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Curry

Zeroing/Adjusting Weapons in OA

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I played a bit of OA today and I like the fact that you can now zero your weapons without any addons. But what I noticed is that weapons with Red Dot or ACOG etc. can not be zeroed. Why?

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I played a bit of OA today and I like the fact that you can now zero your weapons without any addons. But what I noticed is that weapons with Red Dot or ACOG etc. can not be zeroed. Why?

Maybe its because you are not allowed as a simple Infantryman to screw around the sights in real life. This is a job for a qualified specialist...and theres no need for it since the effective range of 300m is pretty point and shoot for Aimpoints and the ACOG at 400-600m has marks in the sight.

Windage is a sniper thing, so thats why it's only on sniper or special purporse rifles for really long ranges.

I do shooting in real life 50, 100 up to 300m quite often, but I always leave the windage as it is, just use another holding point for different ranges.

I really miss the feature on grenade launchers.

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Maybe its because you are not allowed as a simple Infantryman to screw around the sights in real life. This is a job for a qualified specialist...and theres no need for it since the effective range of 300m is pretty point and shoot for Aimpoints and the ACOG at 400-600m has marks in the sight.

Windage is a sniper thing, so thats why it's only on sniper or special purporse rifles for really long ranges.

I do shooting in real life 50, 100 up to 300m quite often, but I always leave the windage as it is, just use another holding point for different ranges.

I really miss the feature on grenade launchers.

Never heard of that... :eek::D

As a trained soldier you are "not allowed" to set the zero on your optics? :confused:

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I was really pleased to hear about us FINALLY having the ability to Zero our sights on the weaps in OA. Until I found out only for the sniper rifles and not for ACOGs. Delta Force 2 had this what? Over 10 years ago. Now imho if the ACOGs can`t have this ability, then they didn`t need to add it for the sniper scopes either.

ACOGs are 4X. And adjustable by the user I always thought. And whatever the case, having it player adjustable is an awesome feature. I find it sad and odd how BIS excluded this feature. And hope someone makes a mod and adds it.

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I was really pleased to hear about us FINALLY having the ability to Zero our sights on the weaps in OA. Until I found out only for the sniper rifles and not for ACOGs. Delta Force 2 had this what? Over 10 years ago. Now imho if the ACOGs can`t have this ability, then they didn`t need to add it for the sniper scopes either.

ACOGs are 4X. And adjustable by the user I always thought. And whatever the case, having it player adjustable is an awesome feature. I find it sad and odd how BIS excluded this feature. And hope someone makes a mod and adds it.

fully agree. :)

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The "zeroing" you guys are talking about doesn't sound like the zeroing I did in the Army. Each shooter holds his weapon differently, even when prone, causing rounds to go in different directions. Each shooter has to zero his sights to his own personal holding/shooting style.

Adjusting for elevation and windage is adjusting for elevation and windage, isn't it?

(By the way, what this means is that when you pick up anyone else's weapon in ArmA, it should be permanently inaccurate in a given direction until you zero it...unless you share the same exact zero, kinda like trading prescription glasses.)

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Never heard of that... :eek::D

As a trained soldier you are "not allowed" to set the zero on your optics? :confused:

You are not, only if you have a field usable adjusting device a.k.a. a "knob"...but you're not allows to unscrew something or change parts on your weapon on your own.

Trained soldier does in now way mean you're a universal genius.

beeing in a army is not about dong whatever you want, there are a lot of rules that seem "stupid" for the individual.

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You are not, only if you have a field usable adjusting device a.k.a. a "knob"...but you're not allows to unscrew something or change parts on your weapon on your own.

Trained soldier does in now way mean you're a universal genius.

beeing in a army is not about dong whatever you want, there are a lot of rules that seem "stupid" for the individual.

If you need special tools to set the zero on an optic (screwdriver or whatever) than I understand. Not every soldier carries one into battle. :D

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If you need special tools to set the zero on an optic (screwdriver or whatever) than I understand. Not every soldier carries one into battle. :D
Oh well, I did... on my swiss pocket knife ;)

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You are not, only if you have a field usable adjusting device a.k.a. a "knob"...but you're not allows to unscrew something or change parts on your weapon on your own.

Trained soldier does in now way mean you're a universal genius.

beeing in a army is not about dong whatever you want, there are a lot of rules that seem "stupid" for the individual.

Well maybe in your army, but in the U.S. Army the soldier zero's his own weapon, with instructions and help from an NCO, not some "weapons specialist." And an ACOG is not adjustable on the fly, you set your zero and that is it. It isn't like a "sniper," scope. Same as the Aimpoint or Eotech, you zero the sight, and then you're ready to shoot.

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And an ACOG is not adjustable on the fly, you set your zero and that is it. It isn't like a "sniper," scope. Same as the Aimpoint or Eotech, you zero the sight, and then you're ready to shoot.
Since we used the G3 and G36 there was no way to change the zeroing without tools. Maybe its because the scope, dot (Kollimator) unit is not that easy to handle regarding windage.

And were indeed talking about changing elevation on the fly on Aimpoint and ACOG here...I could not imagine this to happen in combat as this means you have to unscrew caps und move the "clicks" with a screwdriver.

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Got that. Okay then it's realistic how BI implemented it.

I didn't know Aimpoints, Acogs etc. have to be adjusted with extra tools.

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Our guns were pre zeroed by the armory guy, and we were not allowed (or even capable) to touch it. And I don't get the point of doing so either. The markings in the scope allows you to adjust on the fly on a per shot basis. Why on earth would anyone possibly screw up this? Readjusting so that a 500m mark is the new "center" means all the other marks are unusable.

Nah, lets keep elevation adjustments to the sniper style weaponry and possibly grenade launchers, and possibly AT launchers as well if "proper" (similar to ACE) ballistics are used. Even ACE made this feature a "sniping weapon" specialty. Assault weapons have their grenade launchers, flashlights etc.

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I was really pleased to hear about us FINALLY having the ability to Zero our sights on the weaps in OA. Until I found out only for the sniper rifles and not for ACOGs. Delta Force 2 had this what? Over 10 years ago. Now imho if the ACOGs can`t have this ability, then they didn`t need to add it for the sniper scopes either.

ACOGs are 4X. And adjustable by the user I always thought. And whatever the case, having it player adjustable is an awesome feature. I find it sad and odd how BIS excluded this feature. And hope someone makes a mod and adds it.

Its very simple...

Delta Force = wrong.

Arrowhead = correct :) .

And we dont want Arrowhead to go from correct to wrong now do we?

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The "zeroing" you guys are talking about doesn't sound like the zeroing I did in the Army. Each shooter holds his weapon differently, even when prone, causing rounds to go in different directions. Each shooter has to zero his sights to his own personal holding/shooting style.

Adjusting for elevation and windage is adjusting for elevation and windage, isn't it?

(By the way, what this means is that when you pick up anyone else's weapon in ArmA, it should be permanently inaccurate in a given direction until you zero it...unless you share the same exact zero, kinda like trading prescription glasses.)

Gotta agree with you man, from what I understand windage and elevation is completely different from just zeroing your ironsights. I spent time in the army as well, and hopefully the zeroing is as you say - every weapon will be a little less accurate (or way less acurate at long distances) than your own personal weapon.:yay:

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Red dot = close range.

No real need to set range. So I think thats why you cant "zeroing" it ingame.

Zeroing in AO is not zeroing in real life. You are just selecting another range ingame. Zeroing the weapon is getting your sighted range so you hit a target at,example, 200m when you are aiming at a 200m target with the 200m sight setting.

I think they should change the wording to "Range" so everyone would get it strait away.

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Technically, I think the term "bullet drop compensation" better fits what this means in the game (which I haven't gotten in the mail yet) than "zeroing".

I have an ACOG (TA01 4x32) on my own rifle in real life, and it has a reticle similar to the one for the ACOG in original Arma 2, though it goes out to 800m/yds vice the 600 in the game. On my TAD to Iraq a few years back helping out the Army guys, I was issued an M16 (A2, unfortunately; I was hoping it'd be an A4), and no one had a problem with my hooking all my extra gear to it once I had finished the rifle marksmanship part of the Individual Augmentee training, though being an officer in a somewhat unique assignment probably helped.

As several others have already mentioned or suggested here and in other threads, with the ACOG, you range targets by bracketing the torso of a human target with the horizontal lines of the crosshairs, i.e. if the guy you're aiming at is as wide as the "4" line, you place the intersection of the "4" line and the vertical crosshair on his center of mass and fire. (Of course some guesswork is involved if he is standing at an angle, of a smaller/larger build that normal, etc.)

When have zeroed mine, I just did it on a known-distance range and did the usual drill to make sure the rounds hit the target at 100m at the center of the reticle (when the wind was reasonably low), and everything else more or less lined up. Note that the reticle is actually calibrated to a specific barrel length, type of ammunition, height above boreline of the scope, etc., and some reticles are in meters while others are in yards; IIRC if you're buying one directly from Trijicon you can actually special order reticles when you order a scope to match your own configuration. Most 5.56 or .223 ammo is close enough that you don't have to compensate much, though you should ideally rezero if you are using a different type or lot of ammo, and you want to remember the slight offsets at each range. For example, if you're using a TA31RCO, which is calibrated for 62 grain M855, but are shooting a case of 55 grain M193 rounds (in SoCal, most civilian ranges don't let you use steel core rounds due to the sparking hazard in dry weather), the bullet won't fly exactly through the 300m line on the reticle at 300m out, so you have to remember to hold it off by an inch or what not; of course this doesn't matter that much if you're trying to hit a human torso in a combat situation compared to shooting a 1-inch bullseye (or a tin can or something) at the range. With wind using an ACOG, you just have to deal with wind by using guesswork and hold-offs (Kentucky windage), though at the ranges you're working it's generally close enough.

As another note, most of the US military people I worked with in theater had a decent working knowledge of the optics of their weapons if they had an optical sight, and I didn't know of any prohibition on adjusting them as needed; their sights would have been zeroed before they deployed, and for the non-snipers there wouldn't be any need to adjust them unless some problem was noted in a practice shoot or in an actual engagement.

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Our guns were pre zeroed by the armory guy, and we were not allowed (or even capable) to touch it. And I don't get the point of doing so either. The markings in the scope allows you to adjust on the fly on a per shot basis. Why on earth would anyone possibly screw up this? Readjusting so that a 500m mark is the new "center" means all the other marks are unusable.

Nah, lets keep elevation adjustments to the sniper style weaponry and possibly grenade launchers, and possibly AT launchers as well if "proper" (similar to ACE) ballistics are used. Even ACE made this feature a "sniping weapon" specialty. Assault weapons have their grenade launchers, flashlights etc.

I agree, however now that this functionality is there without side-effects as we had(have?) in ACE, Machineguns aswell as Assault-Rifles with Ironsights and with this capability in RL, should be able to do so in OA aswell.

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Since we used the G3 and G36 there was no way to change the zeroing without tools. Maybe its because the scope, dot (Kollimator) unit is not that easy to handle regarding windage.

And were indeed talking about changing elevation on the fly on Aimpoint and ACOG here...I could not imagine this to happen in combat as this means you have to unscrew caps und move the "clicks" with a screwdriver.

Well you were correct on the first point where you just wouldn't do that. And most people I know carry leathermans and gerbers anyways. But like you said, on those you wouldn't, but I was mainly pointing out for us it is still a soldier's task do zero his own weapon.

Also note that the AK47 in OA has the ability to change its ranging, as you would in real life with its leaf sight. I think the implementation could be useful on a lot of weapons/systems, just only where it applies.

Edited by Ebolax

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Also note that the AK47 in OA has the ability to change its ranging, as you would in real life with its leaf sight. I think the implementation could be useful on a lot of weapons/systems, just only where it applies.

If you're saying what I think you mean (again, I haven't gotten the game in the mail yet), this definitely would be useful on the M136, M203, Mk19, other grenade launchers, etc.

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If you're saying what I think you mean (again, I haven't gotten the game in the mail yet), this definitely would be useful on the M136, M203, Mk19, other grenade launchers, etc.

I think for grenade launchers we need whole new sights where you can really aim with it. I wouldn't even go so far and call the current sights for grenade launchers "an aid". You have to guess all the time.

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Many real weapons can change "zeroing" dont have this feature set in Arrowhead.

The reasons why it is not in game were:

* 5.56 ammo has very flat balistics on first 300 meters (default zeroing)

* Game FOV reduces size of targets on distances larger tha 300m to just a few pixels when looking through ironsights in game

* Those wapons have bigger ammo dispersion values and low fire rate/ammo count compared to what zeroing can affect on distances over 300m

* Other weapons with scopes have fixed marks on the screen that work only with their specific fixed zeroing

---------- Post added at 09:26 AM ---------- Previous post was at 09:25 AM ----------

I would love to have zeroing also for grenades, but this simulation behaves different way and it could not be done the way that bullets were.

Edited by Armored_Sheep

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I guess it should depend on the real weapon if it can be zeroed or not. Some weapons do allow it, some don't (or only for accordingly equipped specialists).

As an example, on a SIG-550 i would be dissapointed if i couldn't change zeroing between 100, 200, 300 and 400 meters like the original. Look at the rotating diopter drum sight, it locks in after each quarter rotation, giving ballistic drop compensation for the above mentoined ranges. On the pic it is set for 300 meters range. Also note the screw which allows finetune the elevation. There is another screw which allows adjusting horizontal deviaton (can be better seen here). These adjustements can be done by the soldier himself by using the all-famous SAK, although not in combat situations, of course.

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@Armored Sheep

Thanks for the reply and explanation. :)

@Myke

Can't you rotate the adjustment knobs on the Sig with your hand? Do you have to use a screwdriver?

Edited by Curry

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