calo_mir 10 Posted July 22, 2010 I'm trying to set up a dedicated server to test MP missions but for some reason, I can't get any missions to show up on the list - including the "built in" missions included with Arma 2. Config file: hostname = "mptest"; password = ""; passwordAdmin = "xyz"; reportingIP = "<>"; logFile = "server_console.log"; motd[] = { "" }; motdInterval = 5; checkfiles[] = {}; maxPlayers = 30; kickDuplicate = 0; verifySignatures = 0; equalModRequired = 0; voteMissionPlayers = 1; voteThreshold = 0.33; disableVoN = 1; vonCodecQuality = 0; persistent = 1; onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = ""; class Missions { class MP_01 { template = "[CO06]MEU_SecOpFun.Chernarus"; difficulty = "mercenary"; }; class DM_Detector { template = "MP_Detector.Chernarus"; difficulty = "mercenary"; }; }; I've tried using an empty "Missions" class as per the wiki. I've logged in as admin and used "#missions". Nothing happens... Am I supposed to put missions in some special place for the dedicated server? Share this post Link to post Share on other sites
calo_mir 10 Posted July 23, 2010 After tracing the process with Process Monitor, I discovered that the server's looking in the beta subdirectory for an MPMissions directory (I'm running the beta patch, obviously). Share this post Link to post Share on other sites
MJK-Ranger 0 Posted July 23, 2010 After tracing the process with Process Monitor, I discovered that the server's looking in the beta subdirectory for an MPMissions directory (I'm running the beta patch, obviously). Hi try this one: hostname = "mptest"; password = ""; passwordAdmin = "xyz"; reportingIP = "<>"; logFile = "server_console.log"; motd[] = { "" }; motdInterval = 5; checkfiles[] = {}; maxPlayers = 30; kickDuplicate = 0; verifySignatures = 0; equalModRequired = 0; voteMissionPlayers = 1; voteThreshold = 0.33; disableVoN = 1; vonCodecQuality = 0; persistent = 0; onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = ""; class Missions { }; Share this post Link to post Share on other sites
calo_mir 10 Posted July 23, 2010 Hi, thanks. I should've made it clearer that the problem was fixed. The empty Missions class obviously helps! Share this post Link to post Share on other sites