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Type: SP Mission
Side: BLUFOR (USMC) / Teamleader
Version: 1.2
ArmAII Version: CO 1.62



Mission Description:
Six weeks ago, paramilitary Chedaki troops have occupied the province of Podagorsk. Many members of the government were kidnapped or killed. The military was disbanded, much of the troops have fled or have joined the Chedaki. Occasionally, guerrillas have formed to try to fend off the Chedakis again. So far without success. According to reports the Chedaki proceed with extreme brutality. Everyone who is suspected to resist them, is immediately arrested or killed. Executions even of civilians are a daily occurrence. From reliable sources, we know that the paramilitary Chedaki are cited by Pavel Soleveychik.
Soleveychik is sought for years by our intelligence agencies because of numerous war crimes. But so far he has never stayed in one place long enough to be captured. This time we will not stand back and wait. Pavel Soleveychik needs to be caught...
Your task will be to take three important strategic objectives in the inland to prepare a large-scale invasion.



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Required Addons:

 

 

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Features:

  • Somewhat-dynamic mission: Some of your actions and decisions will affect the forthcome of the mission
  • Optional objectives
  • Some random stuff
  • Average playing time: 3-5 hours (maybe more)
  • Intro & five different Outros
  • Weapon selection in briefing
  • Selectable difficulty setting and other options
  • Guard dog that attack any intruders
  • First Aid Module
  • Reinforcements and air support available later in mission
  • Random weather
  • Other stuff I have forgot to mention

 

 

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Hints and Tips:

There is a total of 20 Objectives, but some of them are optional and you will never see all of them in one mission. The max number of objectives for one mission is 17. However, to "successfully" complete the mission, you "only" need 9 objectives.

There are seven differnt endings at five different stages during the mission. Some of them are more successful than others. But to really complete the mission, the final objective must be completed. You'll know when in debriefing it says "Mission Successful". Also the little box in mission selection screen will only turn green when you completed this final objective.

There are seven "pieces" of intel hidden in the mission, leading to two hidden and four optional objectives. You don't have to find all of them to be successful. But to complete the final objective, you obviously have to find something leading you there.
And yes, it is of course possible to find Pavel Soleveychik. Just keep your eyes open. ;)




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Known Bugs:

  • The attack-dog script might cause some errors in the .rpt
  • AI pilots crash into trees (even more than usually) :rolleyes:

 

 

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Download:
Long Day [1.2]
Armaholic Mirror

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Will check this out, Thx man.

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Thanks, great mission, I played for hours, is like a campaign.

a question: I have permission to change it for coop? just for my group of course.

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Thanks for the comments. Glad to see you enjoy the mission. :)

@gulag

Sure. As long as you give credits, you are free to do anything you want with it. ;)

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Firstly I can't understand why this thread hasn't received more replies.

This is beyond a doubt THE best single mission I have ever played for ArmA2.

Clayman your attention to small details is unsurpassed. For instance I randomly stumbled across a cabin in the middle of a forest and found its inhabitants shot dead out the front. Thinking that it was usual Chedaki policy on civilians I investigated further and found a guerilla cache hidden in some bushes out the back. That to me told a whole story about what had gone on there, and is only one small example of similar things found throughout the entire mission. 90% of people would probably not have even gone near that cabin, but for those that did, enough attention had been paid to detail to tell a whole story.

This mission made me not only fall in love with Podogorsk even more, but made me appreciate ArmA2 in a whole new light.

Even though I finished the mission I failed it because I didn't find the warlords.

:(

Clayman if you could make some more missions like this one it would be greatly appreciated :D

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Firstly I can't understand why this thread hasn't received more replies.

This is beyond a doubt THE best single mission I have ever played for ArmA2.

Clayman your attention to small details is unsurpassed. For instance I randomly stumbled across a cabin in the middle of a forest and found its inhabitants shot dead out the front. Thinking that it was usual Chedaki policy on civilians I investigated further and found a guerilla cache hidden in some bushes out the back. That to me told a whole story about what had gone on there, and is only one small example of similar things found throughout the entire mission. 90% of people would probably not have even gone near that cabin, but for those that did, enough attention had been paid to detail to tell a whole story.

This mission made me not only fall in love with Podogorsk even more, but made me appreciate ArmA2 in a whole new light.

Even though I finished the mission I failed it because I didn't find the warlords.

:(

Clayman if you could make some more missions like this one it would be greatly appreciated :D

Agreed this mission is awesome, The enemy Ai is kicking my Ai Units a$$ lol. ACE really makes the game difficult but i love it :D

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Firstly I can't understand why this thread hasn't received more replies.

This is beyond a doubt THE best single mission I have ever played for ArmA2.

Clayman your attention to small details is unsurpassed. For instance I randomly stumbled across a cabin in the middle of a forest and found its inhabitants shot dead out the front. Thinking that it was usual Chedaki policy on civilians I investigated further and found a guerilla cache hidden in some bushes out the back. That to me told a whole story about what had gone on there, and is only one small example of similar things found throughout the entire mission. 90% of people would probably not have even gone near that cabin, but for those that did, enough attention had been paid to detail to tell a whole story.

This mission made me not only fall in love with Podogorsk even more, but made me appreciate ArmA2 in a whole new light.

Even though I finished the mission I failed it because I didn't find the warlords.

:(

Clayman if you could make some more missions like this one it would be greatly appreciated :D

Thank you very much, Joseph Troska. :)

I really enjoy to read when people notice the small details. As you said, there is quite a lot to find in this mission. Some of it just being eyecandy, but there is also some usefull stuff hidden (evidence leading to the warlord for example ;) ). So it's always a good idea to keep your eyes open.

I already started working on Long Day 2. It might take some time, but I will certainly make more missions like this in the future.

And once again, thanks for all the comments. :)

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Mission has been updated to Version 1.1

Several big glitches and little bugs have been fixed.

(Won't post a detailed changelog as it would contain too much spoilers. ;))

Special thanks goes to Onkel Bo for his great Feedback!

DL link in first post.

Have fun!

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I already started working on Long Day 2. It might take some time, but I will certainly make more missions like this in the future.

And once again, thanks for all the comments. :)

make an whole campagin with all these long mission :D

btw will try it now ;)

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Thanks for the update, This is one of the best mission (Well more like a Campaign) that i have ever played :D

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make an whole campagin with all these long mission :D

Hmm, I've been working on this mission for about six months. Making a campaign with ~20 missions like this would take..... 10 years. :eek:

Probably just in time for Arma3. :D

Thanks for the comments. :)

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Satchels! I need satchels!

I need them until Artillery mission in and that's after the breifing, which mentions nothing about stocking up on them.

Anybody know where?

Already been to Radio Tower, Radio Site, Factory, Ambush, Kord Site on hill, Artillery site, Helo drop of ammo. No satchels.

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There's a ammo crate at the container next to the artillery radar, with everything you need. ;)

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Its a really nice mission, this should be converted to an MP Coop mission

Satchels! I need satchels!

I need them until Artillery mission in and that's after the breifing, which mentions nothing about stocking up on them.

Anybody know where?

Already been to Radio Tower, Radio Site, Factory, Ambush, Kord Site on hill, Artillery site, Helo drop of ammo. No satchels.

Yeah, theres an ammo crate there with satchels, but I did that mission and later I realize that maybe I could use those artillery to attack the power plant, but I dont know, because it was very close and the arty cant aim that close range, I think

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I really want to do this mission again ... but could somebody just give me a lead on where to find the evidence pointing to the warlord's location? I don't want to know where he is, but I couldn't find any evidence - where is the evidence?

Once again beautiful mission!

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Question. If i install all the stuf, base, ace etc. would this be compatible with OA standalone?

I own a copy of arma2 standard as well, so if not i guess i have to dl that one as well, but slow line, so tought id ask beforhand.

Sincerely

Medic113

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@Joseph Troska

Hmmm, the briefing already gives you a hint where to find the information. ;)

"Litvinov must stay alive under all circumstances, because he probably has important information."

If you completed the 'Capture Litvinov' Objective, and you still don't know where to look, feel free to ask and I'll give you another hint.

There are two other ways to get the information, but those are even harder to find.

@Medic113

No, this mission was made for Arma2, so it will not work with OA standalone.

It should however work with Combined Operations, but I never tested it.

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Rgr that, thanx for the reply.

Will dl the vanilla tonight then, and see if i can get this CO working :)

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There's a ammo crate at the container next to the artillery radar, with everything you need. ;)

Found it!

Damn, that camo netting on the crates even had me fooled and NOBODY EVER EVER EVER FOOLS ME!!

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Hey, excellent mission. Figured I'd register on here to praise you :P - this mission is truly outstanding. I also had a question about the ending...

After killing the officer in the base, I called for extraction. The ending was just my character dressed up like a rebel, looking around... but nothing else ever happened!

I completed the following objectives...

Find Soleveychik

Seize radio tower

Seize radar site

Take power plant --> Found evidence

Destroy convoy

Destroy artillery

Capture Litinov failed (he committed suicide!) --> Found evidence

Find UAV

Seize supply depot

Eliminate Soleveychik

Anyway, thank you for all of your hard work! Looking forward to the 2nd version.

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Thank you maxipad, and congratulations for finding Soleveychik. :)

About the outro not showing, that's pretty odd.

Normally it's not possible to have five different outros, and I know my workaround is far away from being foolproof. (e.g. taking a screenshot from debriefing might cause problems.) I might have to look for another solution.

Did anyone else have this problem so far?

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