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xeno

ACE 1.5 Beta (Advanced Combat Environment)

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As a quick and dirty fix change config version from 4 to 5 (ACE_CLIENTSIDE_CONFIG_VER at the very bottom). We'll look into the issue in the meantime.

Thanks mate! :)

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How do I load a nuclear weapon onto an aircraft? Thank you.

i read the help list but i found nothing . how do i update the userconfig? it alway says ingame its outdated.

Same here.

Edited by JuggernautOfWar

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i read the help list but i found nothing . how do i update the userconfig? it alway says ingame its outdated.

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It's cool!

But bug with anti-tank missiles it is not corrected:

Edited by [HA]boris

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Leogecko, maybe this

If your config is out of date go to @ACE\store\userconfig and extract it. Then move the new files to your userconfig\ace folder and replace the old ones. Then edit to your liking.

in combination with that

As a quick and dirty fix change config version from 4 to 5 (ACE_CLIENTSIDE_CONFIG_VER at the very bottom). We'll look into the issue in the meantime.

helps for updating your .hpp :)

Edited by langgis08

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Leogecko, maybe this

in combination with that

helps for updating your .hpp :)

thank you but i didnt work . also the interaction with gasmask etc. dont work. icopied my name into that line but nothing happens

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Build scripts sometimes have problems with picking up the store folder resulting in a wrong or better outdated userconfig.

It should look like what's hidden behind the Spoiler button...

Just replace ace_clientside_config.hpp with the spoiler text.

/*//////////////////////////////////////////////

// ___ ______ ______ ___ //

// / | / ____/ / ____/ |__ \ //

// / /| | / / / __/ __/ / //

// / ___ | / /___ / /___ / __/ //

// /_/ |_| \____/ /_____/ /____/ //

// //

// //

////////////////////////////////////////////////

// //

// CLIENTSIDE CONFIG FILE //

// //

//////////////////////////////////////////////*/

/*//////////////////////////////////////////////

// Save in UTF 8 / without BOM //

///////////////////////////////////////////////*/

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - IMMERSIVE DISMOUNT

--------------------

FEATURES: Enables immersive dismount camera perspective

---------

TO ENABLE: Remove the "//" in front of the #define to enable immersive dismount camera perspective

----------

//////////////////////////////////////////////*/

#define ACE_IMMERSIVE_DISMOUNT

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - NO INTRO ON ARMA2 START

--------------------

FEATURES: Disables intro, default is standard Arma2 intro

---------

TO ENABLE: Remove the "//" in front of the #define to remove the intro from arma startup

----------

//////////////////////////////////////////////*/

//#define ACE_NOINTRO

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER

--------------------

FEATURES: Disables AI radio chatter as well as player radio chatter

---------

TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa.

----------

//////////////////////////////////////////////*/

#define ACE_NOVOICE

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS

--------------------

FEATURES: Disables/Reduces crosshairs

---------

Possible selections as documented in ACE2 Wiki

//////////////////////////////////////////////*/

#define ACE_NOCROSS

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND

--------------------

FEATURES: Adds brass and cartridges on the ground

---------

TO ENABLE: Remove the "//" in front of the #define to change your desired cartriges feature. To disable, think vice versa.

----------

//////////////////////////////////////////////*/

//#define ACE_CARTRIDGES

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT

--------------------

FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation)

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG {

enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed

};

/*//////////////////////////////////////////////

//CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame

//--------------------

//FEATURES: Lets you choose different glasses

//---------

//TO ENABLE: Please ADD your Player Profile Name

//----------

//EXAMPLE:

//--------

//class Identity

//{

// name = "John Doe";

//};

//

//

//

//

////////--E D I T below THIS LINE--//////////*/

class Identity {

name = "John Doe";

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION

--------------------

FEATURES: Enable wind deflection for bullets

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_WIND_CONFIG {

enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift

//COMMENT: will be overridden by mission in MP

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM

--------------------

FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_RECOGNITION {

Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - QUICK WEAPON SELECTION

--------------------

FEATURES: Limit the 'F' key to only cycle through the fire modes of current weapon

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_WEAPONSELECT {

firemodes_only = 0; //COMMENT: 1 - 'F' only cycles through current weapon's fire modes / 0 - 'F' cycles through all modes/muzzles/weapons

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - STANCE INDICATOR

--------------------

FEATURES: Overwrite stance indicator if it is enabled via module

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_STANCEINDICATOR {

allwaysoff = 1; //COMMENT: 0 = allways off / 1 = on when the module is used in a mission

};

//////////////////////////////////////

// DONT EDIT BELOW HERE !!!!!! ///////

//////////////////////////////////////

// Settings for ace_sys_tracking /////

#include "ACE_Tracking.hpp"

//////////////////////////////////////

ACE_CLIENTSIDE_CONFIG_VER = 5; //DO NOT EDIT

Don't forget to update your settings.

Xeno

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Build scripts sometimes have problems with picking up the store folder resulting in a wrong or better outdated userconfig.

It should look like what's hidden behind the Spoiler button...

Just replace ace_clientside_config.hpp with the spoiler text.

/*//////////////////////////////////////////////

// ___ ______ ______ ___ //

// / | / ____/ / ____/ |__ \ //

// / /| | / / / __/ __/ / //

// / ___ | / /___ / /___ / __/ //

// /_/ |_| \____/ /_____/ /____/ //

// //

// //

////////////////////////////////////////////////

// //

// CLIENTSIDE CONFIG FILE //

// //

//////////////////////////////////////////////*/

/*//////////////////////////////////////////////

// Save in UTF 8 / without BOM //

///////////////////////////////////////////////*/

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - IMMERSIVE DISMOUNT

--------------------

FEATURES: Enables immersive dismount camera perspective

---------

TO ENABLE: Remove the "//" in front of the #define to enable immersive dismount camera perspective

----------

//////////////////////////////////////////////*/

#define ACE_IMMERSIVE_DISMOUNT

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - NO INTRO ON ARMA2 START

--------------------

FEATURES: Disables intro, default is standard Arma2 intro

---------

TO ENABLE: Remove the "//" in front of the #define to remove the intro from arma startup

----------

//////////////////////////////////////////////*/

//#define ACE_NOINTRO

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER

--------------------

FEATURES: Disables AI radio chatter as well as player radio chatter

---------

TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa.

----------

//////////////////////////////////////////////*/

#define ACE_NOVOICE

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS

--------------------

FEATURES: Disables/Reduces crosshairs

---------

Possible selections as documented in ACE2 Wiki

//////////////////////////////////////////////*/

#define ACE_NOCROSS

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND

--------------------

FEATURES: Adds brass and cartridges on the ground

---------

TO ENABLE: Remove the "//" in front of the #define to change your desired cartriges feature. To disable, think vice versa.

----------

//////////////////////////////////////////////*/

//#define ACE_CARTRIDGES

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT

--------------------

FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation)

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG {

enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed

};

/*//////////////////////////////////////////////

//CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame

//--------------------

//FEATURES: Lets you choose different glasses

//---------

//TO ENABLE: Please ADD your Player Profile Name

//----------

//EXAMPLE:

//--------

//class Identity

//{

// name = "John Doe";

//};

//

//

//

//

////////--E D I T below THIS LINE--//////////*/

class Identity {

name = "John Doe";

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION

--------------------

FEATURES: Enable wind deflection for bullets

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_WIND_CONFIG {

enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift

//COMMENT: will be overridden by mission in MP

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM

--------------------

FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_RECOGNITION {

Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - QUICK WEAPON SELECTION

--------------------

FEATURES: Limit the 'F' key to only cycle through the fire modes of current weapon

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_WEAPONSELECT {

firemodes_only = 0; //COMMENT: 1 - 'F' only cycles through current weapon's fire modes / 0 - 'F' cycles through all modes/muzzles/weapons

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - STANCE INDICATOR

--------------------

FEATURES: Overwrite stance indicator if it is enabled via module

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_STANCEINDICATOR {

allwaysoff = 1; //COMMENT: 0 = allways off / 1 = on when the module is used in a mission

};

//////////////////////////////////////

// DONT EDIT BELOW HERE !!!!!! ///////

//////////////////////////////////////

// Settings for ace_sys_tracking /////

#include "ACE_Tracking.hpp"

//////////////////////////////////////

ACE_CLIENTSIDE_CONFIG_VER = 5; //DO NOT EDIT

Don't forget to update your settings.

Xeno

looks like the difference between v4 and v5 is the Stance Indicator. thanks for the clarification Xeno.

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Please make a ticket on dev-heaven, it is easier to follow and process

sorry me do not know how make tickit an dev-heaven to confuseing my english very poor. sorry

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Build scripts sometimes have problems with picking up the store folder resulting in a wrong or better outdated userconfig.

It should look like what's hidden behind the Spoiler button...

Just replace ace_clientside_config.hpp with the spoiler text.

/*//////////////////////////////////////////////

// ___ ______ ______ ___ //

// / | / ____/ / ____/ |__ \ //

// / /| | / / / __/ __/ / //

// / ___ | / /___ / /___ / __/ //

// /_/ |_| \____/ /_____/ /____/ //

// //

// //

////////////////////////////////////////////////

// //

// CLIENTSIDE CONFIG FILE //

// //

//////////////////////////////////////////////*/

/*//////////////////////////////////////////////

// Save in UTF 8 / without BOM //

///////////////////////////////////////////////*/

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - IMMERSIVE DISMOUNT

--------------------

FEATURES: Enables immersive dismount camera perspective

---------

TO ENABLE: Remove the "//" in front of the #define to enable immersive dismount camera perspective

----------

//////////////////////////////////////////////*/

#define ACE_IMMERSIVE_DISMOUNT

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - NO INTRO ON ARMA2 START

--------------------

FEATURES: Disables intro, default is standard Arma2 intro

---------

TO ENABLE: Remove the "//" in front of the #define to remove the intro from arma startup

----------

//////////////////////////////////////////////*/

//#define ACE_NOINTRO

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER

--------------------

FEATURES: Disables AI radio chatter as well as player radio chatter

---------

TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa.

----------

//////////////////////////////////////////////*/

#define ACE_NOVOICE

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS

--------------------

FEATURES: Disables/Reduces crosshairs

---------

Possible selections as documented in ACE2 Wiki

//////////////////////////////////////////////*/

#define ACE_NOCROSS

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND

--------------------

FEATURES: Adds brass and cartridges on the ground

---------

TO ENABLE: Remove the "//" in front of the #define to change your desired cartriges feature. To disable, think vice versa.

----------

//////////////////////////////////////////////*/

//#define ACE_CARTRIDGES

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT

--------------------

FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation)

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG {

enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed

};

/*//////////////////////////////////////////////

//CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame

//--------------------

//FEATURES: Lets you choose different glasses

//---------

//TO ENABLE: Please ADD your Player Profile Name

//----------

//EXAMPLE:

//--------

//class Identity

//{

// name = "John Doe";

//};

//

//

//

//

////////--E D I T below THIS LINE--//////////*/

class Identity {

name = "John Doe";

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION

--------------------

FEATURES: Enable wind deflection for bullets

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_WIND_CONFIG {

enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift

//COMMENT: will be overridden by mission in MP

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM

--------------------

FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_RECOGNITION {

Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - QUICK WEAPON SELECTION

--------------------

FEATURES: Limit the 'F' key to only cycle through the fire modes of current weapon

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_WEAPONSELECT {

firemodes_only = 0; //COMMENT: 1 - 'F' only cycles through current weapon's fire modes / 0 - 'F' cycles through all modes/muzzles/weapons

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - STANCE INDICATOR

--------------------

FEATURES: Overwrite stance indicator if it is enabled via module

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_STANCEINDICATOR {

allwaysoff = 1; //COMMENT: 0 = allways off / 1 = on when the module is used in a mission

};

//////////////////////////////////////

// DONT EDIT BELOW HERE !!!!!! ///////

//////////////////////////////////////

// Settings for ace_sys_tracking /////

#include "ACE_Tracking.hpp"

//////////////////////////////////////

ACE_CLIENTSIDE_CONFIG_VER = 5; //DO NOT EDIT

Don't forget to update your settings.

Xeno

Thnx...

Updated our Kelly's ACEOA repo .

Cross

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boris;1740285']It's cool!

But bug with anti-tank missiles it is not corrected:

Please open a bugreport on dev-heaven' date=' otherwise it might be lost in the topic. We would like to spend most of our freetime fixing the bugs instead of rereading the forums. Thanks for reporting under: [url']http://dev-heaven.net/projects/ace-mod2/issues[/url]

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thank you xeno the message dont appears anymore. but i cant use masks etc. what key is the interaction menu? i have no right windows key...

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thank you for this list. But the only problem is that i have no right windows or application key!:confused:

i changed the userconfig with the new one but its always the same.:(

i write my profilesname under "EDIT BELOW THIS LINE"

ok done . saved. but no action.:j:

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Build scripts sometimes have problems with picking up the store folder resulting in a wrong or better outdated userconfig.

It should look like what's hidden behind the Spoiler button...

Just replace ace_clientside_config.hpp with the spoiler text.

/*//////////////////////////////////////////////

// ___ ______ ______ ___ //

// / | / ____/ / ____/ |__ \ //

// / /| | / / / __/ __/ / //

// / ___ | / /___ / /___ / __/ //

// /_/ |_| \____/ /_____/ /____/ //

// //

// //

////////////////////////////////////////////////

// //

// CLIENTSIDE CONFIG FILE //

// //

//////////////////////////////////////////////*/

/*//////////////////////////////////////////////

// Save in UTF 8 / without BOM //

///////////////////////////////////////////////*/

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - IMMERSIVE DISMOUNT

--------------------

FEATURES: Enables immersive dismount camera perspective

---------

TO ENABLE: Remove the "//" in front of the #define to enable immersive dismount camera perspective

----------

//////////////////////////////////////////////*/

#define ACE_IMMERSIVE_DISMOUNT

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - NO INTRO ON ARMA2 START

--------------------

FEATURES: Disables intro, default is standard Arma2 intro

---------

TO ENABLE: Remove the "//" in front of the #define to remove the intro from arma startup

----------

//////////////////////////////////////////////*/

//#define ACE_NOINTRO

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - NO VOICE, NO RADIO CHATTER

--------------------

FEATURES: Disables AI radio chatter as well as player radio chatter

---------

TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa.

----------

//////////////////////////////////////////////*/

#define ACE_NOVOICE

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS

--------------------

FEATURES: Disables/Reduces crosshairs

---------

Possible selections as documented in ACE2 Wiki

//////////////////////////////////////////////*/

#define ACE_NOCROSS

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - CARTRIDGES STAY ON GROUND

--------------------

FEATURES: Adds brass and cartridges on the ground

---------

TO ENABLE: Remove the "//" in front of the #define to change your desired cartriges feature. To disable, think vice versa.

----------

//////////////////////////////////////////////*/

//#define ACE_CARTRIDGES

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - SIGHT ADJUSTMENT

--------------------

FEATURES: Enable range adjustment on scopes with BDC (Bullet Drop Compensation)

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_SIGHT_ADJUSTMENT_RIFLE_CONFIG {

enable_BDC = 1; //COMMENT: 0 - Only angular units are displayed

};

/*//////////////////////////////////////////////

//CONFIG SETTING FOR : ACE 2 MOD - Changeable glasses ingame

//--------------------

//FEATURES: Lets you choose different glasses

//---------

//TO ENABLE: Please ADD your Player Profile Name

//----------

//EXAMPLE:

//--------

//class Identity

//{

// name = "John Doe";

//};

//

//

//

//

////////--E D I T below THIS LINE--//////////*/

class Identity {

name = "John Doe";

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - WIND DEFLECTION

--------------------

FEATURES: Enable wind deflection for bullets

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_WIND_CONFIG {

enable_drift = 1; //COMMENT: 1 - Enable / 0 - Disable wind drift

//COMMENT: will be overridden by mission in MP

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM

--------------------

FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_RECOGNITION {

Scanning_Method = 2; //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - QUICK WEAPON SELECTION

--------------------

FEATURES: Limit the 'F' key to only cycle through the fire modes of current weapon

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_WEAPONSELECT {

firemodes_only = 0; //COMMENT: 1 - 'F' only cycles through current weapon's fire modes / 0 - 'F' cycles through all modes/muzzles/weapons

};

/*//////////////////////////////////////////////

CONFIG SETTING FOR : ACE 2 MOD - STANCE INDICATOR

--------------------

FEATURES: Overwrite stance indicator if it is enabled via module

---------

TO ENABLE: Change the number(s) in the following block

----------

//////////////////////////////////////////////*/

class ACE_STANCEINDICATOR {

allwaysoff = 1; //COMMENT: 0 = allways off / 1 = on when the module is used in a mission

};

//////////////////////////////////////

// DONT EDIT BELOW HERE !!!!!! ///////

//////////////////////////////////////

// Settings for ace_sys_tracking /////

#include "ACE_Tracking.hpp"

//////////////////////////////////////

ACE_CLIENTSIDE_CONFIG_VER = 5; //DO NOT EDIT

Don't forget to update your settings.

Xeno

UGAF YAS repo updated

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thank you for this list. But the only problem is that i have no right windows or application key!:confused:

i changed the userconfig with the new one but its always the same.:(

i write my profilesname under "EDIT BELOW THIS LINE"

ok done . saved. but no action.:j:

Then change your key to a new one, in the same config....

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Hey,

Any idea how I could make an AI wear a balaclava and ballistic goggles? Would it require scripting?

Its for a mission were players spawn in AI with no boxes or anything just what they have.

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no there was an ACE version of BIS artillery system fixing a lot of problems and it's of this version that weno is talking.

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Xeno is there an instruction manual anywhere that explains how to add addons into the ACE system. Would love to give it a go but dont know what all needs to be done. Thanks for the info.

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Then change your key to a new one, in the same config....

hmm, not to confuse anyone but when I read Leogeckos posts I think he's done all his changes so far in "ace_clientside_config.hpp" (I come to that conclusion because he was talking about writing his profile's name and that's what you do there) - so if you talk about "same config" he maybe tries to set keyboard-stuff in "ace_clientside_config.hpp" ... I always thought changing of your individual keyboard-assignments is to be done in "ace_keys.hpp" only ...

quoting http://ace.dev-heaven.net/wagn/Keys -> +howto:

"Keys

Adjustable bindings are in the ..\ArmA2\userconfig\ACE\ace_keys.hpp file."

Edited by langgis08

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In the "would be nice" catagory....

A config file for just your name and/or other personal appearance choices, you'd fix that up once and then not worry about SU stomping on it during subsequent updates.

Either that or SU finally comes out with a merge feature to allow me to smoothly integrate my current config with any new fields that come out.

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Ok i think i found a big bug, STRYKERS & M1A1's are indestructible (still testing more Armor), The Javelin is not even scratching the paint lol.

Can someone confirm so we can make a ticket ?

Thanks

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can anybody tell me how to use the mil dots of the rifles (Shift+V) to adjust it with mouse wheel or something instead of typing the numbers please?

Edited by SpetS15

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Ok i think i found a big bug, STRYKERS & M1A1's are indestructible (still testing more Armor), The Javelin is not even scratching the paint lol.

Can someone confirm so we can make a ticket ?

Thanks

-------Nope, I don't have such bug. You must load other MOD with ACE, pls check.

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