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pauliesss

New beta 71900 is up!(OA)

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It feels about right to me for the weapons I've tested so far.

It feels nice and physical, and you certainly have to re-aim after each shot. If you use a weapon on automatic fire setting, you have to take recoil into account when placing the first round of your burst.

- I'm now getting large amounts of annoying mouse lag on most inventory windows. The degree of lag seems to be different on the inventory part of the screen and outside that box.

agree recoil is good. impressied with BIS releasing beta patch so very quickly! :yay:

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Zargabad is definitely an issue, massive stuttering and it's constant - Unplayable.

In the two other maps, the performance is actually quite good most of the time - I'll easily hit and peak 60FPS and then it'll slowly drop when I get to more crowded areas, yet the FPS remains somewhat steady despite being low - No microstutters.

So it's a so-so experience, at one hand you have a smooth experience and on the other a complete disaster. There's definitely something wrong with their LOD engine, which is apparent in Zargabad.

It's a shame I have to stay clear of that exact map because it's brilliant, lots of CQB combat which is my favourite and you can enter pretty much every building.

I mean, with my upgrade from 4870X2 to 5970 and installed the game on an SSD, it allowed me to bump view distance from around 3.000 to 5.400 which is a sweet spot where mountains don't pop up and textures are drawn, looks stunning in this environment.

I also managed to bump Post-processing from Disabled / Low to Very High with little impact on the other maps.

So overall, we're getting there - They just need to work on the LOD engine and a massive focus on buildings and I'll be a happy camper, as that seems to be my main issue right now.

And as someone said, don't bother upgrading for ArmA, it's pointless :)

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Well...your eyes can hardly tell the difference after 30 fps. .

common misconception

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So overall, we're getting there - They just need to work on the LOD engine and a massive focus on buildings and I'll be a happy camper, as that seems to be my main issue right now.

And as someone said, don't bother upgrading for ArmA, it's pointless :)

Or maybe you should turn your VD down to only 200% default rather than 350% default. Just pretend the slider finishes at 5000 and consider the rest engine future-proofing.

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Or maybe you should turn your VD down to only 200% default rather than 350% default. Just pretend the slider finishes at 5000 and consider the rest engine future-proofing.

News-flash, it doesn't change the FPS or micro-stutter even if I turn it below 4000, so might as well get maximum eye-candy.

The problem lies in the LOD of nearby objects being drawn.

Edited by Sethos

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1in1....the desert map in OA is excellent with a pegged 60fps and no stutter at all.I can load up me in a tank with freaking 40 infantry and no stutter pegged at 60fps.Utes in Arma2 was similar with some drops to 58/57.Chenarus is horrendous for me as is the two larger maps in OA.Its the cpu being slow that causes this IMO.If I stare at a scene and get 20fps that then jumps to 60 its not that my video card can't handle it....its that the cpu is busy thinking of what to render.Too large of a world sadly.

I am really surprised I am still stuttering like crazy in Zargasbad.I was hoping OA was the cure to my blues.What I don't understand is why I am still only using 2.5g of memory.If it is now LAA then why can't it use more?

This is what im trying to get at here that its not an CPU issue nor any other issue but OA itself! My FPS are fine on most maps it stays at 40-60 in game but, even with an good FPS its still lags bad! Its an OA issue. So your saying your game in OA on all maps runs smooth as ArmA 2? With no lag skipping like an slideshow?

Edited by 1in1class
need

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Are you kidding me?I run at VD at minimum with a 3.6gCPU,8g mem and a GTX480 and I stutter like crazy.If my system should be smooth than what is wrong?

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Same for me I will get the same frame rate if my VD is 3500 or 6500

10km does come at heavy stuttering but anything in-between is not noticable

Your eyes see 60 frames per second, so if your playing arma 2 @30fps you're seeing half the frames of your monitors refresh rate thats the differance also if theres alot of sudden action @30fps it will usually drop in the unplayable zone and cause alot of sutter, which is why 60fps is more acceptable.

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This is what im trying to get at here that its not an CPU issue nor any other issue but OA itself! My FPS are fine on most maps it stays at 40-60 in game but, even with an good FPS its still lags bad! Its an OA issue. So your saying your game in OA on all maps runs smooth as ArmA 2? With no lag skipping like an slideshow?

No I am saying the desert map is superb for me.The other two are terrible around buildings.I just now took desert map and added in a new town and some stutter is present but heck its nice.Don't take me wrong but I really feel we would be better off with small battle maps.Desert map with one town is my limit.

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The beta patch has sorted the game out for my system and it now runs smoothly in most situations.

After a heavy defrag and optimization of the hard-disk, even Zargabad is mostly smooth somewhere between 2000-4000 vd, running DAC and with plenty going on.

That's at 30 FPS, not 60, though. The thing with this game engine is that I couldn't get up to 60 in Zargabad with some things going on, even if I put my vd to 500.

But the nature of Arma's game-play is such that it doesn't bother me at all - as long as it's smooth, it's immersive. That's why I still can't play with PP on. It ends up as the visual equivalent of an old cassette player that oscillates nauseatingly between playing music too fast and too slow.

The Coltan Mine mission still feels a little 'lumpy' for me, even after this patch.

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As i can read here, now also other are affected by the bad Performance introduced with the changes from Arma2 normal Beta-Patches....

Sever mouse-Lag re-introduced and especially near Trees on Chernarus it turned down to be almost unplayable for me....

Very sad since all those great changes before LAA had increased the performance dramatically for me. I was able to play Chernarus even online with over 30FPS on everything High with 3500m VD...

Now with Arma2 1.07 (or the previous 3 last beta 1.06 patches) i have to tone it down to 1000m VD to be able to play anyway, and still then FPS constantly way below 30 + annoying non-constant mouse LAG bind to FPS.

1.05 is now even faster for me than 1.07 is.... :-(

Time to get OA though and test that out with/without latest beta-patch.

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Put it this way, it lags so badly no matter what your system specs are! I got an nice computer and had no problems like this lag in ArmA 2 in SP editor. So its an OA issue k not an cpu or anyother. All your talking about is 3 fps up or 5 fps, im talking about the lag issue thats going on. I got good FPS but that does not help out with the lag issue. You dont buy an PC game you can not run. I bought this game cause i know i can run it, its the OA game itself that is the cause of the lag and skipping on the maps. People out there got better Systems then me and are having the same issue with this lag in the SP. So it has nothing to do with the cpu but its the game itself! Thats it! Lag issue in the game that makes it look like an slideshow needs to be fix its an issue with OA.

@Wolfstriked

So you do have the lag issue, and its bad to where it looks like your skipping around right?

Edited by 1in1class
need

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Yes 1in1.Its terrible and I wonder if something is just wrong with my system.I mean I have a good system and have tried win7,winxp and now winxp64 and they are all the same.If the map has too many buildings its a slideshow.

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I know my system is sufficient so right now I'm just waiting for new Catalyst drivers and for BIS to start churning out some patches that actually improve performance for people with high-end rigs* - Then I'll be a happy camper :)

*Not every high-end rig included, only goes for the many people who seem to be running top-of-the-line systems and are suffering from micro-stutters and poor FPS.

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Recoil / kickback issue again :-

Compare the kickback from real world rifles being shot to what we have within Arma2 :-

HK416 full auto -

M4 (around 60 seconds in) - http://www.youtube.com/watch?v=A7xT0Et29pw

It's also worth looking at other recommended videos shown on the right hand side, as some of them demonstrate real world firing of similar weapons found in Arma2.

Yes, the sim doesn't match real world.

Maybe those clever ACE2 mod people could build a configurable 'recoil' option as part of a future build.

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Yes 1in1.Its terrible and I wonder if something is just wrong with my system.I mean I have a good system and have tried win7,winxp and now winxp64 and they are all the same.If the map has too many buildings its a slideshow.

Yha its not your system, its OA itself. As iv seen in your post that you have tryed out alot as have many, so its an surething that its OA game. I hope they fix this very soon cause the game in most cases is unplayable with its lag skipping in SP editor game.

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The beta patch for OA is great. I can still play on all the servers with it, and most of the microstutters are gone even after prolonged play. I can really enjoy OA now. :yay:

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Yep maybe tone it down just a bit.

Also noticed beta server doesn't need -Exthreads=1 anymore. I had to use it before to get all my content to work right. Maybe it's just me though... :rolleyes:

I notice this too on my local testing. Hope to try this on my main dedicated soon.

I am hoping that running the dedicated without -Exthreads=1 will improve it's performance a good deal.

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bah! give me back the vanilla OA recoil. :(

-----edit-----

damn recoil is hardcoded into the exe. thought maybe I could "adjust" it in the config.bin. <sigh>

Edited by KaBoNG

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I think the recoil is good. Try to control it while firing in automatic mode. It works as you would expect. You have to make corrections as your firing to keep your aim on the target.

The vanilla recoil was cool because I could actually hit something but if this is more realistic, please leave it the way it is.

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As a standart...why dont we give our system specs and arma settings with our post.

Here I see people complaining of getting stutter all maxed with 10000 VD ... well you will. You think you should not but you will. Some of the problems are gone when you turn the textures to high/normal especially in zergabad/cities. Also turning the object detail down to high/Normal may help at some point. Make sure you have June2010 version of directx and the latest drivers.

I dont get stutter with this betapatch with MY settings. You may regard them as too low but provides a smooth gameplay in SP and MP for me.

Usually I get 25-35 FPS (goes up to 60 looking at sky) and sometimes drops to 20 when in dense urban areas. BetaPatch is stutter free and gameplay is smooth EVEN THOUGH fps is around 20-30.

***...I lowered the AUDIO SAMPLES to 24 as 32 was causing some stutter for me.

The UN BMP2 maingun zeroing is too close or bullet drop is too much. Apparent especially zoomed in. Bullets land below the marker at medium range. Its zero seems to be around 200-250 mtrs. Same with BMP3..actually worse with scope markers. TakistanArmy Btr60 works fine @300 mtrs.

http://cross.kellys-heroes.eu/public/arma2/bmp-btr-range.Zargabad.pbo

OS: Win7-x64

CPU: i7 950 - HT On - Intel SpeedStep OFF - Boost ON.

Ram: 6GB @1066Mhz

DirectX Version: June2010

HDD: WD Caviar Black 1.5 TB

Sound: Onboard Realtek

B/G when playing: Only TS3, PlayClaw and Firefox. all minimized.

Nvidia Panel

GfxSettings.PNGOASettings.PNG

Edited by Cross

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Recoil / kickback issue again :-

Compare the kickback from real world rifles being shot to what we have within Arma2 :-

HK416 full auto -

M4 (around 60 seconds in) - http://www.youtube.com/watch?v=A7xT0Et29pw

It's also worth looking at other recommended videos shown on the right hand side, as some of them demonstrate real world firing of similar weapons found in Arma2.

Yes, the sim doesn't match real world.

Maybe those clever ACE2 mod people could build a configurable 'recoil' option as part of a future build.

Aren't those guys in the videos actually correcting their aim when firing, so their hands are painful after few magazines but you can't see the recoil? I've never fired a real world gun so I am just suggesting.

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Folks, this is meant to be a beta _feedback_ thread, not a "how many fps I want to see" or "BIS's engine is crappy" discussion. If you want BIS to make changes, the best route is simply to

1) point out the issue you see (ideally link to a report on the CIT)

2) Say whether it has got better or worse in this beta compared to some earlier version.

More extended discussions are best handled in other threads as in "Which recoil model do you prefer".

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