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Mordegar

Lock on with wire guided Missiles...

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After playing a bit around with TOW and Konkurs launcher's, i find it hard to believe that TOW can be locked on and guided like a infrared or radar guided missile, while the Konkurs cannot be even locked on a target and thus you can't give your gunner's AI a target to shoot at with it.

Both types of missiles are supposed to be SACLOS guided, while it's stated that the Konkurs missile is practically the russian counterpart to the TOW.

This is also extremely unfair in PvP, where Bradley's can lock on and fire and forget their missiles, while a BMP 2 has to stop, change to the gunner seat, shoot and guide the missile by hand. (as it's supposed to be)

My suggestion is, to downgrade the TOW to behave like the Konkurs, because it's more like a ground to ground hellfire missile in it's current state.

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My suggestion is, to downgrade the TOW to behave like the Konkurs, because it's more like a ground to ground hellfire missile in it's current state.

This is the case in Operation Arrowhead. All TOW and Konkurs work correctly.

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The Tow hasn't required active guiding since the 70s, I believe.

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That should be how the TOWs work in ArmA2... unless you have "Auto Guide AT" on in the difficulty/realism settings?

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If the TOW should behave like it currently does, why should the Konkurs be unable to lock on like a TOW?!?.

You can't aquire a target with it, no matter how hard you try.

Same SACLOS guiding system, basically a copy of the TOW.

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I can target with it just fine, if the cheatmode "Auto Guide AT" is enabled in the difficulty settings. After launch (Takistan Army BRDM ATGM vehicle tested) I have no control over it if I had "lock" before launch.

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