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[frl]myke

FRL Airforce Addons release thread

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@galzohar

no, you can mark one target at a time. I decided to make it opposite to the real system for balancing reasons as already now this is a very powerful system. Else it would be overpowered.

@ray243

yes and no. Basically every addonmaker can include it into his addon, only minor additions are necessary. Actually it is dependent on the Missilebox weapons (GBU-53 JDAM, AGM-154 JSOW and GBU-43/B) as the cfgWeapons need to be adjusted aswell.

Whoever is interested to use it...well, my inbox is open, just drop me a PM.

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Looks awesome Myke.

Will this work for a 2 seater?

i.e. Gunner can use the dialog, and Pilot can see new target designator?

And obviously Gunner can fire.

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Gnat;1842057']Looks awesome Myke.

Will this work for a 2 seater?

i.e. Gunner can use the dialog' date=' and Pilot can see new target designator?

And obviously Gunner can fire.[/quote']

It's not yet optimized for that purpose but it is the goal to be compatible this way.

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Stupid noobie question time: How do I change weapons on an aircraft in-mission? I spawn the aircraft but after that I don't know what to do. :butbut: What do?

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:j: I didn't mean that. I meant change weapons in the "missilebox", or even if there is such a thing. Should have made that clearer. :rolleyes:

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:j: I didn't mean that. I meant change weapons in the "missilebox", or even if there is such a thing. Should have made that clearer. :rolleyes:

Right now you're limited to scripting so you would have to write a script you can execute (nothing fancy, just remove the actual weapons and addMagazine/addWeapon your new loadout) or write it directly in the initline.

Actually i've started to learn coding dialogs so hopefully i will be able to finally create this system i always talked about: IAWS.

With this, you will have a GUI to select a new weapon loadout. But i'm affraid to ask for patience as i just started to learn this stuff.

:EDITH:

You can see my first steps of creating UI in the GPS/INS vid i've posted recently.

Edited by [FRL]Myke

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Alright cool. My scripting knowledge is at monkey level so I think I'll just wait until we get the GUI and in the meantime use existing loadouts. :D

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Alright cool. My scripting knowledge is at monkey level so I think I'll just wait until we get the GUI and in the meantime use existing loadouts. :D

Hmmm...i always thought removing/adding weapons is still below monkey level. ;)

*ducks and runs*

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Alright well maybe after listening to your inspiring words of encouragement I'll give it a shot. How exactly do I remove/add weapons? Mind you, I need instructions from the ground up.

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// blah = [this, ["GLT_AIM120_Launcher", "GLT_AGM84_Launcher","GLT_MK81_Launcher"],["GLT_2Rnd_AIM120", "GLT_2Rnd_AGM84", "GLT_6Rnd_MK81"]] execVM "thisScript.sqf"
//get the variables from the scriptcall
_plane = _this select 0;
_newweaps = _this select 1;
_newmags = _this select 2;
//Lets see what is loaded
_weapons = weapons _plane;
_magazines = magazines _plane;
//besides the gun and the countermeasures we remove all weapons
{_weapons = _weapons - [_x]} foreach ["GLT_M61A1","CMFlareLauncher_GLT"];
{_magazines = _magazines - [_x]} foreach ["500Rnd_20mm_M61A1_GLT","360Rnd_CMFlare_Chaff_Magazine"];
{_plane removeWeapon _x} foreach _weapons;
{_plane removeMagazines _x} foreach _magazines;
//Let's add the magazines and the weapons
{_plane addmagazine _x} foreach _newmags;
{_plane addWeapon _x} foreach _newweaps;
//Let's make sure the plane get's fully loaded
_plane setVehicleAmmo 1;

Just 2 things to take care of:

- Do not exceed the maximum of 10 rounds.

- Magazines (weapons do not matter for this) are applied from wingtips to center.

So the first magazine you add shouldn't be a AGM-154. ;)

Besides this, i guess you know at least how to save and call scripts. ;)

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Thanks for the info, but no I do not know how to save and call scripts. I've been playing since OFP was first released and I still haven't done any modding myself. :(

Though I do mod Company of Heroes on a daily basis. :)

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So then you're not creating missions for yourself?

Well then you can't change weapon loadout as this requires to be done (or at least prepared) when creating a mission.

I'm sorry, i completely misunderstood you. Thought you would like to have a different loadout for your mission.

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==========================================================================================

GLT Missilebox 3.0 including GPS/INS guidance system

Requires version 1.5x or higher (OA or CO)

Version: 3.0

Date: 01.02.2011

Online slideshow of actual collection:

http://img823.imageshack.us/slideshow/webplayer.php?id=missilebox01.png

This reworked Missilebox adds the following aerial weapons:

AIM-9M, AIM-9X, AIM-120, AIM-132, AIM-7, AIM-54, R-3, R-27, R-73, R-77, R.550, Meteor BVRAAM

AGM-65, AGM-84, AGM-88, AGM-114, Kh-15, Kh-22, Kh-29L, Kh-29T, Kh-31, Kh-59, AM-39

FAB-250, FAB-500, Mk-81, Mk-82, Mk-84, GBU-12, GBU-24, GBU-53, KAB-250L, KAB-500L, KAB-1500L, AGM-154A, AGM-154A-1

It also adds a GPS/INS guidance system which actually can be used with GBU-53 JDAM and AGM-154A/AGM-154A-1.

Furthermore this new version (3.0) includes now the Aerial weapons replacement pack, so please delete glt_airweapons_rep_oa_cfg.pbo and related .bisign files.

And finally a new AV-8B and a new A-10 is added, both having 2 GBU-53 JDAM's loaded and the GPS/INS system added.

The Missilebox is compatible with the GLT F-16 and will immediately show the new models. Hopefully in the near future other addons will make use of the box aswell.

I will add default BIS planes to make use of the Missilebox asap.

Weapon and magazine classnames. Caution: spoiler is extremely long!

GLT_AIM9M_Launcher

GLT_2Rnd_AIM9M

GLT_4Rnd_AIM9M

GLT_6Rnd_AIM9M

GLT_8Rnd_AIM9M

GLT_10Rnd_AIM9M

GLT_12Rnd_AIM9M

GLT_AIM9X_Launcher

GLT_2Rnd_AIM9X

GLT_4Rnd_AIM9X

GLT_6Rnd_AIM9X

GLT_8Rnd_AIM9X

GLT_10Rnd_AIM9X

GLT_12Rnd_AIM9X

GLT_AIM120_Launcher

GLT_2Rnd_AIM120

GLT_4Rnd_AIM120

GLT_6Rnd_AIM120

GLT_8Rnd_AIM120

GLT_10Rnd_AIM120

GLT_12Rnd_AIM120

GLT_AIM7_Launcher

GLT_2Rnd_AIM7

GLT_4Rnd_AIM7

GLT_6Rnd_AIM7

GLT_8Rnd_AIM7

GLT_10Rnd_AIM7

GLT_12Rnd_AIM7

GLT_AIM54_Launcher

GLT_2Rnd_AIM54

GLT_4Rnd_AIM54

GLT_6Rnd_AIM54

GLT_R3_Launcher

GLT_2Rnd_R3

GLT_4Rnd_R3

GLT_6Rnd_R3

GLT_8Rnd_R3

GLT_10Rnd_R3

GLT_12Rnd_R3

GLT_R27_Launcher

GLT_2Rnd_R27

GLT_4Rnd_R27

GLT_6Rnd_R27

GLT_8Rnd_R27

GLT_10Rnd_R27

GLT_12Rnd_R27

GLT_R73_Launcher

GLT_2Rnd_R73

GLT_4Rnd_R73

GLT_6Rnd_R73

GLT_8Rnd_R73

GLT_10Rnd_R73

GLT_12Rnd_R73

GLT_R77_Launcher

GLT_2Rnd_R77

GLT_4Rnd_R77

GLT_6Rnd_R77

GLT_8Rnd_R77

GLT_10Rnd_R77

GLT_12Rnd_R77

GLT_R550_Launcher

GLT_2Rnd_R550

GLT_4Rnd_R550

GLT_6Rnd_R550

GLT_8Rnd_R550

GLT_10Rnd_R550

GLT_12Rnd_R550

GLT_AIM132_Launcher

GLT_2Rnd_AIM132

GLT_4Rnd_AIM132

GLT_6Rnd_AIM132

GLT_8Rnd_AIM132

GLT_10Rnd_AIM132

GLT_12Rnd_AIM132

GLT_METEOR_Launcher

GLT_2Rnd_METEOR

GLT_4Rnd_METEOR

GLT_6Rnd_METEOR

GLT_8Rnd_METEOR

GLT_10Rnd_METEOR

GLT_12Rnd_METEOR

GLT_AGM114_Launcher

GLT_2Rnd_AGM114

GLT_4Rnd_AGM114

GLT_6Rnd_AGM114

GLT_8Rnd_AGM114

GLT_10Rnd_AGM114

GLT_12Rnd_AGM114

GLT_14Rnd_AGM114

GLT_16Rnd_AGM114

GLT_18Rnd_AGM114

GLT_AGM65_Launcher

GLT_2Rnd_AGM65

GLT_4Rnd_AGM65

GLT_6Rnd_AGM65

GLT_8Rnd_AGM65

GLT_10Rnd_AGM65

GLT_12Rnd_AGM65

GLT_AGM84_Launcher

GLT_2Rnd_AGM84

GLT_4Rnd_AGM84

GLT_6Rnd_AGM84

GLT_AGM88_Launcher

GLT_2Rnd_AGM88

GLT_4Rnd_AGM88

GLT_6Rnd_AGM88

GLT_CH15_Launcher

GLT_1Rnd_CH15

GLT_2Rnd_CH15

GLT_4Rnd_CH15

GLT_6Rnd_CH15

GLT_10Rnd_CH15

GLT_12Rnd_CH15

GLT_CH29L_Launcher

GLT_2Rnd_CH29L

GLT_4Rnd_CH29L

GLT_6Rnd_CH29L

GLT_8Rnd_CH29L

GLT_CH29T_Launcher

GLT_2Rnd_CH29T

GLT_4Rnd_CH29T

GLT_6Rnd_CH29T

GLT_8Rnd_CH29T

GLT_CH59_Launcher

GLT_1Rnd_CH59

GLT_2Rnd_CH59

GLT_4Rnd_CH59

GLT_AM39_Launcher

GLT_1Rnd_AM39

GLT_2Rnd_AM39

GLT_4Rnd_AM39

GLT_AS4_Launcher

GLT_1Rnd_AS4

GLT_2Rnd_AS4

GLT_3Rnd_AS4

GLT_CH31_Launcher

GLT_1Rnd_CH31

GLT_2Rnd_CH31

GLT_4Rnd_CH31

GLT_FAB250_Launcher

GLT_2Rnd_FAB250

GLT_4Rnd_FAB250

GLT_6Rnd_FAB250

GLT_8Rnd_FAB250

GLT_10Rnd_FAB250

GLT_12Rnd_FAB250

GLT_36Rnd_FAB250

GLT_FAB500_Launcher

GLT_2Rnd_FAB500

GLT_4Rnd_FAB500

GLT_6Rnd_FAB500

GLT_24Rnd_FAB500

GLT_MK81_Launcher

GLT_2Rnd_MK81

GLT_4Rnd_MK81

GLT_6Rnd_MK81

GLT_8Rnd_MK81

GLT_10Rnd_MK81

GLT_12Rnd_MK81

GLT_MK82_Launcher

GLT_2Rnd_MK82

GLT_4Rnd_MK82

GLT_6Rnd_MK82

GLT_8Rnd_MK82

GLT_10Rnd_MK82

GLT_12Rnd_MK82

GLT_MK84_Launcher

GLT_2Rnd_MK84

GLT_4Rnd_MK84

GLT_6Rnd_MK84

GLT_AGM154A1_Launcher

GLT_1Rnd_AGM154A1

GLT_2Rnd_AGM154A1

GLT_4Rnd_AGM154A1

GLT_AGM154A_Launcher

GLT_1Rnd_AGM154A

GLT_2Rnd_AGM154A

GLT_4Rnd_AGM154A

GLT_GBU12_Launcher

GLT_2Rnd_GBU12

GLT_4Rnd_GBU12

GLT_6Rnd_GBU12

GLT_8Rnd_GBU12

GLT_10Rnd_GBU12

GLT_12Rnd_GBU12

GLT_GBU53_Launcher

GLT_2Rnd_GBU53

GLT_4Rnd_GBU53

GLT_6Rnd_GBU53

GLT_2Rnd_GBU53BIS

GLT_GBU24_Launcher

GLT_2Rnd_GBU24

GLT_4Rnd_GBU24

GLT_6Rnd_GBU24

GLT_KAB250_Launcher

GLT_2Rnd_KAB250

GLT_4Rnd_KAB250

GLT_6Rnd_KAB250

GLT_8Rnd_KAB250

GLT_10Rnd_KAB250

GLT_12Rnd_KAB250

GLT_KAB500_Launcher

GLT_2Rnd_KAB500

GLT_4Rnd_KAB500

GLT_6Rnd_KAB500

GLT_8Rnd_KAB500

GLT_KAB1500_Launcher

GLT_1Rnd_KAB1500

GLT_2Rnd_KAB1500

GLT_4Rnd_KAB1500

GLT_5Rnd_KAB1500

Credits:

IrishDeviant for: AGM-88, KAB-250L, KAB-500L and KAB-1500L. Outstanding work, mate. Thanks again.

RKSL-Rock for: AGM-84, parts of the GBU-12 (guidance) aswell for offering his UK Missilepack.

wld427 for: FAB-500 MLOD (created by godhammer), inspiration for the AGM-154 and the Kh-15.

NodUnit for: reference pictures of the AGM-114 texture. Thanks again.

[APS]Gnat for adjusted config values of a bunch of russian weapons.

[GLT]Turrican for a lot of help with the GPS/INS dialog.

Irishdeviant, thanks for those outstanding models. I tried to reach your standard with my own models but surely failed.

RKSL-Rock, thanks for your contributions and help.

wld427, also thanks to you for sharing some MLOD's although i didn't used all.

Also would say thanks to southy as he sent also a whole bunch of MLOD's. Most i already had and some will probably follow in a additional pack later.

NodUnit & Keshman, thanks for your help on some textures.

NeoArmageddon for his cluster script.

If i forgot someone, please let me know and i'll fix this. Over the time i had so many contacts, often hardly to remember who helped me on what. If you feel left out, let me know.

Included files:

glt_missilebox.pbo
glt_missilebox.pbo.GLT_ADDONS.bisign
glt_missilebox_config.pbo
glt_missilebox_config.pbo.GLT_ADDONS.bisign
GLT_ADDONS.bikey
GPS/INS Manual.pdf

Changelog:

01.02.2011

[added] GBU-24 Laser guided bomb

[added] AIM-132 ASRAAM

[added] MBDA Meteor BVRAAM

[improved] several config settings, mainly russian weapons (thanks to [APS]Gnat)

[added] GPS/INS guidance system

[included] Aerial weapons replacement (please delete glt_airweapons_rep_oa_cfg.pbo and related .bisign files)

[improved] missile exhaust particle effects reworked

[added] AV-8B JDAM and A-10 JDAM versions

http://dl.dropbox.com/u/9367994/GLT_Missilebox_complete.7z

Required Addons: Extended Eventhandlers (CBA)

Edited by [FRL]Myke

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Brilliant job, can't wait to test it!

The download link doesn't seem to be working here, any other mirror?

Thanks!! :bounce3:

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Brilliant job, can't wait to test it!

The download link doesn't seem to be working here, any other mirror?

Thanks!! :bounce3:

Hmmm...works fine here...

:EDITH:

Indeed, loaded just fine with 580KB/s (fastest i can get here)

Edited by [FRL]Myke

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Great new Myke.

I will update the tournament list of needed addons,

I want to know if you think that will be possible to add also to Bis A-10, the config with 3 maverik for 1 pylon like your F16 Loadout, it would be really nice.

I will also test if your GPS guide for bomb, can work togheter with mando suite.

Thank you for your great Job

Rubber

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Forgot to note:

Required Addons: Extended Eventhandlers (CBA)

Due to the GPS/INS guidance system, the Missilebox requires CBA eXtended EventHandlers which are not included in the download.

@Rubberkite

no, not to the default BIS A-10. After the F-16, there are plans to update the BIS planes so they can have extended loadout aswell. But don't hold your breath on it.

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Is it not possible to create a pylon with Dummy mavs on it that changes to 2 mavs then 1 as you fire them off.......

P.S do you know if the ecm jammer on the a-10 model is a seperate weapon that just does nothing or is it modeled on to the actual wing...?

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Is it not possible to create a pylon with Dummy mavs on it that changes to 2 mavs then 1 as you fire them off.......

P.S do you know if the ecm jammer on the a-10 model is a seperate weapon that just does nothing or is it modeled on to the actual wing...?

Sadly AFAIK this is not possible with proxies or horribly complicated. I prefer to work there with the A1 MLOD and adjust it accordingly.

And the AN/ALQ-131 is just modelled to the wing. But also this could be "adjusted".

While i'm on it, forgot someone in the credits:

NeoArmageddon for his cluster script.

Also some actual pictures of the included weapons:



missilebox01.th.png

missilebox02.th.png

missilebox03.th.png

missilebox04.th.png

missilebox05.th.png

Edited by [FRL]Myke

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Myke;1846092']

@Rubberkite

no' date=' not to the default BIS A-10. After the F-16, there are plans to update the BIS planes so they can have extended loadout aswell. But don't hold your breath on it.[/quote']

Thank you for answer and have a good work on your next project ;)

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Mike, awesome work man. Can you please post examples of code that can be put in the init box of a BIS A10 or BIS Harrier to remove the default weapons and add yours? Is this even possible? If so, can you please post some examples? I would love to take a regular Harrier and add the JDAMs, AGM154s, and other weapons.

Thanks.

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Even a simple mission with a few examples would be awesome for script noobs like us :)

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