Ratamahatta 10 Posted July 18, 2010 At first: Im not a native english speaker and im so sorry about my grammar :o My problem based on multiplayer-scripting. I wish i could synchronize (and also avoid an asynchronous start) at the beginning of a multiplayer game. A lot of players "receiving data" until others run over the map. The result is a delayed start between 1 and 5 seconds (or even more :() for some gamer. Thats not fair. How to force a "waiting-loop"? Exist a known solution? :cool: Share this post Link to post Share on other sites
Gunter Severloh 3942 Posted August 6, 2010 Please dont spam here, if you dont have anything to contribute, or a problem you need help with then dont post anything. Share this post Link to post Share on other sites