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calo_mir

No missions on local dedicated server

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I'm trying to set up a dedicated server to test MP missions but for some reason, I can't get any missions to show up on the list - including the "built in" missions included with Arma 2.

Config file:

hostname      = "mptest";
password      = "";
passwordAdmin = "xyz";
reportingIP   = "<>";
logFile       = "server_console.log";

motd[]       = { "" };
motdInterval = 5;

checkfiles[]     = {};
maxPlayers       = 30;
kickDuplicate    = 0;
verifySignatures = 0;
equalModRequired = 0;

voteMissionPlayers = 1;
voteThreshold      = 0.33;

disableVoN      = 1;
vonCodecQuality = 0;
persistent      = 1;

onUserConnected    = "";
onUserDisconnected = "";
doubleIdDetected   = "";
regularCheck       = "";

class Missions
{
 class MP_01
 {
   template   = "[CO06]MEU_SecOpFun.Chernarus";
   difficulty = "mercenary";
 };
 class DM_Detector
 {
   template   = "MP_Detector.Chernarus";
   difficulty = "mercenary";
 };
};

I've tried using an empty "Missions" class as per the wiki. I've logged in as admin and used "#missions". Nothing happens...

Am I supposed to put missions in some special place for the dedicated server?

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After tracing the process with Process Monitor, I discovered that the server's looking in the beta subdirectory for an MPMissions directory (I'm running the beta patch, obviously).

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After tracing the process with Process Monitor, I discovered that the server's looking in the beta subdirectory for an MPMissions directory (I'm running the beta patch, obviously).

Hi try this one:

hostname = "mptest";

password = "";

passwordAdmin = "xyz";

reportingIP = "<>";

logFile = "server_console.log";

motd[] = { "" };

motdInterval = 5;

checkfiles[] = {};

maxPlayers = 30;

kickDuplicate = 0;

verifySignatures = 0;

equalModRequired = 0;

voteMissionPlayers = 1;

voteThreshold = 0.33;

disableVoN = 1;

vonCodecQuality = 0;

persistent = 0;

onUserConnected = "";

onUserDisconnected = "";

doubleIdDetected = "";

regularCheck = "";

class Missions

{

};

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Hi, thanks. I should've made it clearer that the problem was fixed.

The empty Missions class obviously helps!

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