rangoon 0 Posted June 21, 2010 This function still confuses me. If I create a defense (like ZU-23 for example) after some time (or immediately) the AI populates it with a crewman. Whether or not it is actually populated, the option exists from the very start for the action Crewman: Yes. If I use that action, it changes to Crewman: No, but nothing changes. The crewman is still sitting there if he was there, and nobody shows up if nobody was there to begin with. 1. What does this action do? 2. If the action says "Crewman: Yes" is that the current setting? Or is this the what the setting will become after the action is used? 3. If I tell a squadmate to perform the action "Crewman: Yes" or "Crewman: No" why does the new action menu continue to add 1 more such option each time it's used? Assume this is just a bug? Thanks for any clarification on this. Share this post Link to post Share on other sites
Big Dawg KS 5 Posted June 21, 2010 You're talking about Warfare it seems. Yes, I wasn't sure what it does either, but I find BIS's Warfare to be quite buggy anyway. Share this post Link to post Share on other sites
rangoon 0 Posted June 21, 2010 Is there another (non-BIS) Warfare for ArmA 2? I thought the guy who created the original Warfare for ArmA 1 went to work for BIS on ArmA 2? Either way, still curious on the original questions if someone has figured it out. Share this post Link to post Share on other sites
Big Dawg KS 5 Posted June 21, 2010 Is there another (non-BIS) Warfare for ArmA 2? More than likely. You can mod and I'm going to say a lot of people probably have. Share this post Link to post Share on other sites
galzohar 28 Posted June 21, 2010 A quick look at the user missions section will give you what you want. Share this post Link to post Share on other sites