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Ratamahatta

Multiplayer: How can i synchronize the start?

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At first: Im not a native english speaker and im so sorry about my grammar :o

My problem based on multiplayer-scripting.

I wish i could synchronize (and also avoid an asynchronous start) at the beginning of a multiplayer game. A lot of players "receiving data" until others run over the map. The result is a delayed start between 1 and 5 seconds (or even more :() for some gamer. Thats not fair. How to force a "waiting-loop"?

Exist a known solution? :cool:

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Please dont spam here, if you dont have anything to contribute,

or a problem you need help with then dont post anything.

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