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  2. zukov

    Arma 3 DLC - CONTACT

    i didn't understand some moans regarding the aliens/ futuristic settings. For the first time BI give a soul to the game that involve mystery, the discovery, help a lot the mission maker, this move is very smart. For example a tropical island with alien artifact with a scuba challenge, My hope is that BI work better on the CSAT stuff, sometimes is put in game with less quality than nato stuff
  3. instagoat

    Arma 3 DLC - CONTACT

    I hope the Aliens have a good reason to be on earth. Maybe the CSAT device turns out to be some sort of Alien technology that they have clandestinely seeded into the human information sphere, to provide a some sort of jump beacon. As in A for Andromeda, where the Aliens sent plans for a supercomputer supposedly designed to help humans grow, but is in fact a device to take over the planet. That Aliens in fact -are- hostile towards humans is quite possible. For example, if the Aliens have the capability to travel interstellar distances, their tech level also allows for extremely destructive weapons. Such as relativistic kill missiles. Thus they know that any species of their own tech level is capable to potentially destroy their own planets. They also know that communicating with other species is nigh impossible (which we know because there are human languages that cannot be translated anymore, and that's the same species). So a good life insurance policy is to destroy any intelligent life emitting radio waves within a certain radius around your location, kind of the same way we destroy ant colonies when they pop up inside our homes. Except the ants do not have the potential to nuke us if we leave them alone, 500 years down the line.
  4. Sorry, but I had posted this one on the wrong thread Livonia map looks fine, a feeling of Chernarus+ probably. Nice having all those buildings we can enter. FPS are OK with entry level R3 2200G at 2200 m visibility. But 100% GPU load on entry level RX 550. Some rails track mismatch near Garbin station in timbers loading facility such as ...
  5. Bar/Pub? Municipalities?
  6. lex__1

    Arma 3 DLC - CONTACT

    I am a longtime fan of the series of games from BIS, OFP (2001) - ArmA3 (2015). It was important for me to understand the movement of BIS in the direction of the Enfusion engine. For me, the appearance of additions to the old VR engine is becoming unclear, with a lot of limitations on performance and the lack of prospects for working on topical issues and fixes. I really like this DLC, it looks tempting. But I have absolutely no desire to see anything in the VR engine, since the platform is unable to provide stable FPS with limited AI and a growing base of errors. I was not used to refilling the car that is leaving for scrap metal tomorrow. If BIS needs funds for the development of ArmA, it is enough to inform about the plans of release and announce the preliminary purchase of ArmA-Enfusion. This would be fair and more acceptable for most fans of the ArmA series who want to support the project and see such development prospects. Now the work of the DayZ team is more attractive to me, despite the fact that the genre of the game script DayZ attracts me less than this DLC in Arma. Grateful for the work on Enfusion.
  7. Alert23

    count magazine left

    Guess I'm not getting any answer to that? ๏ปฟ hey sry that i dident answer, yes i always use cba =) just because of the debug consol :) i will try that and thank you very much for your help.
  8. whiteface73

    Ravage

    @haleks Do you have any plans concerning the Contact DLC?
  9. chrisb

    Arma 3 DLC - CONTACT

    The series changed with A3, that is why I'm still with A2. It just progressed for BI. They got the sales and A3 is still supported. Players have to get over changes. Look at DayZ, no lets not.. But how popular was that. ๐Ÿ˜• I was really disappointed with A3, but soon got over it, just didn't move on. Luckily there was a better game, called A2.. ๐Ÿ˜‰
  10. chrisb

    NO, BIS, NO.

    OP. It's the player that makes it realistic, the way you play it. Some players will indeed make 'Contact' realistic for them, just by the way they play and use their imagination. Realistic isn't confined to military. The game and engine can be used for many things, zombies (god forbid, but it happened), sci-fi (A3) perhaps. But pure sci-fi is good, a proper first person view of sci-fi, done in a intelligent way, would be nice. We're yet to see if it's good or indeed intelligent, could struggle with A3 ai, but fingers crossed. For realism, you have the editor and your imagination, it's what we use. But its always good to have a change and if it can be done in the same game, then onwards and sideways.. Give me something to use A3 for, its got plenty of dust on it. We have yet to see what A4 will be about.. ๐Ÿ˜‰ who knows.. Sci-fi-sim. I'll be alright, I'll still be playing A2OA.. For my milsim. ๐Ÿ™‚
  11. sarogahtyp

    count magazine left

    true, but what if you use a variable assignment instead? { _d = { } count array; } count array 2;
  12. Today
  13. I like new terrain but it looks more like Cold War era not 2035. No modern buildings, etc. It's too much similar to Belarus terrain, a little bit wasted opportunity here imo. Castle. Why is so ruined? Not very useful, no walk-able walls or any dungeons or caves. More places where you could hide tanks, would do good to this terrain. Livonia look perfect for small, tactical tank battles. It need more ditches, roads with trenches on both sides, river pits, etc. The open terrain is just perfect for that kind scenarios here. Issues: I found one telephone sloop in the middle of the road (will drop coordinates later).
  14. My treat and that of the small'ish group of friends I have/had, is a wargaming world, not campaigns. Arma offers so much more than campaigns. An ongoing story that last's for years, just build it yourself. Although the assets from your link were, and still are, used. We built it from Arma, although I built myself a smaller version in sp (ofp) and indeed with the Elite version, my mates laughed, said it couldn't replace our usual game, it didn't, until Arma came along. But from Arma we have a wargaming world that is still in full flight. It just grew with the game, mods, terrains etc.... Although as we get older, it slows down. I was a little over 40 when ofp came out, I just wish they had done it all 10yrs earlier. Regards opening it up to sci-fi, if players get over it's using the same engine and assets (some) and forget about 'Arma', then they should be able to see the possibilities in that, but some can't see past a campaign or two. It's really all about the editor for me. I hope this 'Contact' is good, I like sci-fi, maybe not as much as milsim wargaming, but it makes for a nice change. So provided its good, I'll tinker. It will be the first proper outing A3 would have had with me. I'm still too much into the better (imo) A2OA + all the dlc's, content etc, didn't need to move on. So it makes A3 useful for me, it was already a little sci-fi anyway, they walked like aliens in A3, when it first released.. ๐Ÿ˜•
  15. x_DarkSpecter_x

    NO, BIS, NO.

    They could if they wanted to is all I'm saying. I mean, the have a CDLC from the cold war, why couldn't they make one of the years leading up to this war? And again, I understand that there's new content even without the aliens, but again, in my opinion aliens is very backward to what Arma has always been. You say I'm generalizing "all streamers" when in fact I said "most popular." There's quite a big difference there. But sure, to humor you I'll bite. I'm not generalizing, but you have to take into consideration view count because it is directly related to what people like/are interested to. You will find that many (again, not all, don't misrepresent my argument) of the top channels are based around MilSim ops, set in a realistic contemporary or historical setting. Channels such as OperatorDrewski, Shermanator, Jester814 and Dslyecxi. You said yourself "next gen stuffs are rare to see" but don't ask why. Perhaps the reason is people are in fact more interested in contemporary/historical assets? But you're right, I should have been more clear about Youtubers using vanilla assets. What I meant was more pertaining to vanilla CSAT/NATO units (as in a scenario of just NATO vs CSAT infantry). Personally I don't see the top Arma 3 milsim channels using those, but instead using RHS/CUP etc but hey maybe that's just me. And just to be clear, and to quote myself once again because you didn't seem to understand what I was getting at, I'm not complaining about the aliens or the futuristic setting, but I understand why people aren't a fan. Yes, there are mods for modern day/WWII etc, but they can't guarantee the same quality as BI. BI could, if they wanted to, make an expansion of pre 2035, and it would be very popular (I would argue more popular among the Arma community than aliens) so why not? Also, mind you there's also a lot of non current day "stuffs" flooding the workshop too (including aliens) so by your logic, no need for alien "stuffs" in an expansion right? You know what, let's just ask BI to cancel all upcoming expansions because we have the Steam workshop.
  16. lordfrith

    JBOY AI Scripted CQB Path

    this is really interesting stuff! The military cargo buildings (especially cargo HQ and cargo Tower) are a bit of a nightmare for building patrols, looks like this could help. ๐Ÿ‘ Is the plan that this would work dynamically for any defined buildings (eg. as part of random patrol script)? ah, thats a good idea too, i'll try that ๐Ÿ˜„ ๐Ÿ––
  17. Hi Tried the startLoadingScreen command in my mission in init.sqf file but nothing happens. Is the command broken or how do you get the load screen to show up? Also not sure when to call this function because missions also have their own loading screen Tried this: startLoadingScreen ["Loading My Mission"]; thx
  18. polish straw is stronk straw i'd love to create new buildings using the textures of the new assets. If it's EBO i cant do anything with them effectively.
  19. shadeops21

    Inducing a texture load error

    I've actually tried doing that on purpose: keying in both a unit and uniform asset with "TEST" class names and filepath it to a .paa texture that does not even exist. It's funny, when you think about it. When you want everything to work, errors occur. But the moment you try to deliberately create the error, you can't.
  20. TPW MODS 20190525: https://www.dropbox.com/s/u7w3b1h0l0834un/TPW_MODS.zip Changes: [CORE 1.71, FOG 1.75, SOAP 1.47] Added preliminary support for Livonia DLC terrain. [ALL] Added global delay to all mods to allow all TPW CORE functions to complete initialising. [CARS 1.66] Improved range of default Arma3 vehicles spawned (more vans and trucks). Prevent cars from running out of fuel. Better stuck car removal code. [CROWD 1.18] Improved idle animation speeds. Distant simulation disabled civs will now disperse if cars nearby. Injured/dead crowd civs will now be removed after 30 seconds or so, if not in view of player. [HUD 1.74] Simplified unit dots brightness will match overall HUD brightness (thanks Zakuaz). [MUFFLER] Reduced engine/rpm pitch correlations (ie engines won't rev to such high rpm). Vans now get more appropriate diesel MRAP sounds. Trucks get more appropriate Ural sounds. [PUDDLE 1.03] Will use Livonian puddle objects if available. Iโ€™ve broken my long standing injunction against using the sometimes flakey dev version to get my hands on the Livonia terrain. Pretty impressive for a prerelease, letโ€™s hope they sort out the poor urban performance, shrink the buildings a little, add a bit more diverse content and get the background ambient noise sorted out. In the mean time , TPW MODS will help you enliven it. Currently the ambience is Russian, Iโ€™ll get to work on a Polish pack.
  21. lordfrith

    Inducing a texture load error

    i manage to... acheive this invisible uniform often enough when making mods ๐Ÿ˜‰ I'm a little hazy on the exact technique but you could try making a dummy mod of one uniform, getting drunk and putting a few typos in the file paths for the model? then you could just load this uniform for all the screen shots
  22. Is it possible to add? shooting speed if AI have lmg https://community.bistudio.com/wiki/forceWeaponFire and how many bullets can ai shoots
  23. +1 to .kju's request. That would help get people to actually promote and buy the DLC!
  24. Arcurus

    NO, BIS, NO.

    I'm betting there won't actually be any aliens to fight. Story is probably about abandoned alien tech and the Spetznatz and NATO fighting over them.
  25. Would it be possible to to change range of addAction value? In a way similar to how "mem bullets" works. Such an option would be very handy, as default 50m is in most cases just to much ๐Ÿ˜›
  26. So, Somewhat unconventional question here. I want to induce an error with my mod in order for me to have no visible body/uniform. It's not actually going to be part of a mod; I'm just making a shortcut that'll allow me to make arsenal icons for things like vests and backpacks a lot faster (no body + blue/green render world = easy cut/deletion of background behind the item I'm making an icon of). Unless a faster method for making item icons (as seen in the left side of the arsenal listing and in the player inventory) for things like helmets, vests, etc exists where I don't spend hours in GIMP and Photoshop manually cutting out vests and such by hand... Anyway, just want to know a quick and easy way to replicate this: Cheers!
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