Big Dawg KS 6 Posted July 21, 2010 (edited) Whipped this up today real quick at work. Description: This addon allows for the proper simulation of disposable weapons. The effected weapons will no longer take up inventory space for their ammunition, nor do you have to worry about taking ammo. As long as you have an unused weapon, you will be able to fire it. After you fire, it will no longer be usable. Currently, only secondary weapons (launchers) are supported. The currently effected weapons are the M136 (AT4) and RPG-18 anti-tank weapons. You can also configure your addon weapons to make use of the system. Required Addons: Requires Extended Eventhandlers. Explansions: Works with either ArmA 2 stand alone, Operation Arrowhead stand alone, and ArmA 2: Combined Operations (ArmA 2 + OA). Readme: +====================+ | BD Disposable v1.0 | +====================+ Author: ====== Big Dawg KS Credits: ------- Big Dawg KS - scripts/config Changelog: ========= v1.0 ----- Initial Release Description: =========== This addon allows for the proper simulation of disposable weapons. The effected weapons will no longer take up inventory space for their ammunition, nor do you have to worry about taking ammo. As long as you have an unused weapon, you will be able to fire it. After you fire, it will no longer be usable. Currently, only secondary weapons (launchers) are supported. The currently effected weapons are the M136 (AT4) and RPG-18 anti-tank weapons. Addon Compatability: ------------------- The system can be used by new addon weapons by setting the appropriate values in the config. Magazines: Base your magazine on class "BD_DisposableLauncherMagazine" and it will inherit all the appropriate values for the magazine. Weapons: In your weapon class, add the following config entires: reusable = 0; replaceWithOnUse = "MyLauncher_Used"; Where "MyLauncher_Used" is a second class you should define that is based on the original launcher class. It should contain the following entires: reusable = 1; magazines[]={"BD_FakeRocketMag"}; displayName = "My Launcher (Fired)"; It is important that you set "reusable = 1" on your "used" version of the weapon. The display name can be whatever you like, though I recommend you find an appropriate way to distinguish it from an unused weapon (the original launcher class). Multiplayer: =========== This addon makes several config changes. It is recommended that everyone (including the server) be running the addon, and that everyone uses the same version of the adddon, when using it in multiplayer. Explansions: =========== Works with either ArmA 2 stand alone, Operation Arrowhead stand alone, and ArmA 2: Combined Operations (ArmA 2 + OA). Required Addons: =============== THIS ADDON REQUIRES EXTENDED EVENTHANDLERS This addon should also be compatable with any other addons provided they don't interfere with the XEH stuff. Disclaimer: ========== I am not responsible for ANYTHING that happens to your computer by using this addon. Use at your own risk. Installation: ============ Install the pbo & bisign files into the Addons folder in your ArmA 2/OA directory or any mod directory. Install the bikey file in your Keys directory. Download: Armaholic Mediafire Megaupload Additional mirrors would be appreciated. Edited October 22, 2010 by Big Dawg KS Share this post Link to post Share on other sites
Delta 51 10 Posted July 22, 2010 There's a mod called INKO disposables, does the same thing and is cross compatible with OA Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 22, 2010 (edited) There's a mod called INKO disposables, does the same thing and is cross compatible with OA Good for it. Does that mean I am not allowed to make one then? Edited July 22, 2010 by Big Dawg KS Share this post Link to post Share on other sites
gossamersolid 155 Posted July 22, 2010 Good for it.Does that mean I am not allowed to make one then? Well when there is already one out there widely known and yours doesn't seem to do anything different, it's pretty redundant... but I guess there's never enough usermade content. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 22, 2010 Well when there is already one out there widely known and yours doesn't seem to do anything different. Maybe not yet, but I do hope to expand it. Besides, I just looked at the INKO stuff, and mine does it slightly differently. Maybe some people will just prefer my version, and others prefer INKO. Share this post Link to post Share on other sites
Fox '09 14 Posted July 22, 2010 ok , enough with inko... and more with BD ... Share this post Link to post Share on other sites
Spartan 163 0 Posted July 22, 2010 Lol its like when we see 3,000,000 versions of the m4. Bd makes alot of good stuff. I will def use this. Share this post Link to post Share on other sites
nikita320106 0 Posted July 22, 2010 pesonally for me its very needfull an usefull staff)) thanx alot Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 22, 2010 Does your version make the player discard the dropped empty tube? I'm trying both this and INKO's version out. ...grenades... Share this post Link to post Share on other sites
Thunderbird 0 Posted July 22, 2010 Don't know how INKO did it, but knowing Big Dawg since a while, his codes are always optimized and user-friendly. Regards, TB Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 22, 2010 Does your version make the player discard the dropped empty tube? I'm trying both this and INKO's version out....grenades... I see what you did there. No, it does not force you to discard the expended launcher tube. Don't wanna leave those things laying around for the enemy to use for booby traps. ;) Share this post Link to post Share on other sites
avengerzx 10 Posted July 22, 2010 Bump, Downloading thanks. but may I ask what is "Extended Eventhandlers"??? sorry I'm new to the community :) Share this post Link to post Share on other sites
mrcash2009 0 Posted July 22, 2010 ...grenades... lol! :) Share this post Link to post Share on other sites
Guest Posted July 22, 2010 Release frontpaged on the Armaholic homepage. BD Disposable v1.0Community Base addonsCommunity Base addons OA (only required if you use OA standalone) Share this post Link to post Share on other sites
Fox '09 14 Posted July 22, 2010 Bump, Downloading thanks.but may I ask what is "Extended Eventhandlers"??? sorry I'm new to the community :) CBA, a base for mods. search it up, and download it. Share this post Link to post Share on other sites
Sekra 10 Posted July 23, 2010 Actually Extended Eventhandlers is only a part of CBA and it used to be separate. Would be nice if it still was separate without all the unneeded crap in CBA. Share this post Link to post Share on other sites
PuFu 4600 Posted July 23, 2010 Actually Extended Eventhandlers is only a part of CBA and it used to be separate. Would be nice if it still was separate without all the unneeded crap in CBA. LOL...since you obviously have no idea what CBA contains (the crap as you call it), maybe you want to explain on it more... Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 23, 2010 LOL...since you obviously have no idea what CBA contains (the crap as you call it), maybe you want to explain on it more... Not in this thread. This is about BD Disposable, not CBA. Share this post Link to post Share on other sites
avengerzx 10 Posted July 24, 2010 okay man, stop arguing. I've already got CBA in my directory. But I didnt know such a alternative name for it. Share this post Link to post Share on other sites