meade95 0 Posted July 22, 2010 1. Is there a way to cycle ahead in your Waypoints for your group? Say you want to move right to Way Point 4 (skip 2 and 3)...Can you do this? In a manner in which it is recognized by your entire group? 2. I am trying to get a group to Join with my Team once we find them (it is a QRF mission, in which we are looking to meet up and Evac a small sniper team that finds itself in the sh*t, so to speak). What is the best way to do this? A simple trigger I thought? Thanks for any info / help Share this post Link to post Share on other sites
kylania 546 Posted July 22, 2010 1. http://community.bistudio.com/wiki/setCurrentWaypoint 2. http://community.bistudio.com/wiki/joinSilent For both you could use a trigger. Read the notes of setCurrentWaypoint though, seems to have a lot of issues. :) If you're skipping two waypoints though, why were they even there? If these are locations where you should have optional tasks to do, don't use waypoints just use setSimpleTaskDestination. Share this post Link to post Share on other sites
meade95 0 Posted July 22, 2010 I can't seem to get a simple trigger to work......That isn't part of a way point (at least not with my group)....The group in question (small Sniper team) could have a way point.....But I would rather my unit not need one........ Just a trigger that once I within range they link up with me... Share this post Link to post Share on other sites
kylania 546 Posted July 22, 2010 In your sniper team leader's init: sniperTeam = group this; In your Delta team leader's init: deltaTeam = group this; Set up a Trigger and GROUP it to your Delta Team Leader. This will change the Activation to "vehicle", change that to "Group Leader" or "Any Group Member" maybe then: Present, Once. Put this as the On Act: {[_x] joinSilent deltaTeam;} forEach units sniperTeam; Share this post Link to post Share on other sites
meade95 0 Posted July 22, 2010 (edited) Thank you! Will put it together when I get home from work - Much appreciated! Now where you have deltaTeam = group this; Can I make that SEALTeam = group this; (as the unit I will be using is a SEAL ORF Team) Edited July 22, 2010 by meade95 Share this post Link to post Share on other sites
kylania 546 Posted July 22, 2010 the whatever = group this; is never seen by the player. So you could do this in the group leader's init: sealTeam = group this; sealTeam setGroupID ["SEAL QRF Team"]; That way triggers and in game things will refer to the group as "sealTeam", easier to type. :) While in chat their "name" will be referred to as "SEAL QRF Team 1" where the number is the number of the unit, Leader being 1. Share this post Link to post Share on other sites