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AC337

Ticketed Spawning System

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Hey, im looking to put a ticket spawning system like battlefield uses in my coop mission, does anyone know how i could do this?

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o.O

Speeding tickets? Lunch vouchers? Kevlar Vest coat check tickets? Guess I have no idea what use "tickets" have on the modern battlefield or what the game Battlefield uses, could you explain more what you're after please? :)

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o.O

Speeding tickets? Lunch vouchers? Kevlar Vest coat check tickets? Guess I have no idea what use "tickets" have on the modern battlefield or what the game Battlefield uses, could you explain more what you're after please? :)

It is how many lives your whole team has to share between them before it is game over.

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Oh wow, my team would hate me! I died like 6 times last night testing something when others died once.

Norrin's Revive can limit the number of lives anyone one unit gets, not sure if you can group it like that though.

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In theory:

- put a trigger on the map set to end the round with West victory on this getVariable "west_tickets" == 0, use setVariable["west_tickets",100] to set it at first

- add a killed eventhandler with setVariable["west_tickets", (getVariable "west_tickets") - 1] if the unit was side west

- Repeat for east side

Its not code but hey if you're making a mission, learn yourself ;)

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In theory:

- put a trigger on the map set to end the round with West victory on this getVariable "west_tickets" == 0, use setVariable["west_tickets",100] to set it at first

- add a killed eventhandler with setVariable["west_tickets", (getVariable "west_tickets") - 1] if the unit was side west

- Repeat for east side

Its not code but hey if you're making a mission, learn yourself ;)

Definitely will look into this, i was wondering if anyone has any scripts for this though thats more what im looking for.

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