapons.
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Hi guys, thank you all for feedback!
About the RHS question: I'll not remove the dependency because this m16a2 ia a complement for it. Also, I don't have enough time to do all the animations, sound and etc with such quality.
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Updated!
v1.2
-added m203 variant;
-small fixes;- 1
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Hi guys! Currently I'm working on some weapons that I'll release as it was finished.
#StG44:
Images in-game: here
#know issues:
-the model is not 100% accurate
#Credits:
-Textures and config by me.
-3D model by Osvaldo (The Edge).#Required addons:
IFA3_AIO_LITE: here
#Download:
Steam Workshop: here
Ace 3 compatibility (workshop): soon
Armaholic: -
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#What is planned:
-Other weapons can be done if you can provide me the models.
All addons here are under: Arma Public License Share Alike (APL-SA)
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A great lost for Arma Community.
Hope she came back someday.
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That's great! Save a lot of time! Thanks!
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Awesome job! Looking forward for this.
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We are returning to this project. Stay tuned, more info soon.
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GSTAVO's Weapons
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Can't do. The 3D model is not in a compatible scale.
It was fixed with a new model but that is only for internal use in ST3 Milsim.