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stiff

[OA] Seize zones Zargabad (SP)

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sz_zargabad_us.jpg

sz_zargabad_taki.jpg

Hi, it is after a long time.

Please enjoy Seaze Zones even of OA.:)

*This mission doesn't support a standalone Arrowhead.

Themes:

- US Army VS Takistani Army

- USMC VS RFA

ABOUT THIS MISSION

There is no scenario in this mission.

It is a purpose though it enjoys the combat generated at random.

Plan tactically if you hope for victory in this mission.

Please know some principles to win.

TWO PRINCIPLES

1) If the number of construction of bunkers is little, the enemy's raid is also few.

2) The defense of the bunker where the construction position is far from the base is difficult.

About one

- Please make the construction of the bunker a minimum if it is non Hight-end PC.

- Please construct a lot of bunkers if you want the fierce battle.

About two

- The encounter with the enemy increases when the travel time to the bunker is long.

- The probability that the bunker is seized by the enemy increases.

- Do everything quickly.

THE BASICS OF HOW TO PLAY

You will learn basic manners of this mission with some videos.

Control the armored vehicle

Construct a tent

Reinforce

Advance combat (The first stage of Kamenyy)

*****************

FEATURES and RELEASE

******************

V1.96

- Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented.

- Improved: Re-order when transport helicopter cannot land.

- Improved: Cancellation of transport helicopter's landing (Change to dropping).

- Improved: The self-destruction timer begins when the transport helicopter doesn't return.

- Fixed: The standby time of the bomber and the attack helicopter was corrected.

- Improved: When the bomber cannot bomb, the order of another target can be done.

V1.95

- Changed: Popup message is selectable (enable/disable) at mission start up.

* The fight doesn't stop even if you are not there if the popup message is disabled.

V1.94

- Added: Certain re-request of armored vehicle and IFV.

- Added: Landing in destination of transport helicopter.

V1.93

- Changed: REVIE is selectable at mission start up.

V1.92

- Added: Fast rope for transport helicopter (Addon)

* This is an automatic detecting.(option)

* UH-60M is replaced by MH-60S.

- Changed: Increase of the transport helicopter speed.

- Changed: Mobile respawn disabled.

V1.91

- Added: ArmA2 Single Player revive by norrin

* It is effective on all sides.

V1.9

- Added: Bomber for player.

- Fixed: The aircraft on the West side crashes immediately after generation.

- Tweaked: Attack helicopter for player.

V1.8

- Added: Attack helicopter for player

- Fixed: Takistani army flag

- Fixed: The AI team sometimes heads for the edge of the map.

- Improved: The identification of the bunker on the radio was clarified.

- Improved: The condition of the air strike was clarified.

The bomber drops the guided bomb by the GPS data received from the assault team.

There is no air strike if the assault team doesn't support it.

V1.5

- Added: Static weapons for player (Disassemble and carry)

- Added: HMMWV SOV for player

- Added: AA vehicle for player

- Added: Warning to player in impact point

- Added: USMC and RFA (Desert Camo pack is detected)

- Fixed: Mistake of number of Stryker crew

- Fixed: The air assault helicopter doesn't move

- Improved: The bomb is dropped even if there is not add-on

* The air supremacy became remarkable

V1.0

- initial release, The test is insufficient.

******************

REVIVE [selectable at start up] (NEW)

******************

ArmA2 Single Player revive by norrin. (Addon is not required)

******************

FAST ROPE [Option] (NEW)

******************

Use addon if you hope for fast rope with the transport helicopter.

* UH-60M is replaced by MH-60S. (The rope doesn't descend in UH-60M)

******************

BOMBER for player (NEW)

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Requesting bomber" by an action menu.

3) Transmission of GPS data of target position.

* The accuracy of the GPS-Guided bomb is not high.

* This function is beta stage

******************

ATTACK HELICOPTER for player (NEW)

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Requesting attack helicopter" by an action menu.

3) Order of attack area.

4) The attack helicopter captures and attacks the enemy in the target area.

* Change of altitude and speed.

* This function is beta stage

******************

ARMORED VEHICLE for player

******************

Request it from an action menu in bunker under the control.

Process

1) Enter bunker.

2) Choose "Actions dialog" by an action menu.

3) Click a "Armored vehicle".

4) The Armored vehicle comes to near the bunker. (Wait for a while)

5) "Orders to Armored" is added to an action menu.

* This function is beta stage

******************

IFV for player

******************

Request it from an action menu after the fortress is completed.

Process

1) The fortress is completed.

2) Choose "Actions dialog" by an action menu.

3) Click a "Request IFV".

4) The IFV comes to the requested position. (Wait for a while)

5) IFV joins the player team.

******************

FORTRESS

******************

The tanks and the soldiers are disposed to the fortress.

The possibility that the enemy can destroy the supplying base is extremely low.

Process

1) Construct the tent.

2) Secure the regulated time state.

3) The fortress is completed at the position of the tent.

4) Dispatching soldiers from the fortress begins.

* The fortress doesn't function when destroyed.(Construct it from the tent again)

******************

ARTILLERY FIRE

******************

The construction of the artillery base starts after the fortress is completed.

Request firing from an action menu.

Process

1) The artillery base is completed.

2) Choose "Actions dialog" by an action menu.

3) Click a "Artillery".

4) Order of target point.

* The enemy also constructs the artillery base.

******************

REBUILDING OUTPOST

******************

After enemy's outpost is neutralized, player can request to rebuild the outpost.

If the player requests a lot of rebuilding, victory will be obtained.

Process

1) neutralization of enemy outpost

2) Player goes to the ruins.

3) Select "Rebuilding this outpost" in action menu.

4) Soldiers are sent for rebuilding.

* When the regulation time is passed, the enemy rebuilds it.

* Ruins are marks of the map. (Actual ruins are not seen)

******************

SEIZE ZONES

******************

The enemy seizes the building of neutral zone and tries the suppression of the entire area.

You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.

******************

WIN CONDITION

******************

- Seize all bunkers of enemy side.

- Exclude all enemies who seize the buildings.

- Exclude all enemy outposts.

* This mission recommends veteran mode.

******************

LOSE CONDITION

******************

1) When some buildings are destroyed with the bomb by the enemy.

2) When some buildings are seized at the same time by the enemy.

3) When some outposts are constructed at the same time by the enemy.

******************

HOW TO SEIZE

******************

1) You invade enemy bunker.

2) Securing the bunker is completed.

3) If the soldier who defends the bunker arrives, the bunker is under our control.

* The marker of the bunker is changed into a solid color in map.

******************

REQUEST BY ACTION MENU

******************

The menu is given according to the situation.

1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request.

2) Construction of bunker: The bunker can be freely constructed at the position of vantage.

3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins.

4) Deactivation of BOMB: The bomb that the enemy set to the building can be released.

******************

DETAILS IN BUNKER

******************

A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker

Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack

If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture

When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure

If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker

The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,

and if it arrives, the reinforcement force supplies ammunition to the survivor.

******************

HOW TO DEACTIVATING BOMB

******************

1) The enemy seizes the building.

2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.

3) As for the player, it can know the start of the timer of the bomb.

4) The building where the bomb was set is shown by the map.

5) Search for the bomb.

6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building

- The building where the seizure was completed is shown by the exclamation mark.

******************

COMMANDER MAP

******************

When the soldiers arrives by the concentration force and air assault, it is possible to use it.

It opens by the radio command 0-0-1. The operation is selection and click with the mouse.

It explains in detail with image file (commander_map_guide.gif).

******************

ADDON LIST

******************

Basically addon is not required.

[Option] Use the add-on following if you hope for the desert camouflage of RFA.

http://www.armaholic.com/page.php?id=10563

[Option] If you hope for fast rope.

http://www.armaholic.com/page.php?id=5791

******************

CREDITS & THANKS

******************

- BIS/BIA for their great simulators.

- Trench Generator by Benoist

- ArmA2 Single Player revive by norrin

- All add-on authors

Download (2.5MB/ZIP)

---------------------------------------------------

Thanks

Edited by stiff

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Great! I overlooked this post, and posted on the previous post. Nice to see you are still creating great mission. Thanks!

Are you going to addin the USMC and Russians since your mission is non-OA standalone?

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I've absolutely love these missions, since Arma 1 days.

I believe its these missions that have made me proficient at controlling my bots.

Ive always wanted a person vs person version (1 on 1) I think it would play out like a strategic chess like type of mission.

I have on a few occasions tried to convert these missions to person vs person (for Private use only) so a friend and me could have a game/grudge match but I simply don't have the skills to do so.

Anyway thank you so much for creating these missions

Sorry for any spelling/grammar mistakes I'm dyslexic so writing stuff down is a challenge in itself.

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>Muahaha

Are you going to addin the USMC and Russians since your mission is non-OA standalone?

I think that I can do it by the next update. :)

>Nazul

I love you Stiff!

I knew it! ;)

>madeineano

Hi, I have spent for five years until it reaches this style at last.

You will be able to achieve the purpose earlier than this as long as there is zeal.

I will permit your derived type's release to this community.

It looks forward.

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Hey Stiffs, can I make some suggestions on your great missions....

Instead of having normal US army/USMC troops can we instead play as Spec Ops like Force Recon team with lesser team mates but with more support like capability to call in air strike reinforcement via SECOPs/support modules?

So the action is more of behind enemy lines instead of pushing the frontline. Thinking bout this since OA offers alot of stealthy features and of course the thermal sights.

Cheers.

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Updated! :)

V1.5

- Added: HMMWV SOV for player

- Added: AA vehicle for player

- Added: Warning to player in impact point

- Added: USMC and RFA (Desert Camo pack is detected)

- Fixed: Mistake of number of Stryker crew

- Fixed: The air assault helicopter doesn't move

- Improved: The bomb is dropped even if there is not add-on

* The air supremacy became remarkable

Hey Stiffs, can I make some suggestions on your great missions....

Instead of having normal US army/USMC troops can we instead play as Spec Ops like Force Recon team with lesser team mates but with more support like capability to call in air strike reinforcement via SECOPs/support modules?

So the action is more of behind enemy lines instead of pushing the frontline. Thinking bout this since OA offers alot of stealthy features and of course the thermal sights.

Cheers.

Your suggestions can be understood.

I am planning arrangement in the map of the radar site.

The destruction of the radar site makes the chance to acquire air supremacy.

The special force is sent to the destruction because the radar site is in the enemy area.

HQ asks the player participation in this duty.

The player is temporarily assigned to the special force when participating.

If this is completed, some of your suggestions might be filled.

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I get "file is unavailable" in IE8 and also

The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.

In Firefox all once I click on "Download Now" icon. Is the URL correct for new version?

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It changed to effective URL.

Thank you info, mrcash2009

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Your suggestions can be understood.

I am planning arrangement in the map of the radar site.

The destruction of the radar site makes the chance to acquire air supremacy.

The special force is sent to the destruction because the radar site is in the enemy area.

HQ asks the player participation in this duty.

The player is temporarily assigned to the special force when participating.

If this is completed, some of your suggestions might be filled.

Excellent will be waiting impatiently for this new feature. :yay:

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Any chance you can separate Air , Armor ,Light assets so you can pick which one you want independently , i for example you dont want air but you want tanks or whatever separate menus would be nice.

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Any chance you can separate Air , Armor ,Light assets so you can pick which one you want independently , i for example you dont want air but you want tanks or whatever separate menus would be nice.

It's already available in the menu in game where you can request for either tanks or IRV seperately, while air support comes in the form of airborne troops. No request of gunships yet.

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It's already available in the menu in game where you can request for either tanks or IRV seperately, while air support comes in the form of airborne troops. No request of gunships yet.

Oh I guess i haven't gotten that far.

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Im unable to play this mission. I get error when trying to start it.

'No entry 'bin\config.bin/Cfgworlds.5'

Any ideas?

EDIT- Fixed, I extracted the folder,Seize_zones_Zargabad_v1.5, from the zip and that was causing the problem. Game was looking for world called 5.

Edited by Nazul

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I got the artillery base , how do I call arty support?

It's via the action menu, where you can call arty support, and click on the map for the spot you need them to rain hell.

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It's via the action menu, where you can call arty support, and click on the map for the spot you need them to rain hell.

NVM i see it now.

Edited by Vympel999

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Updated

V1.8

- Added: Attack helicopter for player

- Fixed: Takistan army flag

- Fixed: The AI team sometimes heads for the edge of the map.

- Improved: The identification of the bunker on the radio was clarified.

- Improved: The condition of the air strike was clarified.

Enjoy! :)

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Woot! Nice Thanks Stiffs!

Hey any chance of re-releasing khyber-pass OA version? :)

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Only issue I have so far is that AI is easy to overcome even on hardest settings I easily take all the bunkers and they hardly ever make it to retake them.Ai also has issues with detecting me at close range just kind of stand there and look at me for 5 seconds nor do they actively engage me when they spot me at range maybe one fires all else run around I tried using GL4 ddint help much but now the entire town is on fire:bounce3:

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Only issue I have so far is that AI is easy to overcome even on hardest settings I easily take all the bunkers and they hardly ever make it to retake them.Ai also has issues with detecting me at close range just kind of stand there and look at me for 5 seconds nor do they actively engage me when they spot me at range maybe one fires all else run around I tried using GL4 ddint help much but now the entire town is on fire:bounce3:

You might want to try with ZeusAI. It packs a punch.

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Woot! Nice Thanks Stiffs!

Hey any chance of re-releasing khyber-pass OA version? :)

It is my loved mission. ;)

The situation that the pilot becomes enemy's captive can be made also in Seize zones.

The captive rescue duty is planned just like the destruction of the radar site.

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It is my loved mission. ;)

The situation that the pilot becomes enemy's captive can be made also in Seize zones.

The captive rescue duty is planned just like the destruction of the radar site.

Sounded like your missions are getting more and more exciting. So I reckoned you going to put all AI pilots that crashed to be captive and needed to be rescue ?

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