travn 0 Posted July 11, 2010 Well well, I´m done with the OA campaign, and wants to start making my own operations/missions. I have search the forum again and again, and I can´t seem to get i working. This is what I´m using, in a trigger: [c1,"USBasicWeapons_EP1 "] call BIS_fnc_supplyDrop; I have alson tried with LAND instead of USBasicWeapons_EP1, but still no good. I´m playing via STEAM Can anybody help??? Share this post Link to post Share on other sites
kylania 568 Posted July 11, 2010 Did you place the Functions module on your map? Share this post Link to post Share on other sites
travn 0 Posted July 11, 2010 Yes, I did place a function module on the map :-( Share this post Link to post Share on other sites
LeadCommando65 10 Posted July 11, 2010 You could try "reammobox" instead to see if it works. But the command seems to be ok, the problem must be caused anywhere else. Share this post Link to post Share on other sites
blakeace 11 Posted July 12, 2010 Well well, I´m done with the OA campaign, and wants to start making my own operations/missions.I have search the forum again and again, and I can´t seem to get i working. This is what I´m using, in a trigger: [c1,"USBasicWeapons_EP1 "] call BIS_fnc_supplyDrop; I have alson tried with LAND instead of USBasicWeapons_EP1, but still no good. I´m playing via STEAM Can anybody help??? Remove the space character before the last double quotes. [c1,"USBasicWeapons_EP1"] call BIS_fnc_supplyDrop; Share this post Link to post Share on other sites
travn 0 Posted July 27, 2010 No...that doesn´t work......does anybody have a small game to share, so that I can see this function?? Share this post Link to post Share on other sites
kylania 568 Posted July 27, 2010 (edited) lj1vhDoSUlI dropSupplyPoint = getPos player; player setPos [dropSupplyPoint select 0, dropSupplyPoint select 1, 150]; [player, "HMMWV_M1151_M2_DES_EP1"] call BIS_fnc_supplydrop; player setPos dropSupplyPoint; Edited July 28, 2010 by kylania Share this post Link to post Share on other sites
cyop 10 Posted July 28, 2010 Travn, Did you get ammo to drop? If so how, please. I can get a Hummer to drop out of the sky with no shoot! Heh. :o kylania, You're always willing to help, and thanks for that, but I could not get your scenario to work in OA. ? (I did not even try it in Arma 2.) EDIT: kylania... if it does work in OA, do you know how? Also, how can the drop be a little more random in the drop zone. The get position, of course, will drop the Hummer right on my head. :) Share this post Link to post Share on other sites
kylania 568 Posted July 28, 2010 Erm, well.. it actually does work, but the problem is they haven't updated it to Operation Arrowhead. So... the defaults won't work since they are the wrong class names. Now, you can do it like this, by including a proper OA classname: dropSupplyPoint = getPos player; player setPos [dropSupplyPoint select 0, dropSupplyPoint select 1, 150]; [player, "HMMWV_M1151_M2_DES_EP1"] call BIS_fnc_supplydrop; player setPos dropSupplyPoint; The only drawback is, well, the parachutes they use are A2 only... :butbut: so the vehicle will kind of just plummet down to the ground without a parachute! :eek: The good news is at least with the Uparmored HMMWV it doesn't seem to take damage in doing so. :) Share this post Link to post Share on other sites
cyop 10 Posted July 28, 2010 Well, yeah, that is what I had. ("no shoot") (That was a pun, BTW.) I did not realize it was not my fault it did not work. I have to remember that sometimes things just are not right in this game, (because I could not get the chute to work). I tried to drop ammo. If it dropped, I did not see it. I will try it in a clear area. Anyway, I would not use the drop if the thing just falls out of the 'blue'. Share this post Link to post Share on other sites
kylania 568 Posted July 28, 2010 Yup, remember to use OA classnames for the ammo drop. Share this post Link to post Share on other sites
cyop 10 Posted July 28, 2010 (edited) Yes, OA class names. And, yes, since you woke me up to the fact that some things are not updated to OA, I did get the Hummer to 'drop', no chute. dropSupplyPoint = getPos player; player setPos [dropSupplyPoint select 0, dropSupplyPoint select 1, 150]; [player, "HMMWV_M998_crows_MK19_DES_EP1"] call BIS_fnc_supplyDrop; player setPos dropSupplyPoint; I just did not realize about the chutes not working. - I had an OA class name for the ammo box, too, but I never did see one 'drop'. EDIT: I will just stand there and see if it hits me in the head. :D - BTW, the chutes work with the Simple Support Module. ? Edited July 28, 2010 by CyOp Share this post Link to post Share on other sites
kylania 568 Posted July 28, 2010 Yeah, Simple Support Module works fine in OA. Wonder if we could just call the supply drop feature of that manually? Share this post Link to post Share on other sites
SkyDice 10 Posted July 28, 2010 Kylania pointed me to this thread, but I'm also having trouble getting the ammo to drop. HMMV works fine, plonks it right down in front of me, but "USBasicWeapons_EP1" does nothing. Any ideas? Share this post Link to post Share on other sites