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Changing Outfit Display Names via PBO Manager
enad posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi all, I've recently downloaded a mod and it has a few great uniforms but the names are silly so I'd like to change them. I've been digging in the pbo with PBO manager, opened the config.bin and have edited(using Notepad++) all the 'Display Name' references to the name of my choosing, I've saved the config but nothing sticks once ingame. I'm assuming I'm missing some crucial step here. I thought maybe I need to repack the files into a new pbo, so I extract all the contents of the PBO but when I use addon builder to pack them into a new PBO I just get a vague failure error. So ultimately, I'm not really sure where to proceed from here. Any help would be appreciated! -
Hi ! So for my mission I need enemy planes to attack ground troops in a certain area. With waypoints I made them take off then I put a destroy waypoint but they just fly around without attacking me or my soldiers. I would like to point out that I did put air to surface missiles on enemy planes as well as bombs. Thanks!
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AI pilot taking over after unitPlay is a pain - any remedies?
Saltoperator replied to Saltoperator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I ended up solving this issue by simply adding an action after the unitPlay is done playing: _heli1movedata = [LOTS OF COORDINATES OMITTED TO MAKE THIS POST SHORT]; _heli1playback = [heli1, _heli1movedata] spawn BIS_fnc_UnitPlay; sleep 55; player action ["Eject", vehicle player]; The playback itself lasts ~60 seconds, where ~5 seconds are spent on ground. I therefore eject the player 5 seconds before the playback ends (and the helicopter starts moving on its own). I hope this can be helpful for others stuck with this problem, instead of trying to fiddle too much with the questionable helicopter AI. -
Change Scope Zoom to mouse wheel up and down
unconnecteddd replied to unconnecteddd's question in Arma Reforger - Questions & Answers
Okay thank u i will try to modify it so i can zoom the scope maybe. Thank u ^^ -
Change Scope Zoom to mouse wheel up and down
Kanas Kanas replied to unconnecteddd's question in Arma Reforger - Questions & Answers
It can be changed in the file named (InputUserSettings). This is how I set up the mouse wheel for scrolling through the inventory. Action Inventory_PrevPage { InputSource InputSourceSum "{5DF76AF925E2DA0B}" { Sources { InputSourceValue "{5DF76AF925E2C52B}" { FilterPreset "up" Input "mouse:wheel+" } } } } Action Inventory_NextPage { InputSource InputSourceSum "{5DF76AF927520BD0}" { Sources { InputSourceValue "{5DF76AF927520AF8}" { FilterPreset "down" Input "mouse:wheel-" } } } } -
Change Scope Zoom to mouse wheel up and down
unconnecteddd posted a question in Arma Reforger - Questions & Answers
Hey, I'm encountering an issue where my bindings to scope in and out are conflicting with my mute keys. I attempted to rebind the function to my mouse wheel, but it isn't being recognized. Is there a solution, perhaps a config document or something, where I can adjust the keybindings to enable zooming by scrolling the mouse wheel up and down? -
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how-to [HOW-TO] Add a custom image to Server Admin Tool
cosmic10r replied to Blackheart_Six's topic in Arma Reforger - Scenario Editing
Thanks for this. Was able to get it to work quite easily but for the image i used it needed 2200W to about 675 Height. Only took a few tries to get it properly spaced. -
how-to [HOW-TO] Create an .edds file for images.
cosmic10r replied to Blackheart_Six's topic in Arma Reforger - Scenario Editing
Same. Thanks for this! -
Creating Patches instructions?
cosmic10r replied to cosmic10r's topic in Arma Reforger - Model Editing
Made the post and then immediately found RHS documentation on it Thank you again RHS!!!!!!! -
HI all, I was going to take a run at making some patches. I can't seem to find any documentation for it in the wiki. Does anyone know of a template or instruction set? Thanks!
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Good to see you to man! It's had it's ups and downs for sure lol... but no different then anyone else. It's pretty wild out there these days. I finally got into the reforger tools to poke around a bit. got a few units placed. The scripting will take awhile but Im playing reforger with some milsim guys. Its been really fun. Having 10 guys drop in in helos and move through the woods is too much fun. Im hopeful A4 basically takes reforger as a base, the engine and makes A3 out of it with the QOL improvements. I know the whole lack of SP has really put some of the gang off. You really need to play MP to enjoy Reforger right now and have the motivation to do stuff.
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24-4-2024 EXE rev. 151757 (game) EXE rev. 151757 (Launcher) Size: ~229 MB DATA Fixed: Projectile penetration of Military Coffin props Fixed: Floating mesh in the Prowler model Fixed: Footstep sounds on the green version of Bunker (Tower) - FT-T122026 Tweaked: Generated new inventory icons for Ghillie suits Fixed: Hidden selections on rugged communication terminals Tweaked: Improved UV mapping of the VR Slope (10x5x4) object - FT-T177369 Fixed: Weird vertex issue on a couple more small damaged houses - FT-T163748 ENGINE Fixed: setParticleFire error message was misleading Tweaked: Scripted division by zero now returns infinity (previously 0, still triggers a script error) Fixed: Scripted min/max behaved incorrectly when provided with a NaN value (NaN is allowed on the left side) Fixed: Advanced Flight Model helicopter simulation did not consider water buoyancy - FT-T180426 Fixed: createMarker would ignore the drawPriority of other markers and incorrectly draw on top of higher priority markers - FT-T180604 Fixed: Performance issue in Eden Editor when looking outside of the terrain Fixed: Eden Editor lines that go through the camera (but don't start/end in the camera view) would randomly not show
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Hi @yanok-63, thanks for getting in touch with his question 🙂 We aren't currently planning on doing cross progression or any account transfers. You'll have to start over, but grinding is definitely one of the great things about Vigor 💪🍅
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Attach Explosive Anywhere [Mod]
ANZACSAS Steven replied to Shaanig03's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very cool m8!!