Jump to content
Sign in to follow this  
pele93

Problem with description.ext and CfgRadio

Recommended Posts

Hey guys I'm setting up custom sound for the first time and I have a trigger to call on the radio message with this in the init field

man sideRadio "RadioMsg2"
(I have also tried using bomb instead of "RadioMsg2") where man is the name of the unit and RadioMsg2 the name of the radio message as specified in CfgRadio.hpp like this

 class Radiomsg2
 {
  name = "bomb";
   sound[] = {"\sounds\3.ogg", db+10, 1.0};
   title = "Three   Two  One Bombs away";
 };

Which is setup in the description.ext as such:

//describtion.ext for Lurchi's AC-130 Script

//defines
#include "ac130\uiDefines.hpp"
#include "ac130\define.hpp"

//Dialog
#include "ac130\dialog.hpp"
#include "ac130\dialogUAV.hpp"

//Sounds
class CfgSounds
{
sounds[] = {};
#include "ac130\CfgSounds.hpp"
       #include "sounds\CfgRadio.hpp"

};

all the directories seem to be setup fine and as you can see Lurchies AC-130 script works fine I have eventried putting them in the ac130 folder as well to see if that helps and got nowhere :(

I always get "radio message "RadioMsg2" not found" and all the directories seem right :(

Any help is appriciated

Thanks guys

Share this post


Link to post
Share on other sites

I am pretty sure you need to put the #include line for the radio messages inside class CfgRadio and not CfgSounds. Try making these changes to the relevant portions of the description.ext. Remove the #include from CfgSounds and add it to the added CfgRadio portion:

//Sounds
class CfgSounds
{
sounds[] = {};
#include "ac130\CfgSounds.hpp"
};

//Radio
class CfgRadio
{
sounds[] = {};
       #include "sounds\CfgRadio.hpp"
};

I know you said that all the directories seem to be correct, but just to make sure, CfgRadio.hpp and the sounds are in a folder called "sounds" directly inside your mission folder, correct?

Good luck!

Share this post


Link to post
Share on other sites

Thanks for the suggestion didn't work.... I've got it to work under the effects tab on a trigger, it shows up under voice, but if I use the same name it's to go

man sideRadio "messageOne"

I still get error's saying it can't find the file, I've also told it to play it as a sound to no joy... The effect will do for now as I'm just testing stuff in my mission but when completed it would be nice to have it appearing as a radio message...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×