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[frl]myke

FRL Airforce Addons release thread

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Myke it would be nice to have them for destroying hardened aircraft shelters......

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Myke it would be nice to have them for destroying hardened aircraft shelters......

If you mean the GBU-57...check the vid in my previous post and look what's the first bomb is. ;)

Btw, did you received the link i've sent you through MSN a few days ago? Is the stuff of any use for you?

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Myke;2101127']If you mean the GBU-57...check the vid in my previous post and look what's the first bomb is. ;)

Btw' date=' did you received the link i've sent you through MSN a few days ago? Is the stuff of any use for you?[/quote']

Yes mate i got it all. Looks great and will be eventually included on my choppers......

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Sorry for the double post.....

Myke if you are looking for something that could really help your missile pack as well as us other modders it would be eastern bloc multiple bomb racks and rails. I have been unable locate any even somewhat decent ones. Seems its a series of universal racks that can hold between 2 and 12 bombs.

pics.

http://www.paolia.com/mishka/assets_c/2010/03/afmzh229-thumb-300x225-2018.jpg

http://i24.photobucket.com/albums/c30/PiotrekS/Lotnictwo%20net/MiG-21bis-0001.jpg

http://www.milavia.net/aircraft/tu-22m/tu-22m_pic2.jpg

http://www.paolia.com/mishka/assets_c/2010/03/afmzh230-thumb-300x225-2021.jpg

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Sorry for the double post.....

Myke if you are looking for something that could really help your missile pack as well as us other modders it would be eastern bloc multiple bomb racks and rails. I have been unable locate any even somewhat decent ones. Seems its a series of universal racks that can hold between 2 and 12 bombs.

pics.

http://www.paolia.com/mishka/assets_c/2010/03/afmzh229-thumb-300x225-2018.jpg

http://i24.photobucket.com/albums/c30/PiotrekS/Lotnictwo%20net/MiG-21bis-0001.jpg

http://www.milavia.net/aircraft/tu-22m/tu-22m_pic2.jpg

http://www.paolia.com/mishka/assets_c/2010/03/afmzh230-thumb-300x225-2021.jpg

I see, will look into it. Maybe Gnat has something useful what i could use at least as template for a own version. Will ask him for it.

missilebox40_comingsoon.jpg

Edited by [FRL]Myke

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"soon" is not soon enough damn it! *fist to table*

Also, anychance of that F-16 update or is it just a myth like the Lochness monster?

Edited by Scarecrow398

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Myke;2101891']I see' date=' will look into it. Maybe Gnat has something useful what i could use at least as template for a own version. Will ask him for it.

[/quote']

If nothing else, you can look at the MER models used on Eastern bloc aircraft LOMAC for reference.

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HI Myke,

Thanks for your hard work with your many addons. I am not sure where you find the time to do it all.

The v2.1 of Meatballs f/a-18 doesn't seem to show the GPS/INS system under "avionics"when you add the GPS weapons to an aircraft. Would you have any idea if this is a missilebox issue or an F/A-18 issue? I didn't seem to have this issue with v1.8. I am not sure how missilebox is implemented from an addons makers point of view, so I guess the question comes from there.

My "Carrier Operations - Duala" relies on the GPS/INS system for a number of it's missions Is there any other way you know of to show the action for the GPS/INS system if this is indeed an addon problem?

Any guidance at all would be much appreciated [excuse the pun] :D

Thanks

Rough Knight

aka j_frost

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HI Myke,

Thanks for your hard work with your many addons. I am not sure where you find the time to do it all.

The v2.1 of Meatballs f/a-18 doesn't seem to show the GPS/INS system under "avionics"when you add the GPS weapons to an aircraft. Would you have any idea if this is a missilebox issue or an F/A-18 issue? I didn't seem to have this issue with v1.8. I am not sure how missilebox is implemented from an addons makers point of view, so I guess the question comes from there.

My "Carrier Operations - Duala" relies on the GPS/INS system for a number of it's missions Is there any other way you know of to show the action for the GPS/INS system if this is indeed an addon problem?

Any guidance at all would be much appreciated [excuse the pun] :D

Thanks

Rough Knight

aka j_frost

You might check if the GPS/INS dialogue is working in general by using addaction scriptcommand. I guess the following config copy/paste will give you the required code to set it up roughly:

			condition = "(isengineon this) && ((player == (driver this)) or (player == (gunner this)))";
			statement = "createDialog 'glt_airgpsmfd'";

As a update progress report: reworked the Mk82 UV mapping and textures. Pic is larger than 100kb (i can't get it below 100kb with a acceptable quality, so no hotlink but URL):

http://dl.dropbox.com/u/9367994/mk82_retex.png

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I gotta say your work has really progressed loads myke.... It was always good but its brilliant now..... That MK82 might as well be a photo...

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I wanted to redo at least the textures of the US ordonance before releasing the 4.0 and i think the delay is worth it. Pictures with URL since i don't get them below 100kb without drastically reducing quality:

AGM-65

http://dl.dropbox.com/u/9367994/agm65_retex.png

AIM-9M

http://dl.dropbox.com/u/9367994/aim-9m_retex.png

GBU12

http://dl.dropbox.com/u/9367994/gbu12_retex.png

Mk82

http://dl.dropbox.com/u/9367994/mk82_retex2.png

and since i think that VectorX96' F-14 is worth it, a retex for the AIM-54:

http://dl.dropbox.com/u/9367994/aim-54_retex.jpg

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Code:

condition = "(isengineon this) && ((player == (driver this)) or (player == (gunner this)))";

statement = "createDialog 'glt_airgpsmfd'";

Thanks Myke,

I wrote a script to get around the issue using the code you provided so thanks very much for your help.

gpsins.sqf

//Script to enable GPS/INS system for a GLT_Missilebox enabled vehicle.
//Initiated by trigger with- 
// condition: (vehicle player != player) && !(vehicle player getvariable ["GLTGPSINSACTIVE", false]) && ((vehicle player) isKindOf "Air")
//activation: (vehicle player) addAction [("<t color=""#FF9D00"">" + ("GPS\INS System") + "</t>"), "gpsins.sqf", [(vehicle player)], 0.95, false, false, "", "(isengineon _target) && ((player == (driver _target)) || (player == (gunner _target)))"];

private ["_vehicle"];

_gen 		= _this select 0;
_caller 	= _this select 1;
_id	 	= _this select 2;
_args 		= _this select 3;

_vehicle	= _args select 0;

//Set a variable on the plane so multiple actions do not appear.
if (!(_vehicle getVariable ["GLTGPSINSACTIVE", false])) then {_vehicle setVariable ["GLTGPSINSACTIVE", true, true];};

//Initiate GLT_GPSINS console.
createDialog "glt_airgpsmfd";

_vehicle addAction [("<t color=""#FF9D00"">" + ("GPS\INS System") + "</t>"), "gpsins.sqf", [(vehicle player)], 0.95, false, true, "", "(isengineon _target) && ((player == (driver _target)) || (player == (gunner _target)))"];

//remove the action.
_gen removeAction _id;

Edited by Rough Knight
scriptname added.

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@j_frost

Thanks for the script, hopefully some others might have use for it aswell as it can be used to add GPS/INS function to any plane that isn't already set to use it.

@all

a extremely generous contribution from eddyD and Darkhors1-6 for the Missilebox. Thanks a lot, lads:

Pic > 100kb: http://dl.dropbox.com/u/9367994/ammocart.png

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@CyclonicTuna

once the release is out you might delete the glt_missilebox.pbo and the glt_missilebox_config.pbo and replace it with the update. I kept the GLT_ classnames for compatbility so addons and missions that depend on them should still work without problems. Also the pbo will still have the GLT_ tag for compatibiltis sake. The change of the tag was/is necessary because i left the clan GLT but everyone surely understands that i can't just delete all GLT tags.

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Nice work Myke. Any plans for the APKWS II for light helos such as the Little Bird?

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Nice work Myke. Any plans for the APKWS II for light helos such as the Little Bird?

No such plans. In the Missilebox will be a AH-1Z APKWS with working (hopefully) Laser designator (yes, self- and buddylasing possible) and laserguided Hydra70 rockets.

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