Hi iHope for the last time
In the beginning of the match our team captured around 6-7 city Then we saw that enemy already have their first plane, the plane destroyed a few our vehicles The team "ah they have a plane we lost" and mission was failed by surrender vote. (im not sure but seems like that plane was shot down by our AA bots) nevermind the surrender vote was initiated. In the one "mission"/match an enemy player camped our airfiled and destroyed our team player expensive Helic or plane and he is wrote in chat "GG minus 15 000 cp" iSecured that airfield from camper and we won that mission, at least that disappointed team mate doesn''t initiated a Surrender vote. Often players are initiating Surrender vote just cause they dont have any more CP or something goes wrong so they think we cannot win "ah i dont have CP whta can i do we lose" May be he doesn't have CP but someone has CP in our team for a Tank or a Helic.
________ little offtop
I had expereince a case when teamplayers in our main base preferred launching rockets not in enemy tank but into friendly tank who is still fighting so restart mission would be sooner
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Spread out spawns after death between our captured city not only in first main base
Make surrender vote available only if enemy team has three times more captured city then we are
Make automatic surrender if enemy recaptured all our city around except our first main base (for those who loves fast restarts)
Hello, I have no experience with TFR but the mission should work fine with ACRE2. At least it has worked before. I will take another look at this soon.
Hi, I'm trying to add an eventHandler to a unit created by Zeus on the dedicatedServer only, but using remoteExec 2 on the EH and then inside the EH remoteExec the playSound to the specific "_shooter" isn't working.
It works by using remoteExec 0 but do i really need the EH to run on all clients? Seems like a inefficient way of doing it.
This one works with 0
Zeus addEventHandler ["CuratorObjectPlaced", {
params ["_curator", "_entity"];
[_entity, ["HitPart", {
(_this select 0) params ["_target", "_shooter"];
playSound selectRandom ["hit", "hit1"];
}]] remoteExec ["addEventHandler", 0];
};
vs with remoteExec 2 that is not working.
Zeus addEventHandler ["CuratorObjectPlaced", {
params ["_curator", "_entity"];
[_entity, ["HitPart", {
(_this select 0) params ["_target", "_shooter"];
selectRandom ["hit", "hit1"] remoteexec ["playSound", _shooter];
}]] remoteExec ["addEventHandler", 2];
};