Cluster Bomb pack Beta Release 1.0: CBU-87 / MK20 Rockeye / CBU-89 "Gator"
Hi all, thought I'd finally release the CBU's as a Beta release to the public.
nxQ-ftaCaW0
YouTube Demo
A-10 with CBU-87's
A-10 with MK20 Rockeye's
A-10 with CBU-87's and MK20 Rockeye's
Still in development: Area Denial A-10 with CBU-87's and CBU-89's
A few things going on here, so I'll explain:
First off
This is a port and also a non-port of cluster bomb's in general. There''s been some nifty scripts out there simulating Cluster Bombs, but I personally just didn't think they fit for the effects. I've seen A-10's drop these and various other aircraft in Kosovo and the Serbian wars and they are quite a sight of devastation.
I still have some tweaks I'd like to do but I finally had to let go, lol.
Second part
The ported part is an improvement on the AT Rockeye release from back in ArmA 1. I got full permission from the guys at Arma Tactics before hand back in ArmA 1 and refreshed those rights when ArmA 2 came out. Thanks once again for letting me play around with them. I was further inspired to make my own model, but utilize the improved script and configs. I also wanted to make them as accurate as possible to the real thing yet also balance the bombs for gameplay. So I started modeling the SUU-64/65 carriers for the CBU-87/97 etc. So label it a port or not, semantics, really as these are to have fun with regardless.
The CBU-87 and 89 is what I've come up with so far, yet the CBU-89 is still in concept as its a mine laying cluster bomb instead of active warheads like the BLU-97 bomblets or MK118. I'm still working on this and may need some help as far as setting timers of how long the mines will be active then self destruct for gameplay reasons. Also seems at the moment the mines are hit or miss on being active. Hence BETA version, but the CBU-87 the main cluster bomb along with the MK20 Rockeye are ready and rockin'.
Also in development is the CBU-97 SFW. Details on this will come soon.
Last but not least
I've incorporated Fortran's camo and miscellaneous textures for the A-10. I think its nice addon to have and have incorporated textures modeled more for the Takistani terrain. This also was done with his permission, and thanks again Fortran!
++
In addition but not released yet with this, Mando has done it again....he has a heads up interface to work with the CBU-87 and various weapons on the aircraft. Its mission configurable and when he's given the ok to release it I'll tag it along with this release or even final release.
Thanks to:
Mondkalb and the AT team that put the Rockeye's together back in ArmA 1; Myke and his help on current IAWS; Mando for the interface work;Fortran for the Textures...good job; and any others I've missed so far!
NOTE:
Very important, drop the bombs above 100 (ft?)altitude in order for bombs to disperse munitions. If not the bomb will turn to a dud and just fall. (Newly added due to questions about this, sorry failed to mention it. Also, unsure of units, use aircraft altimeter/hud for reference)
At the moment there's no server key at the moment till non-beta release.
This also may need at least ArmA 2 to work properly as it hasn't been tested with just OpA as the standalone.
Needs Extend_Eventhandlers (XEH) to work. So far I've tested it with the latest release in CBA and would suggest to use that, but also works with archived versions as well.
-Sorry i forgot to mention this as well and you probably noticed this if you didn't have XEH running.
The white stamp on the bomb is a tribute to the SPARTA community for setting up a test server and for all those that tested....too many names to thank in this regard so I'll leave it at that!
Works with ACE but a dedicated release will come out that utilizes Flare and gun effects system. This will come out after non-beta release.
Download
Cluster Bomb pack Beta
ArmA2 + XEH (suggested use with CBA)
(filefront)
http://www.filefront.com/17012957/A2-OA_ClusterBombUnits-RC1.rar
Installation:
Extract file using an application like WinRAR.
Place sa_CBU.pbo into the addons folder of a particular Mod folder you have either created or that has been already created.
Activate addon folder with either a "launcher" or manipulating shortcut parameters.
Classnames:
Ammo:
MK20
MK20F35
CBU87
CBU87F35
CBU89
CBU89F35
Magazine:
MK20_2
MK20_F35
MK20_4
MK20_6
MK20_12
CBU87_2
CBU87_F35
CBU87_4
CBU87_6
CBU87_10
CBU87_12
CBU89_4
Weapons:
MK20_2Pod
MK20_F35Pod
MK20_4Pod
MK20_6Pod
MK20_12Pod
CBU87_2Pod
CBU87_F35Pod
CBU87_4Pod
CBU87_6Pod
CBU87_10Pod
CBU87_12Pod
CBU89_4Pod
Vehicles:
A10_MK20 //4x MK20 replace GBU's only on standard A10
A10_CBU87 //4x CBU-87 replace GBU's only on standard A10
A10_CBU //2x CBU replace Maverick ; 4x MK20 replace GBU's on standard A10
A10_CBU89 //4x CBU-87 + 4xCBU-89, FFAR + GAU-8
AV8B_MK20 //2x MK20 replaces sidewinders on AV8B2
AV8B_CBU87 //2x MK20 replaces sidewinders on AV8B2
F35_MK20 // 4x MK20 replaces GBU's
F35_CBU87 // 3X CBU-87 replaces GBU's