Chrisgs 10 Posted July 20, 2010 Hey Stalker did ya see my post 3 above your last post, found a way round it. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 20, 2010 @People with just OA, I tried to replicate this using Deadfast's Combined Ops seperation tool so I was just running OA but my Infantry seemed to appear under UK Armed Forces. I've been running them in this manner since they came out with the OA config and have had no trouble with them either. Share this post Link to post Share on other sites
STALKERGB 6 Posted July 21, 2010 Right, well if people can keep me updated on compatability/issues in OA/ARMA2 that would be great :) Bit of a WIP report... Anyway, I have been working on making a AFV 400 helmet to stick on a crewman for my addon, any comments welcome (i know its not super accurate). Also does the helmet come with a chin strap and is it used often as I have seen a ton of pictures without anything below the chin. Big Massive Large! Big Massive Large! Right now I'm off to bed... Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 22, 2010 The NP aerospace hard shell attaches to the crewguard headset's soft liner, which does have a chin/throat strap to keep it attached to your bonce. Will PM you the relevant Racal brocure to give you an idea. We've got some decent ref pics of this helmet somewhere (Ben's photos IIRC) but I think we might have sent you them before? If not, let me know. That said, I've noticed cav bods (CR2 crews in the last days of Telic and more recently CVR(t) crews in Afghanistan) seem to have started wearing full-on ballistic helmets like Mk.6A and Mk.7 on ops, (like Warrior and Bulldog crews always have) rather than the AFV helmet. Share this post Link to post Share on other sites
STALKERGB 6 Posted July 22, 2010 @da12th, cheers for the info, I vaguely remember the photos but if you get the chance can you send me them just to be safe :) Yeah I had noticed the odd pic of guys wearing the mk6a in a CR2 so planned to make another version of the crewman for manning the Warrior or similar vehicles. Adds a bit of variety too. Would adding the MK6a or Mk7 be better? I dunno if the crew would get last pickings with things like new helmets? Share this post Link to post Share on other sites
TomatoArden 0 Posted July 22, 2010 oo i like those pictures. are you by any chance planning a version of the infantry with berets instead of helmets, ie in hearts and minds mode? Share this post Link to post Share on other sites
Jezza5555 10 Posted July 22, 2010 Really looking forward to the crewmen! are you planning on doing any RAF pilots or aircrew in the future? Share this post Link to post Share on other sites
STALKERGB 6 Posted July 22, 2010 oo i like those pictures. are you by any chance planning a version of the infantry with berets instead of helmets, ie in hearts and minds mode? If I can be bothered to make a beret then yeah, feeling quite lazy atm :) WIll probably do some pilots at some point, probably not next release, we will see Share this post Link to post Share on other sites
DRoberts69 10 Posted July 22, 2010 Yeah they look good do you think you could put in an optional config to put your guys in the UKF stuff like the challenger, landrovers and jackals? Make it a lot easier to muck about with them in the editor :P Share this post Link to post Share on other sites
STALKERGB 6 Posted July 22, 2010 (edited) That would be up to UKF, I reckon they will keep with just the default for now because its quite a big dependency to need my MTP units. They may make an optional config to go with their releases though but thats up to them not me. Edited July 22, 2010 by STALKERGB Share this post Link to post Share on other sites
_William 0 Posted July 22, 2010 [...] to put your guys in the UKF stuff like the challenger, landrovers and jackals? Make it a lot easier to muck about with them in the editor :P Be careful what you wish for... On a more serious note: I just updated to my PlannedAssault mission generator to support the addons for the Challenger2, LandRover TUM & EWMIK, FV432, Jackal, Lynx, WAH-64D, Typhoon, and of course 3 Rifle. For the LandRovers, Jackals and FV432 the mission generator substitutes in 3 Rifle soldiers as crew. In addition, I've added mortar and light gun artillery units crewed by 3 Rifle soldiers. See this forum thread for more info and discussion. Share this post Link to post Share on other sites
rexehuk 16 Posted July 23, 2010 Hey Stalker! You said you didn't know if the Units would look good with scars etc, change your mind? :p I'm glad I can use these now with the replacement pack out! Fantastic work on them. Share this post Link to post Share on other sites
Jonny_LI 10 Posted July 24, 2010 No, they look like Airsofters with the SCAR. Share this post Link to post Share on other sites
soupdragon 10 Posted July 24, 2010 Stalker Fantastic work mate, I love these, but, is there any chance you could make them into a group? that would then allow us to place groups down in the editor rather than putting down single units. Cheers SD Share this post Link to post Share on other sites
Stag 0 Posted July 24, 2010 No, they look like Airsofters with the SCAR. Careful; some of us have feelings.:eek: Share this post Link to post Share on other sites
STALKERGB 6 Posted July 30, 2010 (edited) Right seeing as P:UKF have got the new Weapons Pack out here is the updated config, Da12th sent me the classnames before the Weapons were released so this hasn't actually been tested but it should work fine. You only need this if you are using the "STKR_BritMTP_OAcfg" config: Linky to New OA UKF Weapons CFG Will post a link to the ARMA2 ONLY version in a sec. EDIT: right here is the link if you are using "STKR_BritMTP_ARMA2cfg" config for ARMA2 Only: Linky to New UKF Weapons ARMA2 Only CFG Edited July 30, 2010 by STALKERGB Share this post Link to post Share on other sites
Nightrain 10 Posted July 30, 2010 Wonderful timing. I was just hoping you would do this! :D Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 30, 2010 Mega! Will download ASAP. Share this post Link to post Share on other sites
STALKERGB 6 Posted July 30, 2010 Its probably worth noting, I will redo the config and what weapons each unit has when I next get my main update out. Was done without too much thought as to what each unit got but hopefully will do for now :) Also, will probably post a decent sized WIP update at some pointin the next day or two. @rexehuk, i guess beaty is in the eye of the beholder lol! Personally don't like the SCAR rifle so naturally don't think it looks great on my infantry :) Anyway the shiney new UKF weapons are out! Share this post Link to post Share on other sites
Jonn 10 Posted July 30, 2010 Thanks for all you're work man. Share this post Link to post Share on other sites
Nicolai 10 Posted July 31, 2010 Stalker, may I ask why you have so many different configs in the stkr_britmtp_oacfg.pbo? There's a config.bin but also a config.cpp + a copy of that. Thanks, Nicolai Share this post Link to post Share on other sites
fingolfin 1972 Posted July 31, 2010 Great update! :) Can you please tell me/us the classnames of your new backpacks? Thanks! Share this post Link to post Share on other sites
Egan 10 Posted July 31, 2010 Great update! :)Can you please tell me/us the classnames of your new backpacks? Thanks! I checked this out a couple of weeks ago. The three packs are: brit_packtan brit_packdaysack brit_packcom. That should be the three of them, I don't think StalkerGB has added any new ones since the last update. Share this post Link to post Share on other sites
STALKERGB 6 Posted July 31, 2010 (edited) Stalker, may I ask why you have so many different configs in the stkr_britmtp_oacfg.pbo?There's a config.bin but also a config.cpp + a copy of that. Thanks, Nicolai The other configs were used to form the ARMA2 only config and were part of the new one I'm working on for the new units I've added, one was a backup if anything went wrong. Seeing as they were so small i didn't bother to delete them from the PBO. Egan's classnames are correct, those should be the three backpack models i have added :) EDIT: Oh and i might post and update on stuff i'm doing tomorrow after the forumla 1, depends if Vettel and Petrov do well :) Edited July 31, 2010 by STALKERGB Share this post Link to post Share on other sites
rksl-rock 1301 Posted July 31, 2010 The other configs were used to form the ARMA2 only config and were part of the new one I'm working on for the new units I've added, one was a backup if anything went wrong. Seeing as they were so small i didn't bother to delete them from the PBO... You may want to clean them up. If i remember correctly the config.cpp will overide the .bin if patching is allowed on the clients? I could be wrong but it might make troubleshooting easier. Share this post Link to post Share on other sites