vassock 10 Posted June 28, 2010 Can I attach a howitzer to a truck or something? I want to move it. Also, how do I get more ammo for it? Share this post Link to post Share on other sites
Trracer 10 Posted June 28, 2010 You can't tow/move it (easily, check the scripting command AttachTo) You can reload a static gun from an ammo truck,. Share this post Link to post Share on other sites
vassock 10 Posted June 28, 2010 (edited) You can't tow/move it (easily, check the scripting command AttachTo)You can reload a static gun from an ammo truck,. How does reloading work? I have the ammo truck next to it, but where is the option to reload? Also, can you give me a link to a working mod/script that allows towing of the howitzers? Edited June 28, 2010 by vassock Share this post Link to post Share on other sites
Trracer 10 Posted June 28, 2010 Try this: place an artillery piece on the map together with an ammo truck. Drive the ammo truck close to the piece. Sit in the piece and fire away. It should say "rearming" on the screen and the ammo count should go up. For towing etc etc, check this one out: http://www.armaholic.com/page.php?id=9285 Share this post Link to post Share on other sites
vassock 10 Posted June 28, 2010 Try this: place an artillery piece on the map together with an ammo truck. Drive the ammo truck close to the piece. Sit in the piece and fire away. It should say "rearming" on the screen and the ammo count should go up.For towing etc etc, check this one out: http://www.armaholic.com/page.php?id=9285 Does it work the same way with a tank? What about a carried machinegun/missile launcher? Share this post Link to post Share on other sites
Trracer 10 Posted June 29, 2010 It works the same way with a tank but not with a carried weapon (like a stinger or M249). It will work with a static M2, mortar or KORD tho, for example. You can also use a "vehicle ammo" ammobox placed near the unit. It will also reload whatever you are using. A fun tip to mission editors... if you want an "evil" static KORD-gunner in your mission, just place (setposatl) a vehicle ammo box below (into the ground) your static KORD and it will never stop firing... :) Share this post Link to post Share on other sites
WarriorM4 10 Posted June 29, 2010 I know FDF mod or some other mod had a towing script in OFP. Share this post Link to post Share on other sites
Wolfrug 0 Posted June 29, 2010 Note on rearming: unless they fixed it yet, there's a bug from OFP days wherein a vehicle with 0 ammo of some particular kind will NOT be able to rearm (so if you've, say, got 50 M2 rounds and 0 cannon rounds, your M2 will rearm at a truck/crate, but your cannon will not). So if you're trying to rearm your howitzer with no ammo left, you're sadly out of luck. Regards, Wolfrug Share this post Link to post Share on other sites
frederf 0 Posted July 5, 2010 Note on rearming: unless they fixed it yet, there's a bug from OFP days wherein a vehicle with 0 ammo of some particular kind will NOT be able to rearm (so if you've, say, got 50 M2 rounds and 0 cannon rounds, your M2 will rearm at a truck/crate, but your cannon will not). So if you're trying to rearm your howitzer with no ammo left, you're sadly out of luck.Regards, Wolfrug To expand on that, the bug was that the vehicleAmmo sources only filled the current, partial magazine of vehicleAmmo. 0 rounds means 0 magazines. 1 round means 1 magazine at partial. Thus the vehicle with 0 rounds had 0 magazines, nothing to fill! Similarly a vehicle with several magazines would not be resupplied with additional magazines, only the current partial would be topped off. A HMMWV with 3 magazines (2 full and 1 partial) of MK19 ammo would fire off all but 6 rounds and go to a vehicleAmmo source. The result was that the 6/48 magazine would fill to 48/48 but the vehicle would not be restocked to the original config'd 3 magazines of MK19 ammo. Share this post Link to post Share on other sites
CarlGustaffa 3 Posted July 5, 2010 Have anyone tested against this old classic with the newest Domination code, which uses the new commands for turret reloading? Would be nice to know if commanders turret can finally be reloaded properly. Domination reload have always been able to fix the other parts of this bug. Share this post Link to post Share on other sites