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AdirB

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Everything posted by AdirB

  1. AdirB

    No roles in lobby

    Hello, I created a mission and I can't see the roles in the dedicated server. I can see them in the singleplayer, local hosting server (ported), everywhere except the dedicated server. I double checked that the units are playable but there's nothing wrong. I'm clueless, I'd apperciate it you help me.
  2. Hello, I wrote a dynamicText code on my screen it works fine, but on my friends screen it's half out the screen. ["<t align='left' font='PuristaBold'>Campaign missions designed<br/>by Adir…</t>",-0.6,1.1,5,2,0,789] spawn BIS_fnc_dynamicText; The in-game video settings of both me and my friends are the same. I have 24 inch screen and he have 21 inch screen. Is there a way to make the position at the same place and synced on both screens?
  3. I will try the function anyway, but you think its the BIS FNC problem and has nothing to do with screens/inch s or code lines?
  4. Hey, thanks for answer. If I use this fnc_dynamicText = { disableserialization; (_this select 4) cutrsc ["RscTime","plain down"]; _control = (uinamespace getvariable "BIS_InfoTime") displayctrl 112301; _control ctrlsetstructuredtext parsetext (_this select 0); sleep (_this select 5); _pos = ctrlposition _control; _control ctrlsetfade 0; _pos set [1,(_pos select 1) + (_this select 3)]; _control ctrlsetposition _pos; _control ctrlcommit (_this select 1) }; the text positiong might be fixed? where should I put the fnc? just make a SQF file called fnc_dynamicText and put it in the same folder as the text sqf?
  5. Hello, I created a mission and I can't see the roles in the dedicated server. I can see them in the singleplayer, local hosting server (ported), everywhere except the dedicated server. I double checked that the units are playable but there's nothing wrong. I'm clueless, I'd apperciate it you help me.
  6. Alright I fixed this pain in the a** issue by re-uploading the mods! Thank! :D
  7. You mean to group them only after I place all of them, am I right?
  8. Other missions works on the server. I will try to re-upload the mods, I'll update you.Thank you.
  9. Every else mission works on that difficulty, I don't think that's the problem. :/
  10. That's the information they gave me about the server. By singleplayer I mean running the mission from the editor I can see the units moving and all.
  11. Server config http://pastebin.com/3gRWaQ8Q That's what I could find about exe startp params @CBA_A3;@CUP_Terrains;@NziwasogoV08;@mcc_sandbox;@ace;@task_force_radio;@RHSUSAF;@RHSAFRF;@RHSGREF;@ares;@TRYK;@HiddenIdentityPackV2;@Burnes_MK10;@JS_JC_FA18;@Nimitz
  12. Believe me, I have my reasons not to share the mission. Also, I didn't say that they can't make any mission they want without my help. What does "stu" means? I'll try that, thank you.
  13. Fortune tellers might be more helpful than you, that's for sure.
  14. It does makes it private. Private for me and my clan I'm playing with. I don't have to share it with anyone unless I don't want to.Now, if you don't have any helpful suggestions, do not comment here again.
  15. This is how the description.ext file looks like: enableDebugConsole = 1; saving=0; //Authors onLoadName = "S****s Operation"; onLoadMission = ""; author = "*** Squad"; loadScreen = "startscreen.paa"; overviewText = "**** Squad Weekly Operation"; This is how multiplayer options looks like in EDEN editor: I've selected the respawn options through the editor. I'm using mods like MCC, Ares, RHS, CUP. If you want the full list I'll send it to you. But for knowledge mods in the server are updated. The SQM file is not binarised, not when exporting neither when exporting to MP and exporting to the mission local folder. Sorry, but I prefer not to send the mission to anyone, I can give you the necessary information.
  16. The first playable unit is the one set to "player". Should I change it? UPDATE: I tried to change it, but it didn't work too.
  17. Yes, everyone except one that is set to "player". I tried to set him to "playable" too but it didn't work.
  18. Hey, thanks for your response. I'm on stable branch.
  19. Hello, I need object names to be defined inside an array so instead of writting each one of them, I can just write the array name. Now, I know that an array is being defined like this: objects=["obj1", "obj2", "obj3", "obj4"]: But I dont know how to use this array. Or where to put the array so the game will recognize this as an array.
  20. AdirB

    Arrays

    https://forums.bistudio.com/topic/129087-vehicle-player-say3d-sound-not-global/#entry2133213
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