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  2. I have added a couple of videos to showcase the script and to show how to add compositions. I hope people will find it simple enough.
  3. Sycholic

    Apex Framework

    its hard to say cuz Ive noticed it being seeminly randomish?. def noticed that vics like to despawn after towing them and then try to move out just one example I personally know of. like take take a rewards cheetah and try and tow the ammo truck behind it would just randomly despawn it soon as I start moving out. also re: unloading prisoners The range of the unloading from a vic seems too strict? you litteraly have to land the helo or drive a vehicle right next to the fence prison for the mission to transport the POW not to fail. example: if you like land on a landing pad and unload the prisoner then escort him into the prison and release the POW, the escort mission fails unless you unload the POW like I said very close to the prison.
  4. Austin Thrash

    Can’t connect to friend

    I’m not on wired connection and this is happening to me too.
  5. How's the UAV feed works? Tried to spawn some UAV in the air, but in the f35 i see the MFD changes but no feed, only black screen
  6. JD Wang

    LAMBS Improved Danger.fsm

    Is there a LAMBS all-in-one mod with your danger_fsm, turrets, rpg etc in it? If not can we have one please.
  7. Today
  8. after Contact dlc the railgun is mandatory!
  9. froggyluv

    LAMBS Improved Danger.fsm

    Any chance of getting AI to suppressive/spray area while its moving laterally towards cover? Sort of like a panic fire
  10. gatordev

    Community Factions Project

    I think I'm doing this already through ASR AI, but I believe it only fires if the unit has NVGs already in the loadout. Does CFP add the NVGs to the load out on it's own? Just asking to see which one I'll disable. Looking forward to playing with the new toys. Thanks for the update!
  11. Devastator_cm

    LAMBS Improved Danger.fsm

    Do you mean the skill setting done at server.cfg here? So you have something like this? aiLevelPreset = 3; }; class CustomAILevel { skillAI = 0.8; precisionAI = 0.9; };
  12. Thanks for the explanation!
  13. Found this mod after posted on the workshop, absolutely adore it and look forward to your super ai. When I have two ai in an ah64-d from rhs, telling them to resupply from an ammo truck throws a script error when they should 'reload'. Something about magazines or something. It is able to refuel and repair itself fine (something I am excited about). Is there a way to have the ai hover in position and not move? Normally vanilla ai will strafe enemies if they see them, while giving waypoints in your waypoint editor has them do a small circle at the destination. This is for a full ai helo, not one I am gunning or flying in.

    Changelog 1.1.46453

    Dopo aver di oggi (23-10-19) durante una partita, in uno scontro a fuoco con un forestiero, quando si inizia a sparare l'arma continua a sparare da sola fino al raggiungimento dell'intero caricatore rovinando drasticamente l 'esperienza di gioco.  Problema riscontrato anche all 'uscita del gioco, aggiornato con un aggiornamento varie settimane fa, e ripresentato oggi, adesso, gioco diventato ingiocabile. Prendete l'assistenza al più presto grazie.
  15. Dopo l'aggiornamento di oggi (23-10-19) durante una partita, in uno scontro a fuoco con un forestiero, quando si inizia a sparare l' arma continua a sparare da sola fino al raggiungimento dell' intero caricatore rovinando drasticamente l' esperienza di gioco. Problema rilevato anche all' uscita del gioco, aggiustato con un aggiornamento varie settimane fa, e ripresentato oggi, adesso, gioco diventato ingiocabile. Prendete provvedimenti al più presto grazie.
  16. klima

    co10 Escape

    Chernarus Summer and Chernarus Autumn, using the mission .pbos. The error I get is this: 13:29:14 Missing addons detected: 13:29:14 CUP_Creatures_Military_Russia 13:29:14 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_Russia 13:29:14 Mission co10_Escape_RHS_US_vs_RU.Chernarus_Summer: Missing 'description.ext::Header' Seems the RHS versions are dependent on CUP? Also the RU versions are dependent on SAF. Would be nice to have versions that are just dependent on RHSAFRF and RHSUSAF. EDIT: I think it might be a small oversight in the missions' mission.sqm files, they list cup_creatures_military_russia as a required addon, though it isn't being called on in the unitclasses.sqf.
  17. Navalny for president

    3CB BAF Vehicles

    Howdie boyos! How's your Scimitar going? It might be a great addition for your Cold War factions modpack! Still can't solve the problem with the physics of the tanks in ARMA?
  18. NeoArmageddon

    co10 Escape

    Works fine on my server (and for other people I talked to). Make sure you not start with -init startline and with persistence in your server config disabled. Do you have more information for me? Which terrain? Did you used the addonn or the mission pbo version? Is there any error in your RPT?
  19. Navalny for president

    RHS Escalation (AFRF and USAF)

    Hi boyos, how s your T-64 going? 😁
  20. viperBAT44

    United States Air Force Mod (2019)

    Thanks raynor_d Always loved this mod and this upgrade is stellar to say the least.
  21. AirShark

    LAMBS Improved Danger.fsm

    i was playing around and ive noticed few things, i found that the Ai hardly uses AT weapons like it doesnt have the time to Aim at target because he moves to much and when he does he completely misses the target or never launch, and also units with force hold fire and careless behavior are still able to engage and fire at enemies for some reasons and as you recorded with your videos above the Ai likes to move in the opposite direction of the target i thought it was some kind of retreat features but a whole Team takes all that time to engage single suppressed unit that doesnt react and wasting all that ammo and time is not a good case for long dynamic missions nor Quick spec ops kind of things, and finally i will be pleased to test your new 2.0 when it will be released 😊 Edit: for happens with only few vehicles like RHS BTRs where the crew doesnt have hatches to turn out
  22. I had same problem with MSI Afterburner and BE and after I reported that to Unwinder he explain what happened:
  23. This is just info for people who use Windows Insider Updating to some Windows Insider Preview builds on devices with certain versions of BattlEye anti-cheat software
  24. AccidentalRob

    [MP][CTI-COOP] Liberation (continued)

    I'm running a server using Panthera and I'm running into some sector activation issues, so I'm looking for clarification. Do BLUFOR AI activate sectors? I was under the impression only players will activate OPFOR sectors once they got within a certain radius. I had to players log on and deploy to the Operations Base (the carrier) and immediately 5 sectors activated in the south-west of the map and the unit cap was exceeded. We had built an FOB somewhat nearby (800m to 1km) and it had an AI-manned heli drone (the Falcon) parked there. Could the AI in the drone have activated those sectors?
  25. Thanks a bunch, both for your patience and your help. Big of you. I'll get on those rules. 👍
  26. An Arma 3 iteration of A2's Sample Data Pack with all MLODs - including abandoned ones ranging from the Marshall's Mortar/Ambulance variants or dual-feed Hunter RCWS, as well as wrecked doodads like the Minivan. Premium DLC and Apex/Contact stuff would be excluded from the package for obvious reasons since DLCs still sell. Given A3's age, the quality of older vanilla assets are beginning to show compared to newer stuff from the DLCs. Besides Aegis, a lot of other mods would also benefit from being able to directly alter the models instead of having to resort to hex editing/retexturing (i.e repurposing the Tempest Repair into an armoured troop transporter for RHSAFRF, etc.).
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