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evans d [16aa]

Possitions in a Helo

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Hiya guys, me again. Think I've sorted out my problem with the chopper landing but I now have another issue. My mission start when you crashland on an island after the pilot is killed by very accurate small arms fire. I have it, so far, that the players squad jumps out but the rest of the chopper crew stay in and majesticaly glide to their deaths.

Now I know that this isn't a very realistic thing, because, lets face it; how many troops are going to stay in a chopper while it's crashing and say to themselves "No, no. I'm not jumping. Lets see how this goes."

So I'm trying to get the rest of the guys to join the players squad and it all goes well until the last bit:

pilot2 joinAsSilent [player,5]; gunner insertionhelo joinAsSilent [player,6]

After the gunner joins the squad I want the other gunner to join too... but he doesn't. I should say that I am not adding in pilot2 because I think he's the other gunner, he's the co-pilot. So, who's the other guy? Gunner2 or something?

Woah... I babbled there for a moment, didn't I?

Edited by Bashkire

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Try accessing other gunner using turretUnit. Never tried that command myself though, so don't know how it works. Not sure what your chopper is, but for UH-1Y I use the following "turret paths":

uHB1 moveInDriver uHuey;

uHB2 moveInTurret [uHuey, [0]];

uHB3 moveInTurret [uHuey, [1]];

uHB4 moveInTurret [uHuey, [2]];

Might be something similar.

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:)I'm using an MH-60S Seahawk. I'll try out the turret thing, though, thanks.

EDIT:

Ok, that didn't work :( Anyone else got any ideas?

Edited by Bashkire

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