Jump to content
Sign in to follow this  
Devil Dogs SF

Chopper spawns in air

Recommended Posts

I am spawning a Chinook once the player has completed all objectives and it all works fine, but when I go to the chopper he is flying which isn't what I want, I simply would like the chopper to be on the ground.

Is there a way of setting the special when spawning it with this?

[getPos pos6, 0, "CH-47F_EP1", WEST] call bis_fnc_spawnvehicle

Share this post


Link to post
Share on other sites

It spawns taking off, but I'd just like it to stay grounded. Whether or not the rotors are still moving I don't care as long as it is on the ground.

Share this post


Link to post
Share on other sites

maybe set its fuel to zero?

And when you want it to take off, give it fuel back :p

Share this post


Link to post
Share on other sites

Hmmm...So there is no way to state the special? (ie: In formation, Flying, None...)

Share this post


Link to post
Share on other sites

fnc_spawnVehicle automatically sets it to 50 above ground.

Untested:

_chino = [getPos pos6, 0, "CH-47F_EP1", WEST] call bis_fnc_spawnvehicle;
(_chino select 0) setpos getpos pos6;
(_chino select 0) setvelocity [0,0,0];

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×