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Devil Dogs SF

Any idea what could be messing with the Thermal Imagery?

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Does anyone know what in my init.sqf (The only thing I've added changing PPEffects) could be screwing with Thermal Imagery? The Thermal view picks up heat signatures but everything is either completely black or white in the surroundings other than the units:

// --- Info text

if (time < 10) then

{

titleCut ["", "BLACK FADED", 999];

[] Spawn {

waitUntil{!(isNil "BIS_fnc_init")};

// Info text

[str("A Warm Welcome") , str(date select 1) + "." + str(date select 2) + "." + str(date select 0), str("Wardak, Afghanistan")] spawn BIS_fnc_infoText;

sleep 3;

"dynamicBlur" ppEffectEnable true;

"dynamicBlur" ppEffectAdjust [6];

"dynamicBlur" ppEffectCommit 0;

"dynamicBlur" ppEffectAdjust [0.0];

"dynamicBlur" ppEffectCommit 7;

titleCut ["", "BLACK IN", 5]

};

};

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Is it nighttime during Nov - Feb? If so, change your date. TI seems to black out during the winter nights for some reason.

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