[frl]myke 14 Posted February 8, 2011 @Old Bear & Foxhound thanks lads, first post updated accordingly. Share this post Link to post Share on other sites
Ikaruga 10 Posted February 8, 2011 Hi Myke ! I read the manual for the GPS/INS system but I still don't understand how to make it fire properly ! I clicked a point on the map, I went over that point and nothing happened. Did I do something wrong ? Share this post Link to post Share on other sites
wolfbite 8 Posted February 8, 2011 Hi Myke ! I read the manual for the GPS/INS system but I still don't understand how to make it fire properly ! I clicked a point on the map, I went over that point and nothing happened. Did I do something wrong ? You gotta mark it set it and then close the console Share this post Link to post Share on other sites
Ikaruga 10 Posted February 8, 2011 Ok, and after that, the bomb should fire automatically ? Share this post Link to post Share on other sites
Isola 10 Posted February 8, 2011 i think you should fire it manually when the circle appear inside the acquisition's target square. Share this post Link to post Share on other sites
wolfbite 8 Posted February 8, 2011 No you drop it yourself.... There is a manual included tbh, Why not just read that ¬_¬ Share this post Link to post Share on other sites
[frl]myke 14 Posted February 8, 2011 @Ikaruga after setting the GPS/INS coordinate the weapons works the same way as any other weapon: lock target (target should be named "GPS/INS", green square appears) and when the green circle appears, fire the weapon. As already said once, technically it is a laser guided weapon. Just with special configs and scripting it "fakes" a GPS/INS system. That said, the weapons are still able to lock on laser targets like a normal GBU-12, as example. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 8, 2011 - Click on the map - Click Mark - Exit - Lock onto the new GPS/INS target, TAB usually - Fire. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 8, 2011 Gnat;1851419']- Click on the map- Click Mark - Exit - Lock onto the new GPS/INS target' date=' TAB usually - Fire.[/quote'] Map -> Mark -> Exit -> Lock -> Fire Is this the contest about the shortest possible user manual? :D Share this post Link to post Share on other sites
wolfbite 8 Posted February 8, 2011 Myke;1851421']Map -> Mark -> Exit -> Lock -> FireIs this the contest about the shortest possible user manual? :D Then I win! M.M.E.L.F Share this post Link to post Share on other sites
Ikaruga 10 Posted February 8, 2011 - Click on the map- Click Mark - Exit - Lock onto the new GPS/INS target, TAB usually - Fire Thanks a lot ! That makes things much clearer ! :D Share this post Link to post Share on other sites
[frl]myke 14 Posted February 8, 2011 Then I win!M.M.E.L.F No, you don't: MMELF :p Share this post Link to post Share on other sites
Max255 59 Posted February 8, 2011 mmelf Phi... Losers... :D Share this post Link to post Share on other sites
[frl]myke 14 Posted February 8, 2011 ;1851463']mmelfPhi... Losers... :D Ok' date=' you won...you have the [s']smallest[/s] shortest of us all.... :D *ducks & runs* Share this post Link to post Share on other sites
ray243 11 Posted February 8, 2011 Then what's direct mode for Share this post Link to post Share on other sites
[frl]myke 14 Posted February 8, 2011 Direct Mode (DIR MOD) = direct impact on target position on ground level Dispenser Mode (DISP MOD) = bomb heads to a point XX meters above the ground and releases submunition (cluster bombs) With (+) and (-) you can adjust release height. The higher you go, the wider it spreads. Share this post Link to post Share on other sites
mankyle 410 Posted February 8, 2011 Thanks Myke I have tried the new Missile box with the compatibility with GNATs countermeasure system and it works flawlessly. I have just tried putting two of GNATs Oliver Hazard Perrys against two Tu-22 armed with antiships and the decoys launch and in the end one tupolev was destroyed, on frigate was destroyed and the other plane escaped damaged. Works very very good Thanks indeed I vote to make this mod a community standard. If everyone follows this standard we can ensure that there is compatibility between different addons made by different people. Anyway KEEP UP THE GOOD WORK!!!!!!!!!!!!!!! (sorry for the caps) Share this post Link to post Share on other sites
Trenchfeet 0 Posted February 8, 2011 Hey Myke Excellent work! It takes a lot to put togeather a project like this let alone the other things you have in the pipeline. Great job m8! A quick question is the GPS/INS compatable with mando? I can't seem to get the AGM154 to lock, yet it works fine with out mando running. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 8, 2011 (edited) Hey Myke Excellent work!It takes a lot to put togeather a project like this let alone the other things you have in the pipeline. Great job m8! A quick question is the GPS/INS compatable with mando? I can't seem to get the AGM154 to lock, yet it works fine with out mando running. I'm not familiar with MMA so i can't say. Sorry. :EDITH: I vote to make this mod a community standard. If everyone follows this standard we can ensure that there is compatibility between different addons made by different people. Including the GPS/INS functionality into any weapon or plane addon is pretty easy, all it takes a re a few config entries. in the cfgWeapons: GLT_isGPSguided = true; GLT_bomblets = 145; GLT_bombletType = "Sh_105_HE"; GLT_isGPSguided enables the weapon to lock on GPS/NS targets GLT_bomblets defines if the weapon is a cluster type of weapon. Any value bigger than 0 enables this (and therefor DISP MOD should be selected). The number defines how many bomblets will be created. GLT_bombletType defines the bomblets itself which will be created. Classname is from cfgAmmo. To include the GPS/INS system into an addon, all it takes is a userAction entry which calls createDialog "glt_airgpsmfd" Also the plane needs to have a laserscanner which is a default BIS configvalue. This is all it takes. Edited February 8, 2011 by [FRL]Myke Share this post Link to post Share on other sites
DaSquade 0 Posted February 9, 2011 (edited) hm, maybe a very silly and noob question, but where exactly should the F16's show up in the editor? I thought under USAF... I should have version 1.2 and CBA and GLT misslie box 3.2 etc. Running ACE though and other stuff. *GLT missile box works just strange they don't show up in the editor. Edited February 9, 2011 by DaSquade Share this post Link to post Share on other sites
[frl]myke 14 Posted February 9, 2011 hm, maybe a very silly and noob question, but where exactly should the F16's show up in the editor? I thought under USAF...I should have version 1.2 and CBA and GLT misslie box 3.2 etc. Running ACE though and other stuff. *GLT missile box works just strange they don't show up in the editor. Aye, the F-16 should be under BLUFOR > U.S. Air Force And the Missilebox isn't supposed to show up in the editor..what do you want to do with it? Walk to it and shoulder a AGM-65? :D The Missilebox is just the outsourced weapons of the F-15 (and soon the F-22 and also other planes in the pipeline to make them use the Missilebox). Share this post Link to post Share on other sites
[frl]myke 14 Posted February 11, 2011 Also working on a little surprise.... Share this post Link to post Share on other sites
Isola 10 Posted February 11, 2011 (edited) Myke;1853879']Also working on a little surprise.... what's that? :p Edited February 12, 2011 by Isola Share this post Link to post Share on other sites
[frl]myke 14 Posted February 11, 2011 Remove the pic from the quote, please...forum rule...ya know ;) Anyway: link because it's over 100kb: http://www.operatorchan.org/k/arch/src/k31171_US%20bomb%20GBU-39%20SDB%204-pack%20on%20a%20Bomb%20Rack%20Unit%2061-A.jpg Share this post Link to post Share on other sites
Daniel 0 Posted February 12, 2011 Ahh, the small diameter bomb thingys?! EDIT: Yep, these. Sweet! Share this post Link to post Share on other sites