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Pundaria

How to remove a radio from a soilder

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this removeWeapon "ItemRadio"

still can't do.....:( I just wanna make a mission that requires to find a radio:o

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That should work. I can't test it but I swear that's the correct classname. You could try this I suppose:

removeAllItems this; this addWeapon "ItemMap"; this addWeapon "ItemCompass"; this addWeapon "ItemWatch"

That's gotta work.

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If you're doing something stealthy, be advised the default voices "range too far", making it appear silly. Also, the non radio chatter is extremely limited. "2, Target that man" on the radio might become only "Target" when radio is removed. NOT happy about that... :(

Only way around it is quite a lot of work. You need to build your own radio protocol, and since we can't access the files directly, you have to copy all the needed files to your mission and define everything in description.ext. To remove default "radio chatter but without the radio" protocol, you have to assign every guy "under this rule" an id you defined in cfgIdentities in description.ext, and make sure he has speaker = "NoVoice";

Messy. Very very messy.

Edit: Oh, find a radio? Never mind my rant then :p

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