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katipo66

Dac custom config resource

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This is to place working configs, please keep all discussion and support questions over on the official thread

Heres a thread to keep all the custom configs for the mighty DAC mod! heres a start with the 'Islamic Republic of Iran Army - GRU SPETSNAZ - New Russian Soldiers with desert camo v,t,a'

//--------------------------------------------------------Islamic Republic of Iran Army - 77th Infantry Division-----------------------------------------

case 17:

{

_Unit_Pool_S = [

"IRAN_CON_SOLDIER2","IRAN_MAN_Pilot","IRAN_MAN_Tea mleader","IRAN_MAN_Squadleader",

"IRAN_MAN_Grenadier","IRAN_MAN_RTO","IRAN_MAN_ANTI TANK","IRAN_MAN_SOLDIER",

"IRAN_MAN_Squadleader","IRAN_MAN_MGUNNER","IRAN_MA N_Grenadier","IRAN_MAN_SOLDIER",

"IRAN_MAN_ANTITANK","IRAN_MAN_Medic"

];

_Unit_Pool_V = [ "GRAD_IRAN","UAZ_IRAN","Ural_ZU23_IRAN","UAZ_SPG9_ IRAN","TT650_IRAN","IRAN_M252"];

_Unit_Pool_T = [ "T72_IRAN","T72S_IRAN","IRAN_BTR60","T34_IRAN","IR AN_Boragh"];

_Unit_Pool_A = [ "IRAN_AH1J","Mi17_IRAN","IRAN_AB206"," iran_uh1n"];

};

//--------------------------------------------------------Islamic Republic of Iran Army - 64th Infantry Division-----------------------------------------

case 18:

{

_Unit_Pool_S = [

"IRAN_CON_SOLDIER2","IRAN_MAN_Pilot","IRAN_CON_TL" ,"IRAN_CON_SOLDIER","IRAN_CON_SOLDIER","IRAN_CON_S OLDIER3",

"IRAN_CON_SOLDIER","IRAN_CON_SOLDIER2","IRAN_CON_S OLDIER","IRAN_CON_SOLDIER2",

"IRAN_CON_SOLDIER","IRAN_CON_SOLDIER3","IRAN_CON_S OLDIER2","IRAN_CON_SOLDIER3",

"IRAN_MAN_ANTITANK","IRAN_MAN_Medic"

];

_Unit_Pool_V = [ "GRAD_IRAN","UAZ_IRAN","Ural_ZU23_IRAN","UAZ_SPG9_ IRAN","TT650_IRAN","IRAN_M252"];

_Unit_Pool_T = [ "T72_IRAN","T72S_IRAN","IRAN_BTR60","T34_IRAN","IR AN_Boragh"];

_Unit_Pool_A = [ "IRAN_AH1J","Mi17_IRAN","IRAN_AB206"," iran_uh1n"];

};

//------------------------------------------GRU SPETSNAZ IZLOM-------------------------------------------------------

case 9:

{

_Unit_Pool_S = [

"RU_Soldier_Crew","RU_Soldier_Pilot","RUS_Commander","mas_gru_spet_tl_iz","mas_gru_spet_gl_iz","mas_gru_spet_med_iz",

"mas_gru_spet_med2_iz","mas_gru_spet_mg_iz","mas_gru_spet_rpk_iz","mas_gru_spet_op1_iz","mas_gru_spet_op2_iz","mas_gru_spet_dem_iz",

"mas_gru_spet_min_iz","mas_gru_spet_sct_iz","mas_gru_spet_snp_iz","mas_gru_spet_spt_ghil_iz","mas_gru_spet_snp_ghil_iz"

];

_Unit_Pool_V = [ "UAZ_CDF","UAZ_AGS30_CDF","UAZ_MG_CDF","Ural_CDF","UralOpen_CDF","Ural_ZU23_CDF"];

_Unit_Pool_T = [ "BMP2_CDF","BRDM2_CDF","BRDM2_ATGM_CDF","T72_CDF","ZSU_CDF"];

_Unit_Pool_A = [ "Mi17_CDF","Mi24_D"];

};

//-------------------------------------------New Russian Soldiers------------------------------------------------------

case 12:

{

_Unit_Pool_S = [

"RUS_New_Soldier","RUS_New_Soldier_AT","RUS_New_Soldier_MG","RUS_New_Soldier_AR","RUS_New_Soldier_Medic","RUS_New_Soldier_GL","RUS_New_Soldier_Sniper"

];

_Unit_Pool_V = [ "UAZ_CDF","UAZ_AGS30_desert","UAZ_MG_desert","Ural_CDF","UralOpen_CDF","UAZ_AGS30_desert"];

_Unit_Pool_T = [ "BMP2_desert","BRDM2_desert","BRDM2_ATGM_desert","T72_RU_desert","2S6M_Tunguska_desert"];

_Unit_Pool_A = [ "Ka52_desert","Mi24_P_desert"];

};

Edited by Katipo66

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ok - so here are my configs for african civilians and ace_insurgents again - finally at the right thread. :cool:

//-------------------------------------------------------------------------------------------------

case 9: //AfricanCivilians

{

_Unit_Pool_S = [

"ibr_africaman1","ibr_africaman2","ibr_africaman3","ibr_africaman4","ibr_africaman5","ibr_africaman6","ibr_africaman7",

"ibr_africaman1s","ibr_africaman2s","ibr_africaman3s","ibr_africaman4s","ibr_africaman5s","ibr_africaman6s","ibr_africaman7s"

];

_Unit_Pool_V = [ "datsun1_civil_2_covered","hilux1_civil_1_open","UralCivil","SkodaBlue","Bus_city","car_sedan","SkodaRed","Skoda","SkodaGreen","datsun1_civil_3_open","car_hatchback"];

_Unit_Pool_T = [ "Tractor","UralCivil","UralCivil2"];

_Unit_Pool_A = [ ];

};

//-------------------------------------------------------------------------------------------------

case 10: //ACE_Insurgents

{

_Unit_Pool_S = [

"ACE_Ins_1_1","ACE_Ins_1_1","ACE_Ins_2_1","ACE_Ins_2_5","ACE_Ins_2_3","ACE_Ins_2_8","ACE_Ins_1_5","ACE_Ins_1_2",

"ACE_Ins_1_3","ACE_Ins_1_4","ACE_Ins_3_8","ACE_Ins_3_9","ACE_Ins_2_1","ACE_Ins_2_7","ACE_Ins_3_4","ACE_Ins_2_2",

"ACE_Ins_2_4","ACE_Ins_2_6","ACE_Ins_2_10","ACE_Ins_3_1","ACE_Ins_3_6","ACE_Ins_3_3","ACE_Ins_3_7","ACE_Ins_3_10",

"ACE_Ins_1_1","ACE_Ins_1_2","ACE_Ins_1_3","ACE_Ins_2_1"

];

_Unit_Pool_V = [ "Offroad_DSHKM_INS","Pickup_PK_INS","UralOpen_INS","Offroad_DSHKM_INS"];

_Unit_Pool_T = [ "BMP2_INS","BRDM2_INS","BRDM2_ATGM_INS","BMP2_INS""T72_INS","BRDM2_INS","ZSU_INS"];

_Unit_Pool_A = [ "Mi17_Ins"];

};

//-------------------------------------------------------------------------------------------------

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Schnapsdrossel´s Taliban and Eastern Terrorists :)

//---------------------------------------Schnapsdrossel_Taliban----------------------------------------------------------
case 60:
{
	_Unit_Pool_S = 	[
						"ETaliban1","ETaliban2","ETaliban3","ETaliban4",
						"ETaliban5","ETaliban6","ETaliban7","ETaliban8",
						"ETaliban9","ETaliban10","ETaliban11","ETaliban12"
			];
	_Unit_Pool_V = 	[	"EOffroad_SPG9_TERROR","EPickup_PK_TERROR","EOffroad_DSHKM_TERROR"];
	_Unit_Pool_T = 	[	 ];
	_Unit_Pool_A = 	[	 ];
};


//---------------------------------------Schnapsdrossel_Eastern_Terrorists----------------------------------------------------------
case 61:
{
	_Unit_Pool_S = 	[
						"ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4",
						"ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8",
						"ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12"
			];
	_Unit_Pool_V = 	[	"EOffroad_SPG9_TERROR","EPickup_PK_TERROR","EOffroad_DSHKM_TERROR"];
	_Unit_Pool_T = 	[	 ];
	_Unit_Pool_A = 	[	 ];
};

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I do not want to spam the thread with non unit classes stuff, but with DAC 1 in OFP a tool was released, called unit extractor.It came beside the Zonewriter.

I dont know if there is still s.o. out there, who got that tool on HD or any webspace, but probably it would speed up to complete the list here ,or everyones own use, by extracting units.

Edit:found the link

Zonewriter/unit extractor

I am in holidays atm, so i cant check its functionality in ArmA2, but as nothing changed in the entries inside a mis file (belonging to the units listing), i suppose it to be working even in ArmA2.

Note:

I think the zonewriter wont be working for the new DAC3, as the call has imho changed a bit.

Nevertheless i think it is easier to write the call oneself .

source

Edited by Nephris1

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//--------------------------------------------------------BWM desert-----------------------------------------

case 22:

{

_Unit_Pool_S = [

"BWMod_SquadleaderG_Desert", "BWMod_RiflemanG_Desert", "BWMod_MGunnerG_MG3_Desert", "BWMod_MGunnerG_MG4_Desert", "BWMod_EngineerG_Desert",

"BWMod_ATSoldierG_Desert", "BWMod_AASoldierG_Desert", "BWMod_CrewG_Desert", "BWMod_CrewG_Beret_Desert"

];

_Unit_Pool_V = [ "BWMod_Fuchs_ArmoredTurret_Desert","BWMod_Fuchs_BAT_Desert"];

_Unit_Pool_T = [ "BWMod_Marder_1A5_Desert","BWMod_Leopard_2A6_Desert","DES_MLRS","DES_AAV"];

_Unit_Pool_A = [ "BWMod_UH1D","BWMod_UH1D_SAR"];

};

//--------------------------------------------------------BWM ISAF-----------------------------------------

case 22:

{

_Unit_Pool_S = [

"BWMod_SquadleaderG_ISAF", "BWMod_MedicG_ISAF", "BWMod_MGunnerG_MG3_ISAF", "BWMod_MGunnerG_MG4_ISAF", "BWMod_EngineerG_ISAF",

"BWMod_ATSoldierG_ISAF", "BWMod_AASoldierG_ISAF", "BWMod_CrewG_ISAF", "BWMod_CrewG_Beret_ISAF"

];

_Unit_Pool_V = [ "BWMod_Fuchs_ArmoredTurret_ISAF","BWMod_Fuchs_BAT_ISAF"];

_Unit_Pool_T = [ "BWMod_Marder_1A5_ISAF","BWMod_Leopard_2A6_ISAF","DES_MLRS","DES_AAV"];

_Unit_Pool_A = [ "BWMod_UH1D","BWMod_UH1D_SAR"];

};

//--------------------------------------------------------BWM G-----------------------------------------

case 22:

{

_Unit_Pool_S = [

"BWMod_SquadleaderG", "BWMod_MedicG", "BWMod_MGunnerG_MG3", "BWMod_MGunnerG_MG4", "BWMod_EngineerG", "BWMod_ATSoldierG", "BWMod_AASoldierG",

"BWMod_CrewG", "BWMod_CrewG_Beret"

];

_Unit_Pool_V = [ "BWMod_Fuchs_ArmoredTurret","BWMod_Fuchs_BAT","BWMod_LKW5t_Ammo","BWMod_Fuchs"];

_Unit_Pool_T = [ "BWMod_Marder_1A5","BWMod_Leopard_2A6","BWMod_Wiesel2_Ozelot","BWMod_Marder_1A5","BWMod_Leopard_2A6"];

_Unit_Pool_A = [ "BWMod_UH1D","BWMod_UH1D_SAR"];

};

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Here you got the most of the new OA opfor- and civilian-units.

//-------------------------------------------------------------------------------------------------

case 12: //Takistan_Bevoelkerung

{

_Unit_Pool_S = [

"TK_GUE_Soldier_TL_EP1","TK_GUE_Soldier_TL_EP1","TK_GUE_Warlord_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_3_EP1",

"TK_GUE_Soldier_4_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_5_EP1","TK_GUE_Soldier_HAT_EP1","TK_GUE_Soldier_AR_EP1","TK_GUE_Soldier_MG_EP1",

"TK_GUE_Soldier_AT_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_AAT_EP1","TK_GUE_Soldier_AA_EP1","TK_GUE_Soldier_Sniper_EP1",

"TK_GUE_Bonesetter_EP1","TK_GUE_Soldier_MG_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_Sniper_EP1"

];

_Unit_Pool_V = [ "Offroad_DSHKM_TK_GUE_EP1","Offroad_SPG9_TK_GUE_EP1","Pickup_PK_TK_GUE_EP1","V3S_TK_GUE_EP1","Ural_ZU23_TK_GUE_EP1"];

_Unit_Pool_T = [ "BRDM2_TK_GUE_EP1","BRDM2_HQ_TK_GUE_EP1","BTR40_TK_GUE_EP1","BTR40_MG_TK_GUE_EP1","T34_TK_GUE_EP1","T55_TK_GUE_EP1"];

_Unit_Pool_A = [ "UH1H_TK_GUE_EP1"];

};

//-------------------------------------------------------------------------------------------------

case 13: //Takistan_Miliz

{

_Unit_Pool_S = [

"TK_INS_Soldier_TL_EP1","TK_INS_Soldier_TL_EP1","TK_INS_Warlord_EP1","TK_INS_Soldier_EP1","TK_INS_Soldier_2_EP1","TK_INS_Soldier_3_EP1","TK_INS_Soldier_4_EP1",

"TK_INS_Soldier_AT_EP1","TK_INS_Soldier_2_EP1","TK_INS_Soldier_EP1","TK_INS_Soldier_AAT_EP1","TK_INS_Soldier_AR_EP1","TK_INS_Soldier_MG_EP1",

"TK_INS_Soldier_AA_EP1","TK_INS_Soldier_Sniper_EP1","TK_INS_Soldier_2_EP1","TK_INS_Soldier_EP1","TK_INS_Soldier_MG_EP1","TK_INS_Bonesetter_EP1"

];

_Unit_Pool_V = [ "LandRover_MG_TK_INS_EP1","LandRover_SPG9_TK_INS_EP1","Old_bike_TK_INS_EP1"];

_Unit_Pool_T = [ "BTR40_MG_TK_INS_EP1","BTR40_TK_INS_EP1","BTR40_MG_TK_INS_EP1"];

_Unit_Pool_A = [ ];

};

//-------------------------------------------------------------------------------------------------

case 14: //Takistan_Army

{

_Unit_Pool_S = [

"TK_Soldier_Crew_EP1","TK_Soldier_Crew_EP1","TK_Commander_EP1","TK_Soldier_SL_EP1","TK_Soldier_EP1","TK_Soldier_Medic_EP1","TK_Soldier_LAT_EP1",

"TK_Soldier_B_EP1","TK_Soldier_MG_EP1","TK_Soldier_HAT_EP1","TK_Soldier_EP1","TK_Soldier_AMG_EP1","TK_Soldier_AAT_EP1","TK_Soldier_AR_EP1","TK_Soldier_AA_EP1",

"TK_Soldier_GL_EP1","TK_Soldier_Engineer_EP1","TK_Soldier_Officer_EP1","TK_Soldier_Medic_EP1","TK_Soldier_Sniper_EP1","TK_Soldier_MG_EP1",

"TK_Soldier_EP1","TK_Soldier_SniperH_EP1","TK_Soldier_Spotter_EP1","TK_Soldier_EP1"

];

_Unit_Pool_V = [ "LandRover_MG_TK_EP1","MAZ_543_SCUD_TK_EP1","GRAD_TK_EP1","LandRover_SPG9_TK_EP1","TT650_TK_EP1","V3S_TK_EP1","SUV_TK_EP1","UAZ_Unarmed_TK_EP1",

"UAZ_AGS30_TK_EP1","UAZ_MG_TK_EP1","Ural_ZU23_TK_EP1","V3S_Open_TK_EP1"];

_Unit_Pool_T = [ "BTR60_TK_EP1","BMP2_TK_EP1","BMP2_HQ_TK_EP1","BRDM2_TK_EP1","BRDM2_ATGM_TK_EP1","BTR60_TK_EP1","M113_TK_EP1","T34_TK_EP1","T55_TK_EP1","ZSU_TK_EP1","BTR60_TK_EP1","T72_TK_EP1"];

_Unit_Pool_A = [ "Mi24_D_TK_EP1","Mi17_TK_EP1","UH1H_TK_EP1"];

};

//-------------------------------------------------------------------------------------------------

case 15: //Takistan_Army (+ Night_Soldiers)

{

_Unit_Pool_S = [

"TK_Soldier_Crew_EP1","TK_Soldier_Crew_EP1","TK_Commander_EP1","TK_Soldier_SL_EP1","TK_Soldier_EP1","TK_Soldier_TWS_EP1","TK_Soldier_Medic_EP1",

"TK_Soldier_LAT_EP1","TK_Soldier_B_EP1","TK_Soldier_MG_EP1","TK_Soldier_Sniper_Night_EP1","TK_Soldier_HAT_EP1","TK_Soldier_EP1","TK_Soldier_AMG_EP1",

"TK_Soldier_AAT_EP1","TK_Soldier_AR_EP1","TK_Soldier_Night_1_EP1","TK_Soldier_Night_2_EP1","TK_Soldier_AA_EP1","TK_Soldier_GL_EP1","TK_Soldier_Engineer_EP1",

"TK_Soldier_Officer_EP1","TK_Soldier_Medic_EP1","TK_Soldier_Sniper_EP1","TK_Soldier_MG_EP1","TK_Soldier_EP1","TK_Soldier_SniperH_EP1",

"TK_Soldier_Spotter_EP1","TK_Soldier_Night_2_EP1","TK_Soldier_EP1"

];

_Unit_Pool_V = [ "LandRover_MG_TK_EP1","MAZ_543_SCUD_TK_EP1","GRAD_TK_EP1","LandRover_SPG9_TK_EP1","TT650_TK_EP1","V3S_TK_EP1","SUV_TK_EP1","UAZ_Unarmed_TK_EP1",

"UAZ_AGS30_TK_EP1","UAZ_MG_TK_EP1","Ural_ZU23_TK_EP1","V3S_Open_TK_EP1"];

_Unit_Pool_T = [ "BTR60_TK_EP1","BMP2_TK_EP1","BMP2_HQ_TK_EP1","BRDM2_TK_EP1","BRDM2_ATGM_TK_EP1","BTR60_TK_EP1","M113_TK_EP1","T34_TK_EP1","T55_TK_EP1","ZSU_TK_EP1","BTR60_TK_EP1","T72_TK_EP1"];

_Unit_Pool_A = [ "Mi24_D_TK_EP1","Mi17_TK_EP1","UH1H_TK_EP1"];

};

//-------------------------------------------------------------------------------------------------

case 16: //Takistan_Civilians

{

_Unit_Pool_S = [

"TK_CIV_Worker02_EP1","TK_CIV_Takistani02_EP1","TK_CIV_Worker02_EP1","TK_CIV_Woman01_EP1","TK_CIV_Worker01_EP1","TK_CIV_Takistani03_EP1","TK_CIV_Takistani01_EP1",

"TK_CIV_Woman03_EP1","TK_CIV_Takistani05_EP1","TK_CIV_Takistani04_EP1","TK_CIV_Takistani06_EP1","TK_CIV_Woman02_EP1"

];

_Unit_Pool_V = [ "Ikarus_TK_CIV_EP1","Old_moto_TK_Civ_EP1","Old_bike_TK_CIV_EP1","Lada1_TK_CIV_EP1","Lada2_TK_CIV_EP1","LandRover_TK_CIV_EP1","TT650_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1",

"hilux1_civil_3_open_EP1","S1203_TK_CIV_EP1","SUV_TK_CIV_EP1","Ural_TK_CIV_EP1","V3S_Open_TK_CIV_EP1","Volha_1_TK_CIV_EP1","Volha_2_TK_CIV_EP1"];

_Unit_Pool_T = [ ];

_Unit_Pool_A = [ ];

};

//-------------------------------------------------------------------------------------------------

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Not sure Where but someone had asked for some camp configs. These are the ones I use they are not complete yet but here ya are hope you enjoy. PS It includes a camp that I use for the undead mod. Im not a big fan of it but my oldest boys loves it. lol

//-------------------------------------------------------------------------------------------------------------------------

case 0:

{

_campBasic = ["RU_Soldier_Officer",[],["RU_Commander",4,2,0],["Logic",0,15,0],0];

_campAmmo = [["RUBasicWeaponsBox",4,0,0],["RULaunchersBox",2,2,0],["RUSpecialWeaponsBox",4,4,180],["RUBasicAmmunitionBox",6,2,180]];

_campStatic = [["2b14_82mm",7,-7,0,"RU_Soldier_GL"],["2b14_82mm",0,-7,0,"RU_Soldier_GL"],["2b14_82mm",-7,7,0,"RU_Soldier_GL"],["2b14_82mm",0,7,0,"RU_Soldier_GL"]];

_campAddUnit = [];

_campUserObj = [["Fort_EnvelopeSmall",7,-7,0],["Fort_EnvelopeSmall",0,-7,0],["Fort_EnvelopeSmall",-7,7,0],["Fort_EnvelopeSmall",0,7,0]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 1:

{

_campBasic = ["FlagCarrierUSArmy_EP1",[],["USBasicWeaponsBox",4,2,0],["Logic",0,15,0],0];

_campAmmo = [];

_campStatic = [["M252",7,-7,0,"US_Soldier_B_EP1"],["M252",0,-7,0,"US_Soldier_B_EP1"],["M252",-7,7,0,"US_Soldier_B_EP1"],["M252",0,7,0,"US_Soldier_B_EP1"]];

_campAddUnit = [];

_campUserObj = [["Fort_EnvelopeSmall_EP1",7,-7,0],["Fort_EnvelopeSmall_EP1",0,-7,0],["Fort_EnvelopeSmall_EP1",-7,7,0],["Fort_EnvelopeSmall_EP1",0,7,0]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 2:

{

_campBasic = ["Land_CamoNetVar_EAST",[],["RU_Commander",4,2,0],["Logic",0,-15,0],0];

_campAmmo = [["RUBasicWeaponsBox",4,0,0],["RULaunchersBox",2,2,0],["RUSpecialWeaponsBox",4,4,180],["RUBasicAmmunitionBox",6,2,180]];

_campStatic = [["KORD_high",0,0,0,"RU_Soldier_GL"]];

_campAddUnit = [];

_campUserObj = [["Land_fort_bagfence_round",0,-2.4,180],["Land_fort_bagfence_round",0,2.4,0]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 3:

{

_campBasic = ["Land_CamoNetVar_NATO",[],["FR_Commander",4,2,0],["Logic",0,-15,0],0];

_campAmmo = [["USLaunchersBox",4,4,0],["USSpecialWeaponsBox",6,2,0],["USBasicAmmunitionBox",-4,-4,180],["USBasicWeaponsBox",-6,-2,180]];

_campStatic = [["M2StaticMG",0,0,0,"USMC_Soldier_GL"]];

_campAddUnit = ["USMC_Soldier_TL","USMC_Soldier_MG","USMC_Soldier_Medic","USMC_SoldierM_Medic"];

_campUserObj = [["Land_fort_bagfence_round",0,-2.4,180],["Land_fort_bagfence_round",0,2.4,0]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 4:

{

_campBasic = ["RU_Soldier_Officer",[],["RU_Commander",4,2,0],["Logic",0,35,0],0];

_campAmmo = [["USLaunchersBox",4,0,0],["USSpecialWeaponsBox",2,2,0],["USBasicAmmunitionBox",4,4,180],["USBasicWeaponsBox",6,2,180]];

_campStatic = [["D30_RU",21,21,0,"RU_Soldier2"],["D30_RU",21,-21,0,"RU_Soldier2"],["D30_RU",-21,-21,0,"RU_Soldier2"],["D30_RU",-21,21,0,"RU_Soldier2"]];

_campAddUnit = ["RU_Soldier_TL","RU_Soldier_MG","RU_Soldier_Medic","RU_Soldier_Marksman"];

_campUserObj = [["Land_fort_artillery_nest",21,26,0],["Land_fort_artillery_nest",21,-26,180],["Land_fort_artillery_nest",-21,-26,180],["Land_fort_artillery_nest",-21,26,0]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 5:

{

_campBasic = ["Land_CamoNetVar_NATO",[],["FR_Commander",4,2,0],["Logic",0,35,0],0];

_campAmmo = [["USLaunchersBox",4,0,0],["USSpecialWeaponsBox",2,2,0],["USBasicAmmunitionBox",4,4,180],["USBasicWeaponsBox",6,2,180]];

_campStatic = [["M119",21,21,0,"USMC_Soldier_GL"],["M119",21,-21,0,"USMC_Soldier_GL"],["M119",-21,-21,0,"USMC_Soldier_GL"],["M119",-21,21,0,"USMC_Soldier_GL"],["M2StaticMG",0,0,0,"USMC_Soldier_GL"]];

_campAddUnit = ["USMC_Soldier_TL","USMC_Soldier_MG","USMC_Soldier_Medic","USMC_SoldierM_Marksman"];

_campUserObj = [["Land_fort_artillery_nest",21,26,0],["Land_fort_artillery_nest",21,-26,180],["Land_fort_artillery_nest",-21,-26,180],["Land_fort_artillery_nest",-21,26,0],["Land_fort_bagfence_round",0,-2.4,180],["Land_fort_bagfence_round",0,2.4,0]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 6:

{

_campBasic = ["Mass_Grave",[],["Mass_Grave",-2,-2,90],["Logic",.5,.5,0],0];

_campAmmo = [];

_campStatic = [];

_campAddUnit = [];

_campUserObj = [["Mass_Grave",3,1,180]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 7:

{

_campBasic = ["Land_CamoNetVar_EAST_EP1",["Land_Carpet_EP1",0,-15,0],["RUBasicWeaponsBox",4,2,0],["Logic",0,-15,0],0];

_campAmmo = [];

_campStatic = [["KORD_high",0,0,0,"TK_Soldier_EP1"]];

_campAddUnit = [];

_campUserObj = [["Land_fort_bagfence_round",0,-2.4,180],["Land_fort_bagfence_round",0,2.4,0]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 8:

{

_campBasic = ["FlagCarrierRedCrescent_EP1",["Land_Carpet_EP1",0,15,0],["RUBasicWeaponsBox",4,2,0],["Logic",0,15,0],0];

_campAmmo = [];

_campStatic = [["2b14_82mm",7,-7,0,"TK_Soldier_EP1"],["2b14_82mm",0,-7,0,"TK_Soldier_EP1"],["2b14_82mm",-7,7,0,"TK_Soldier_EP1"]];

_campAddUnit = [];

_campUserObj = [["Fort_EnvelopeSmall",7,-7,0],["Fort_EnvelopeSmall",0,-7,0],["Fort_EnvelopeSmall",-7,7,0]];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

case 9:

{

_campBasic = ["FlagCarrierRedCrescent_EP1",["Land_Carpet_EP1",0,35,0],["RUBasicWeaponsBox",4,2,0],["Logic",0,35,0],0];

_campAmmo = [];

_campStatic = [["D30_RU",-21,-21,0,"TK_Soldier_EP1"],["D30_RU",-21,21,0,"TK_Soldier_EP1"]];

_campAddUnit = [];

_campUserObj = [];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

Edited by Mikey74

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Do we need a special config to enable BLUFOR units in OA? I see some of you guys posted the terrorist configs....

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deleted messed up code

Edited by muttly

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Arrowhead us army

// USARMY

case 12:

{

_Unit_Pool_S = ["US_Soldier_Crew_EP1","US_Soldier_Pilot_EP1","US_Soldier_SL_EP1","US_Soldier_EP1","US_Soldier_GL_EP1","US_Soldier_AR_EP1","US_Soldier_EP1","US_Soldier_LAT_EP1","US_Soldier_MG_EP1","US_Soldier_Sniper_EP1","US_Soldier_AA_EP1","US_Soldier_HAT_EP1","US_Soldier_Medic_EP1","US_Soldier_Marksman_EP1","US_Soldier_AR_EP1","US_Soldier_GL_EP1","US_Soldier_AR_EP1"]; _Unit_Pool_V=["HMMWV_DES_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_Terminal_EP1","HMMWV_TOW_DES_EP1","HMMWV_Avenger_DES_EP1","MTVR_DES_EP1","M1030_US_DES_EP1"];

_Unit_Pool_T = ["M2A2_EP1","M2A3_EP1","M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1"];

_Unit_Pool_A = ["MH60S","UH1Y","AH1Z","MV22","AH64D_EP1","AH6J_EP1","AH6X_EP1"];

};

//-------------------------------------------------------------------------------------------------

FYI I tried using this and it gave me nothing but trouble and I posed a question in the main DAC 3 thread. Looks like there are a bunch of spelling errors in your code. Here's a cleaned up version:

{
   _Unit_Pool_S = ["US_Soldier_Crew_EP1","US_Soldier_Pilot_EP1","US_Soldier_SL_EP1","US_Soldier_EP1","US_Soldier_GL_EP1","US_Soldier_AR_EP1","US_Soldier_EP1","US_Soldier_LAT_EP1","US_Soldier_MG_EP1","US_Soldier_Sniper_EP1","US_Soldier_AA_EP1","US_Soldier_HAT_EP1","US_Soldier_Medic_EP1","US_Soldier_Marksman_EP1","US_Soldier_AR_EP1","US_Soldier_GL_EP1","US_Soldier_AR_EP1"];
   _Unit_Pool_V = ["HMMWV_DES_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_Terminal_EP1","HMMWV_TOW_DES_EP1","HMMWV_Avenger_DES_EP1","MTVR_DES_EP1","M1030_US_DES_EP1"];
   _Unit_Pool_T = ["M2A2_EP1","M2A3_EP1","M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1"];
   _Unit_Pool_A = ["MH60S","UH1Y","AH1Z","MV22","AH64D_EP1","AH6J_EP1","AH6X_EP1"];
};

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Dam sorry about that nuggetz:(

Pasted from biki but seems i pasted extra spaces some how.

By the way has any one got a Takistan milita and U.S army camp config set up

Edited by muttly

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Well, since this thread is the most complete source of unit configs that I've been able to find, I figured I'd post a cleaned up version of all the OA units mentioned above, in a form that can be pasted directly into DAC_Config_Units.sqf. Since the code is just copied, I didn't translate anything, only adjusted formatting and syntax.

//--------------------------------------------------------------------------------------------------
case 9:
{
	_Unit_Pool_S =	[ 
						"US_Soldier_Crew_EP1","US_Soldier_Pilot_EP1","US_Soldier_SL_EP1","US_Soldier_EP1","US_Soldier_GL_EP1",
						"US_Soldier_AR_EP1","US_Soldier_EP1","US_Soldier_LAT_EP1","US_Soldier_MG_EP1","US_Soldier_Sniper_EP1",
						"US_Soldier_AA_EP1","US_Soldier_HAT_EP1","US_Soldier_Medic_EP1","US_Soldier_Marksman_EP1","US_Soldier_AR_EP1",
						"US_Soldier_GL_EP1","US_Soldier_AR_EP1"
					];
	_Unit_Pool_V =	[	"HMMWV_DES_EP1","HMMWV_M998_crows_M2_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_Terminal_EP1","HMMWV_TOW_DES_EP1",
				"HMMWV_Avenger_DES_EP1","MTVR_DES_EP1","M1030_US_DES_EP1"];
	_Unit_Pool_T =	[	"M2A2_EP1","M2A3_EP1","M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1"];
	_Unit_Pool_A =	[	"MH60S","UH1Y","AH1Z","MV22","AH64D_EP1","AH6J_EP1","AH6X_EP1"];
};
//-------------------------------------------------------------------------------------------------	
case 10: //Takistan_Bevoelkerung
{
	_Unit_Pool_S = [

						"TK_GUE_Soldier_TL_EP1","TK_GUE_Soldier_TL_EP1","TK_GUE_Warlord_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_3_EP1",
						"TK_GUE_Soldier_4_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_5_EP1","TK_GUE_Soldier_HAT_EP1","TK_GUE_Soldier_AR_EP1","TK_GUE_Soldier_MG_EP1",
						"TK_GUE_Soldier_AT_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_AAT_EP1","TK_GUE_Soldier_AA_EP1","TK_GUE_Soldier_Sniper_EP1",
						"TK_GUE_Bonesetter_EP1","TK_GUE_Soldier_MG_EP1","TK_GUE_Soldier_EP1","TK_GUE_Soldier_Sniper_EP1"
					];
	_Unit_Pool_V = [	"Offroad_DSHKM_TK_GUE_EP1","Offroad_SPG9_TK_GUE_EP1","Pickup_PK_TK_GUE_EP1","V3S_TK_GUE_EP1","Ural_ZU23_TK_GUE_EP1"];
	_Unit_Pool_T = [	"BRDM2_TK_GUE_EP1","BRDM2_HQ_TK_GUE_EP1","BTR40_TK_GUE_EP1","BTR40_MG_TK_GUE_EP1","T34_TK_GUE_EP1","T55_TK_GUE_EP1"];
	_Unit_Pool_A = [	"UH1H_TK_GUE_EP1"];
};
//-------------------------------------------------------------------------------------------------
case 11: //Takistan_Miliz
{
	_Unit_Pool_S = [
					"TK_INS_Soldier_TL_EP1","TK_INS_Soldier_TL_EP1","TK_INS_Warlord_EP1","TK_INS_Soldier_EP1","TK_INS_Soldier_2_EP1","TK_INS_Soldier_3_EP1","TK_INS_Soldier_4_EP1",
					"TK_INS_Soldier_AT_EP1","TK_INS_Soldier_2_EP1","TK _INS_Soldier_EP1","TK_INS_Soldier_AAT_EP1","TK_INS _Soldier_AR_EP1","TK_INS_Soldier_MG_EP1",
					"TK_INS_Soldier_AA_EP1","TK_INS_Soldier_Sniper_EP1 ","TK_INS_Soldier_2_EP1","TK_INS_Soldier_EP1","TK_ INS_Soldier_MG_EP1","TK_INS_Bonesetter_EP1"
				];
	_Unit_Pool_V = [	"LandRover_MG_TK_INS_EP1","LandRover_SPG9_TK_INS_E P1","Old_bike_TK_INS_EP1"];
	_Unit_Pool_T = [	"BTR40_MG_TK_INS_EP1","BTR40_TK_INS_EP1","BTR40_MG_TK_INS_EP1"];
	_Unit_Pool_A = [	];
};
//-------------------------------------------------------------------------------------------------
case 12: //Takistan_Army
{
	_Unit_Pool_S = [
					"TK_Soldier_Crew_EP1","TK_Soldier_Crew_EP1","TK_Commander_EP1","TK_Soldier_SL_EP1","TK_Soldier_EP1","TK_Soldier_Medic_EP1","TK_Soldier_LAT_EP1",
					"TK_Soldier_B_EP1","TK_Soldier_MG_EP1","TK_Soldier_HAT_EP1","TK_Soldier_EP1","TK_Soldier_AMG_EP1","TK_Soldier_AAT_EP1","TK_Soldier_AR_EP1","TK_Soldier_AA_EP1",
					"TK_Soldier_GL_EP1","TK_Soldier_Engineer_EP1","TK_Soldier_Officer_EP1","TK_Soldier_Medic_EP1","TK_Soldier_Sniper_EP1","TK_Soldier_MG_EP1",
					"TK_Soldier_EP1","TK_Soldier_SniperH_EP1","TK_Soldier_Spotter_EP1","TK_Soldier_EP1"
				];
	_Unit_Pool_V = [	"LandRover_MG_TK_EP1","MAZ_543_SCUD_TK_EP1","GRAD_TK_EP1","LandRover_SPG9_TK_EP1","TT650_TK_EP1","V3S_TK_EP1","SUV_TK_EP1","UAZ_Unarmed_TK_EP1",
				"UAZ_AGS30_TK_EP1","UAZ_MG_TK_EP1","Ural_ZU23_TK_EP1","V3S_Open_TK_EP1"];
	_Unit_Pool_T = [					
					"BTR60_TK_EP1","BMP2_TK_EP1","BMP2_HQ_TK_EP1","BRDM2_TK_EP1","BRDM2_ATGM_TK_EP1","BTR60_TK_EP1","M113_TK_EP1",
					"T34_TK_EP1","T55_TK_EP1","ZSU_TK_EP1","BTR60_TK_EP1","T72_TK_EP1"];
	_Unit_Pool_A = [	"Mi24_D_TK_EP1","Mi17_TK_EP1","UH1H_TK_EP1"];
};
//-------------------------------------------------------------------------------------------------
case 13: //Takistan_Army (+ Night_Soldiers)
{
	_Unit_Pool_S = [
					"TK_Soldier_Crew_EP1","TK_Soldier_Crew_EP1","TK_Commander_EP1","TK_Soldier_SL_EP1","TK_Soldier_EP1","TK_Soldier_TWS_EP1","TK_Soldier_Medic_EP1",
					"TK_Soldier_LAT_EP1","TK_Soldier_B_EP1","TK_Soldier_MG_EP1","TK_Soldier_Sniper_Night_EP1","TK_Soldier_HAT_EP1","TK_Soldier_EP1","TK_Soldier_AMG_EP1",
					"TK_Soldier_AAT_EP1","TK_Soldier_AR_EP1","TK_Soldier_Night_1_EP1","TK_Soldier_Night_2_EP1","TK_Soldier_AA_EP1","TK_Soldier_GL_EP1","TK_Soldier_Engineer_EP1",
					"TK_Soldier_Officer_EP1","TK_Soldier_Medic_EP1","TK_Soldier_Sniper_EP1","TK_Soldier_MG_EP1","TK_Soldier_EP1","TK_Soldier_SniperH_EP1",
					"TK_Soldier_Spotter_EP1","TK_Soldier_Night_2_EP1","TK_Soldier_EP1"
				];
	_Unit_Pool_V = [	"LandRover_MG_TK_EP1","MAZ_543_SCUD_TK_EP1","GRAD_TK_EP1","LandRover_SPG9_TK_EP1","TT650_TK_EP1","V3S_TK_EP1","SUV_TK_EP1","UAZ_Unarmed_TK_EP1",
				"UAZ_AGS30_TK_EP1","UAZ_MG_TK_EP1","Ural_ZU23_TK_E P1","V3S_Open_TK_EP1"];
	_Unit_Pool_T = [						"BTR60_TK_EP1","BMP2_TK_EP1","BMP2_HQ_TK_EP1","BRDM2_TK_EP1","BRDM2_ATGM_TK_EP1","BTR60_TK_EP1","M113_TK_EP1","T34_TK_EP1",
				"T55_TK_EP1","ZSU_TK_EP1","BTR60_TK_EP1","T72_TK_EP1"];
	_Unit_Pool_A = [	"Mi24_D_TK_EP1","Mi17_TK_EP1","UH1H_TK_EP1"];
};
//-------------------------------------------------------------------------------------------------
case 14: //Takistan_Civilians
{
	_Unit_Pool_S = [
					"TK_CIV_Worker02_EP1","TK_CIV_Takistani02_EP1","TK_CIV_Worker02_EP1","TK_CIV_Woman01_EP1","TK_CIV_Worker01_EP1",
					"TK_CIV_Takistani03_EP1","TK_CIV_Takistani01_EP1","TK_CIV_Woman03_EP1","TK_CIV_Takistani05_EP1","TK_ CIV_Takistani04_EP1",
					"TK_CIV_Takistani06_EP1","TK_ CIV_Woman02_EP1"
				];
	_Unit_Pool_V = [	"Ikarus_TK_CIV_EP1","Old_moto_TK_Civ_EP1","Old_bike_TK_CIV_EP1","Lada1_TK_CIV_EP1","Lada2_TK_CIV_EP1","LandRover_TK_CIV_EP1",
				"TT650_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1","hilux1_civil_3_open_EP1","S1203_TK_CIV_EP1","SUV_TK_CIV_EP1",
				"Ural_TK_CIV_EP1","V3S_Open_TK_CIV_EP1","Volha_1_TK_CIV_EP1","Volha_2_TK_CIV_EP1"];
	_Unit_Pool_T = [	];
	_Unit_Pool_A = [	];
};
//-------------------------------------------------------------------------------------------------

If you just have the stock DAC_Config_Units.sqf from the package, this can get pasted directly after case 8 and more or less seamlessly activate all the OA units for selection.

EDIT: Wouldn't you know it, there were typos in the code I originally posted... :j: Aside from correcting the typos I had above, I also noticed that the following needs to be put in your DAC_Config_Creator.sqf file, assigned to the variable DAC_SP_Soldiers (basically, replace the DAC_SP_Soldiers line in the file with the following line):

DAC_SP_Soldiers = ["RU_Soldier_MG","USMC_Soldier_MG","GUE_Soldier_MG","CDF_Soldier_MG","Ins_Soldier_MG","US_Soldier_MG_EP1","TK_GUE_Soldier_MG_EP1","TK_INS_Soldier_MG_EP1","TK_Soldier_MG_EP1","TK_Soldier_AMG_EP1"];

Edited by dwringer
Had to edit AGAIN due to errors - blank spaces inserted randomly (as the guy above did... probably because I copied heh)

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Heres my version of an OA config units for DAC...

Read before using:

1. Please notice that I have switched the case numbers to a (for my taste) more logical sequence. You MUST take care when using this config in an already existing mission!!!

2. The whole config is clean from duplications, so that all units have the same percantage of being spawned!

If you want to spawn specific units/vehicles with a higher percantage, you have to copy and readd the entry a few times.

3. Added all available sorts of support vehicles e.g Med-BMP, Fuel/Ammo/Rep-Trucks...

4. Added many missing entrys from vanilla ArmA2 -> Compare the new civilian list to the old on ;)

5. I have added a dummy line called "_Unit_Pool_U = [];". The "U" stands for "Unused" and is just there to put in entrys you don´t want to spawn, but not delete either (so that you don´t have to search the entry throughout the whole web to add it again). This line has no effect on the DAC-system at all.

6. Transfered ghillie snipers to "unused" to prevent odd looking infantry group compositions.

7. Added all available planes to "unused"

8. Also created case-entrys for Czech, German and UN units.

9. Each entry is tested and is fully working without any errors -> Plug, Play and have Fun! ;)

//////////////////////////////
//    Dynamic-AI-Creator    //
//    Version 2.1 - 2009    //
//--------------------------//
//    DAC_Config_Units      //
//--------------------------//
//    Script by Silola      //
//    silola@freenet.de     //
//////////////////////////////

private [
		"_TypNumber","_TempArray",
		"_Unit_Pool_S","_Unit_Pool_V","_Unit_Pool_T","_Unit_Pool_A"
	];

		_TypNumber = _this select 0;_TempArray = [];

switch (_TypNumber) do
{
//--------------------------------------------------------------------------------------------------------------------------------
//------------------------------------------------------(RUSSIAN ARMY)------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 0:
{
	_Unit_Pool_S = 	[
						"RU_Soldier_Crew","RU_Soldier_Pilot","RU_Soldier_Officer","RU_Commander",
						"RU_Soldier","RU_Soldier2","RU_Soldier_GL","RU_Soldier_SL","RU_Soldier_MG",
						"RU_Soldier_Medic","RU_Soldier_AR","RU_Soldier_AT","RU_Soldier_HAT",
						"RU_Soldier_LAT","RU_Soldier_AA","RU_Soldier_TL","RU_Soldier_Marksman",	

						"MVD_Soldier_TL","MVD_Soldier_MG","MVD_Soldier","MVD_Soldier_GL",
						"MVD_Soldier_Marksman","MVD_Soldier_Sniper","MVD_Soldier_AT",

						"RUS_Soldier1","RUS_Soldier2","RUS_Soldier3","RUS_Soldier_GL","RUS_Commander","RUS_Soldier_TL"
			];

	_Unit_Pool_V = 	[	"UAZ_RU","UAZMG","UAZ_AGS30_RU","Kamaz","KamazOpen","KamazRepair","KamazReammo","KamazRefuel",
				"GAZ_Vodnik","GAZ_Vodnik_HMG","GAZ_Vodnik_MedEvac","BTR90","BTR90_HQ"
			];
	_Unit_Pool_T = 	[	"BMP3","T72_RU","T90","2S6M_Tunguska"
			];
	_Unit_Pool_A = 	[	"Mi17_rockets_RU","Mi17_medevac_RU","Ka52","Ka52Black","Mi24_V","Mi24_P"
			];
	_Unit_Pool_U =  [  	"RU_Soldier_Light","RU_Soldier_Spotter","Su34","Su39","RU_Soldier_Sniper","RU_Soldier_SniperH","RUS_Soldier_Marksman","GRAD_RU"];
};
//--------------------------------------------------------------------------------------------------------------------------------
//--------------------------------------------(US MARINE CORPS WOODLAND CAMO)-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 1:
{
	_Unit_Pool_S = 	[
						"USMC_Soldier_Crew","USMC_Soldier_Pilot","USMC_Soldier_SL","USMC_Soldier_HAT",
						"USMC_Soldier_AR","USMC_Soldier_Medic","USMC_Soldier_MG","USMC_Soldier_GL",
						"USMC_Soldier_AA","USMC_Soldier_AT","USMC_Soldier_LAT","USMC_SoldierS",
						"USMC_Soldier","USMC_Soldier2","USMC_SoldierS_Engineer","USMC_SoldierM_Marksman",
						"USMC_Soldier_TL","USMC_Soldier_MG",

						"FR_Commander","FR_TL","FR_AC","FR_GL","FR_AR","FR_R","FR_Corpsman",
						"FR_Marksman","FR_Sapper","FR_Assault_R","FR_Assault_GL"
			];
	_Unit_Pool_V = 	[	"HMMWV","HMMWV_M2","MTVR","HMMWV_MK19","HMMWV_Armored","MTVR","LAV25","LAV25_HQ","HMMWV_TOW",
				"HMMWV_Avenger","HMMWV_Ambulance","MtvrReammo","MtvrRepair","MtvrRefuel"
			];
	_Unit_Pool_T =	[	"M1A1","M1A2_TUSK_MG","AAV"
			];
	_Unit_Pool_A = 	[	"AH1Z","UH1Y","MH60S","AH64D"
			];
	_Unit_Pool_U =  [  	"USMC_Soldier_Officer","USMC_SoldierS_Sniper","USMC_SoldierS_SniperH","USMC_SoldierS_Spotter",
				"USMC_Soldier_Light","A10","AV8B2","AV8B","C130J","F35B","MQ9PredatorB","MV22","MLRS","M1030",
				"MMT_USMC","TowingTractor","FR_Light"];
};
//--------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------(CHERNARUSSIAN DEFENCE FORCE)------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 2:
{
	_Unit_Pool_S = 	[
						"CDF_Soldier_Crew","CDF_Soldier_Pilot","CDF_Soldier_Officer","CDF_Commander",
						"CDF_Soldier_SL","CDF_Soldier_GL","CDF_Soldier_AR","CDF_Soldier_Strela",
						"CDF_Soldier_MG","CDF_Soldier_Militia","CDF_Soldier_RPG","CDF_Soldier_Engineer",
						"CDF_Soldier_Medic","CDF_Soldier","CDF_Soldier_TL"
			];
	_Unit_Pool_V = 	[	"UAZ_CDF","UAZ_AGS30_CDF","UAZ_MG_CDF","Ural_CDF","UralOpen_CDF","UralReammo_CDF","UralRepair_CDF",
				"UralRefuel_CDF","Ural_ZU23_CDF","BRDM2_CDF","BRDM2_ATGM_CDF"
			];
	_Unit_Pool_T = 	[	"BMP2_CDF","BMP2_HQ_CDF","T72_CDF","ZSU_CDF","BMP2_Ambul_CDF"
			];
	_Unit_Pool_A = 	[	"Mi17_CDF","Mi24_D","Mi17_medevac_CDF"
			];
	_Unit_Pool_U =  [  	"CDF_Soldier_Spotter","CDF_Soldier_Light","CDF_Soldier_Sniper","CDF_Soldier_Marksman","Su25_CDF","GRAD_CDF"];
};
//--------------------------------------------------------------------------------------------------------------------------------
//--------------------------------------------------(CHEDAKI INSURGENTS)----------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 3:
{
	_Unit_Pool_S = 	[
						"Ins_Soldier_Crew","Ins_Soldier_Pilot","Ins_Soldier_GL","Ins_Commander","Ins_Soldier_AR",
						"Ins_Soldier_AA","Ins_Soldier_MG","Ins_Soldier_CO","Ins_Soldier_AT","Ins_Soldier_Sab",
						"Ins_Soldier_Medic","Ins_Soldier_Sapper","Ins_Soldier_1","Ins_Soldier_2","Ins_Soldier_Sniper",
						"Ins_Villager3","Ins_Villager4","Ins_Worker2","Ins_Woodlander3","Ins_Woodlander1","Ins_Woodlander2"
			];
	_Unit_Pool_V = 	[	"Offroad_DSHKM_INS","TT650_Ins","Pickup_PK_INS","UAZ_INS","UAZ_AGS30_INS","UAZ_SPG9_INS","UAZ_MG_INS","Ural_INS","UralOpen_INS",
				"Ural_ZU23_INS","UralReammo_INS","UralRepair_INS","UralRefuel_INS","BRDM2_INS","BRDM2_ATGM_INS"
			];
	_Unit_Pool_T = 	[	"BMP2_INS","BMP2_HQ_INS","T72_INS","ZSU_INS","BMP2_Ambul_INS"
			];
	_Unit_Pool_A = 	[	"Mi17_Ins","Mi17_medevac_Ins"];
	_Unit_Pool_U =  [  	"Ins_Bardak","Ins_Lopotev","Su25_Ins","GRAD_INS"];
};
//--------------------------------------------------------------------------------------------------------------------------------
//-----------------------------------------------------(NAPA GUERILLAS)-----------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 4:
{
	_Unit_Pool_S = 	[
						"GUE_Soldier_Crew","GUE_Soldier_Pilot","GUE_Soldier_GL","GUE_Soldier_Sniper",
						"GUE_Soldier_CO","GUE_Soldier_AR","GUE_Soldier_MG","GUE_Soldier_Sab",
						"GUE_Soldier_Medic","GUE_Soldier_3","GUE_Soldier_2","GUE_Soldier_1",
						"GUE_Soldier_AT","GUE_Soldier_AA","GUE_Soldier_Scout","GUE_Commander",
						"GUE_Villager3","GUE_Villager4","GUE_Worker2","GUE_Woodlander1",
						"GUE_Woodlander2","GUE_Woodlander3"
			];
	_Unit_Pool_V = 	[	"Offroad_DSHKM_Gue","Offroad_SPG9_Gue","TT650_Gue","Pickup_PK_GUE","V3S_Gue","Ural_ZU23_Gue",
				"BRDM2_Gue","BRDM2_HQ_Gue"
			];
	_Unit_Pool_T = 	[	"BMP2_Gue","T34","T72_Gue"
			];
	_Unit_Pool_A = 	[];
	_Unit_Pool_U =  [];
};
//--------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------(CIVILIANS CHERNORUSSIA)-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 5:
{
	_Unit_Pool_S = 	[
						"Villager1","Pilot","Worker1","Worker2","Worker3","Worker4","Citizen1",
						"Citizen2","Citizen3","Citizen4","Villager2","Villager3","Villager4",
						"Functionary1","Functionary2","Assistant","Profiteer1","Profiteer2",
						"Profiteer3","Profiteer4","SchoolTeacher","Policeman","Priest","Rocker1",
						"Rocker2","Rocker3","Rocker1","Woodlander1","Woodlander2","Woodlander3",
						"Woodlander4","WorkWoman1","WorkWoman2","WorkWoman3","WorkWoman4",
						"WorkWoman5","Farmwife1","Farmwife2","Farmwife3","Farmwife4","Farmwife5",
						"Madam1","Madam2","Madam3","Madam4","Madam5","Hooker1","Hooker2","Hooker3",
						"Hooker4","Hooker5","HouseWife1","HouseWife2","HouseWife3","HouseWife4",
						"HouseWife5","Damsel1","Damsel2","Damsel3","Damsel4","Damsel5","Secretary1",
						"Secretary2","Secretary3","Secretary4","Secretary5","Sportswoman1",
						"Sportswoman2","Sportswoman3","Sportswoman4","Sportswoman5"
			];
	_Unit_Pool_V = 	[	"car_hatchback","SkodaBlue","SkodaGreen","SkodaRed","Skoda","Ikarus","VWGolf",
				"hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open","car_sedan",
				"TT650_Civ","MMT_Civ","datsun1_civil_2_covered","datsun1_civil_3_open","datsun1_civil_1_open",
				"V3S_Civ","Tractor","UralCivil2","UralCivil","LadaLM","Lada2","Lada1"
			];
	_Unit_Pool_T = 	[];
	_Unit_Pool_A = 	[	"Mi17_Civilian"
			];
	_Unit_Pool_U =  [  	"Doctor"];
};
//--------------------------------------------------------------------------------------------------------------------------------
//------------------------------------------------------(US ARMY DESERT CAMO)-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 6:
{
	_Unit_Pool_S = 	[
						"US_Soldier_Crew_EP1","US_Soldier_Pilot_EP1","US_Soldier_AR_EP1",
						"US_Soldier_AA_EP1","US_Soldier_GL_EP1","US_Soldier_Engineer_EP1",
						"US_Soldier_MG_EP1","US_Soldier_Officer_EP1","US_Soldier_HAT_EP1",
						"US_Soldier_AT_EP1","US_Soldier_Medic_EP1","US_Soldier_EP1",
						"US_Soldier_LAT_EP1","US_Soldier_B_EP1","US_Soldier_TL_EP1",
						"US_Soldier_SL_EP1","US_Soldier_AAR_EP1","US_Soldier_AMG_EP1",
						"US_Soldier_AAT_EP1","US_Soldier_AHAT_EP1",

						"US_Delta_Force_AR_EP1","US_Delta_Force_Air_Controller_EP1","US_Delta_Force_MG_EP1",
						"US_Delta_Force_EP1","US_Delta_Force_Assault_EP1","US_Delta_Force_M14_EP1",
						"US_Delta_Force_Night_EP1","US_Delta_Force_SD_EP1","US_Delta_Force_Medic_EP1",
						"US_Delta_Force_Marksman_EP1","US_Delta_Force_TL_EP1"

			];
	_Unit_Pool_V = 	[	"HMMWV_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_TOW_DES_EP1","HMMWV_Avenger_DES_EP1",
				"HMMWV_M998_crows_M2_DES_EP1","HMMWV_M998_crows_MK19_DES_EP1","HMMWV_M1151_M2_DES_EP1",
				"HMMWV_M998A2_SOV_DES_EP1","HMMWV_Terminal_EP1","HMMWV_M1035_DES_EP1",
				"MTVR_DES_EP1","M1130_CV_EP1","M1129_MC_EP1","M1128_MGS_EP1","M1135_ATGMV_EP1",
				"M1126_ICV_M2_EP1","M1126_ICV_mk19_EP1","MtvrSupply_DES_EP1","HMMWV_Ambulance_DES_EP1",
				"MtvrReammo_DES_EP1","MtvrRefuel_DES_EP1","MtvrRepair_DES_EP1","MtvrSalvage_DES_EP1","M1133_MEV_EP1"
			];
	_Unit_Pool_T = 	[	"M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1","M2A2_EP1","M2A3_EP1","M6_EP1"
			];
	_Unit_Pool_A = 	[	"AH64D_EP1","AH6J_EP1","AH6X_EP1","CH_47F_EP1","MH6J_EP1","UH60M_EP1","UH60M_MEV_EP1"
			];
	_Unit_Pool_U =  [  	"US_Pilot_Light_EP1","US_Soldier_Marksman_EP1","US_Soldier_Sniper_EP1",
				"US_Soldier_SniperH_EP1","US_Soldier_Light_EP1","US_Soldier_Spotter_EP1",
				"A10_US_EP1","C130J_US_EP1","MQ9PredatorB_US_EP1","MLRS_DES_EP1","ATV_US_EP1",
				"M1030_US_DES_EP1"];
};
//--------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------(TAKISTANI ARMY)-------------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 7:
{
	_Unit_Pool_S = 	[
						"TK_Soldier_Crew_EP1","TK_Soldier_Pilot_EP1","TK_Soldier_AR_EP1",
						"TK_Soldier_AA_EP1","TK_Soldier_GL_EP1","TK_Soldier_Engineer_EP1",
						"TK_Commander_EP1","TK_Soldier_MG_EP1","TK_Soldier_Officer_EP1",
						"TK_Soldier_HAT_EP1","TK_Soldier_Medic_EP1","TK_Soldier_EP1",
						"TK_Soldier_LAT_EP1","TK_Soldier_AT_EP1","TK_Soldier_B_EP1",
						"TK_Soldier_Night_1_EP1","TK_Soldier_Night_2_EP1","TK_Soldier_TWS_EP1",
						"TK_Soldier_SL_EP1","TK_Soldier_AMG_EP1","TK_Soldier_AAT_EP1",

						"TK_Special_Forces_MG_EP1","TK_Special_Forces_EP1","TK_Special_Forces_TL_EP1"
			];
	_Unit_Pool_V = 	[	"LandRover_MG_TK_EP1","V3S_TK_EP1","SUV_TK_EP1","UAZ_Unarmed_TK_EP1","UAZ_AGS30_TK_EP1",
				"UAZ_MG_TK_EP1","V3S_Open_TK_EP1","Ural_ZU23_TK_EP1","UralSupply_TK_EP1","M113Ambul_TK_EP1",
				"UralSalvage_TK_EP1","UralReammo_TK_EP1","UralRepair_TK_EP1","UralRefuel_TK_EP1",
				"BRDM2_TK_EP1","BRDM2_ATGM_TK_EP1","BTR60_TK_EP1"
			];
	_Unit_Pool_T = 	[	"BMP2_TK_EP1","BMP2_HQ_TK_EP1","M113_TK_EP1","T34_TK_EP1","T55_TK_EP1","T72_TK_EP1","ZSU_TK_EP1"
			];
	_Unit_Pool_A = 	[	"Mi24_D_TK_EP1","Mi17_TK_EP1","UH1H_TK_EP1"
			];
	_Unit_Pool_U =  [  	"TK_Aziz_EP1","TK_Soldier_Sniper_EP1","TK_Soldier_SniperH_EP1","TK_Soldier_Sniper_Night_EP1",
				"TK_Soldier_Spotter_EP1","MAZ_543_SCUD_TK_EP1","GRAD_TK_EP1","TT650_TK_EP1","An2_TK_EP1",
				"L39_TK_EP1","Su25_TK_EP1"];
};
//--------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------(TAKISTANI MILITA)-----------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 8:
{
	_Unit_Pool_S = 	[
						"TK_GUE_Soldier_EP1","TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_3_EP1",
						"TK_GUE_Soldier_4_EP1","TK_GUE_Soldier_5_EP1","TK_GUE_Soldier_AR_EP1",
						"TK_GUE_Bonesetter_EP1","TK_GUE_Soldier_AA_EP1","TK_GUE_Soldier_HAT_EP1",
						"TK_GUE_Soldier_AT_EP1","TK_GUE_Soldier_AAT_EP1","TK_GUE_Soldier_Sniper_EP1",
						"TK_GUE_Soldier_MG_EP1","TK_GUE_Soldier_TL_EP1","TK_GUE_Warlord_EP1"
			];
	_Unit_Pool_V = 	[	"Offroad_DSHKM_TK_GUE_EP1","Offroad_SPG9_TK_GUE_EP1","Pickup_PK_TK_GUE_EP1","V3S_TK_GUE_EP1",
				"Ural_ZU23_TK_GUE_EP1","V3S_Supply_TK_GUE_EP1","V3S_Salvage_TK_GUE_EP1","V3S_Reammo_TK_GUE_EP1",
				"V3S_Refuel_TK_GUE_EP1","V3S_Repair_TK_GUE_EP1","BRDM2_TK_GUE_EP1","BRDM2_HQ_TK_GUE_EP1",
				"BTR40_TK_GUE_EP1","BTR40_MG_TK_GUE_EP1"
			];
	_Unit_Pool_T = 	[	"T34_TK_GUE_EP1","T55_TK_GUE_EP1"
			];
	_Unit_Pool_A = 	[	"UH1H_TK_GUE_EP1"
			];
	_Unit_Pool_U =  [];
};
//--------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------(CIVILIANS TAKISTAN)---------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 9:
{
	_Unit_Pool_S = 	[
						"TK_CIV_Worker01_EP1","TK_CIV_Worker02_EP1","TK_CIV_Takistani01_EP1",
						"TK_CIV_Takistani02_EP1","TK_CIV_Takistani03_EP1","TK_CIV_Takistani04_EP1",
						"TK_CIV_Takistani05_EP1","TK_CIV_Takistani06_EP1","TK_CIV_Woman01_EP1",
						"TK_CIV_Woman02_EP1","TK_CIV_Woman03_EP1"
			];
	_Unit_Pool_V = 	[	"Old_moto_TK_Civ_EP1","Old_bike_TK_CIV_EP1","Ikarus_TK_CIV_EP1","Lada1_TK_CIV_EP1",
				"Lada2_TK_CIV_EP1","LandRover_TK_CIV_EP1","hilux1_civil_3_open_EP1","TT650_TK_CIV_EP1",
				"S1203_TK_CIV_EP1","SUV_TK_CIV_EP1","UAZ_Unarmed_TK_CIV_EP1","Ural_TK_CIV_EP1",
				"V3S_Open_TK_CIV_EP1","Volha_1_TK_CIV_EP1","Volha_2_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1",
				"S1203_ambulance_EP1"
			];
	_Unit_Pool_T = 	[];
	_Unit_Pool_A = 	[];
	_Unit_Pool_U =  [  	"An2_1_TK_CIV_EP1","An2_2_TK_CIV_EP1"];
};
//--------------------------------------------------------------------------------------------------------------------------------
//--------------------------------------------------------(CZECH ARMY DESERT CAMO)------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 10:
{
	_Unit_Pool_S = 	[
						"CZ_Soldier_Light_DES_EP1","CZ_Soldier_Pilot_EP1","CZ_Soldier_MG_DES_EP1",
						"CZ_Soldier_Office_DES_EP1","CZ_Soldier_DES_EP1","CZ_Soldier_AT_DES_EP1",
						"CZ_Soldier_B_DES_EP1","CZ_Soldier_Sniper_EP1","CZ_Soldier_SL_DES_EP1",
						"CZ_Soldier_AMG_DES_EP1","CZ_Special_Forces_GL_DES_EP1","CZ_Special_Forces_MG_DES_EP1",
						"CZ_Special_Forces_DES_EP1","CZ_Special_Forces_Scout_DES_EP1","CZ_Special_Forces_TL_DES_EP1"
			];
	_Unit_Pool_V = 	[	"ATV_CZ_EP1","HMMWV_M1151_M2_CZ_DES_EP1","LandRover_CZ_EP1","LandRover_Special_CZ_EP1",
				"HMMWV_Ambulance_CZ_DES_EP1"
			];
	_Unit_Pool_T = 	[];
	_Unit_Pool_A = 	[	"Mi171Sh_CZ_EP1","Mi171Sh_rockets_CZ_EP1"
			];
	_Unit_Pool_U =  [];
};
//--------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------(GERMAN KSK DESERT CAMO)-----------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 11:
{
	_Unit_Pool_S = 	[
						"GER_Soldier_MG_EP1","GER_Soldier_Medic_EP1","GER_Soldier_EP1",
						"GER_Soldier_TL_EP1","GER_Soldier_Scout_EP1"
			];
	_Unit_Pool_V = 	[];
	_Unit_Pool_T = 	[];
	_Unit_Pool_A = 	[];
	_Unit_Pool_U =  [];
};
//--------------------------------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------(UNITED NATIONS)---------------------------------------------------
//--------------------------------------------------------------------------------------------------------------------------------
case 12:
{
	_Unit_Pool_S = 	[
						"UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Pilot_EP1","UN_CDF_Soldier_MG_EP1",
						"UN_CDF_Soldier_Officer_EP1","UN_CDF_Soldier_EP1","UN_CDF_Soldier_AT_EP1",
						"UN_CDF_Soldier_B_EP1","UN_CDF_Soldier_Light_EP1","UN_CDF_Soldier_SL_EP1",
						"UN_CDF_Soldier_Guard_EP1","UN_CDF_Soldier_AMG_EP1","UN_CDF_Soldier_AAT_EP1"
			];
	_Unit_Pool_V = 	[	"SUV_UN_EP1","UAZ_Unarmed_UN_EP1","Ural_UN_EP1"
			];
	_Unit_Pool_T = 	[	"BMP2_UN_EP1","M113_UN_EP1","M113Ambul_UN_EP1"
			];
	_Unit_Pool_A = 	[	"Mi17_UN_CDF_EP1"
			];
	_Unit_Pool_U =  [];
};
//--------------------------------------------------------------------------------------------------------------------------------
Default {
			if(DAC_Basic_Value != 5) then
			{
				DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value";
				hintc format["DAC_Config_Units > No valid config number = %1",_TypNumber];
			};
			if(true) exitwith {};
		};
};

if(count _this == 2) then
{
_TempArray = _TempArray + [_Unit_Pool_S,_Unit_Pool_V,_Unit_Pool_T,_Unit_Pool_A];
}
else
{
_TempArray = _Unit_Pool_V + _Unit_Pool_T + _Unit_Pool_A;
};
_TempArray

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Is it difficult to include the recent BAF units to this , if not could you possibly let me know how i could do this.

Cheers and thanks for the config you done for OA.

Think i managed to figure this out although as im new to this its probably wrong. Have included the code below.

//--------------------------------------------------------------------------------------------------------------------------------

//-------------------------------------------------------------(BRITISH FORCES DESERT CAMO)---------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 13:

{

_Unit_Pool_S = [

"BAF_Soldier_AA_DDPM","BAF_Soldier_AAA_DDPM","BAF_Soldier_AAT_DDPM",

"BAF_Soldier_AHAT_DDPM","BAF_Soldier_AAR_DDPM","BAF_Soldier_AMG_DDPM",

"BAF_Soldier_AT_DDPM","BAF_Soldier_HAT_DDPM","BAF_Soldier_AR_DDPM",

"BAF_crewman_DDPM","BAF_Soldier_EN_DDPM","BAF_Soldier_GL_DDPM",

"BAF_Soldier_FAC_DDPM","BAF_Soldier_MG_DDPM","BAF_Soldier_scout_DDPM",

"BAF_Soldier_Marksman_DDPM","BAF_Soldier_Medic_DDPM","BAF_Soldier_Officer_DDPM",

"BAF_Pilot_DDPM","BAF_Soldier_DDPM","BAF_ASoldier_DDPM","BAF_Soldier_L_DDPM",

"BAF_Soldier_N_DDPM","BAF_Soldier_SL_DDPM","BAF_Soldier_TL_DDPM","CIV_Contractor1_BAF",

"CIV_Contractor2_BAF"

];

_Unit_Pool_V = [ "BAF_ATV_D","BAF_Jackal2_GMG_D","BAF_Jackal2_L2A1_D","BAF_Offroad_D"

];

_Unit_Pool_T = [ "BAF_FV510_D"

];

_Unit_Pool_A = [ "BAF_Apache_AH1_D","CH_47F_BAF","BAF_Merlin_HC3_D","AW159_Lynx_BAF"

];

_Unit_Pool_U = [];

};

//--------------------------------------------------------------------------------------------------------------------------------

//-------------------------------------------------------------(BRITISH FORCES WOODLAND CAMO)---------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 14:

{

_Unit_Pool_S = [

"BAF_Soldier_AA_W","BAF_Soldier_AAA_W","BAF_Soldier_AAT_W",

"BAF_Soldier_AHAT_W","BAF_Soldier_AAR_W","BAF_Soldier_AMG_W",

"BAF_Soldier_AT_W","BAF_Soldier_HAT_W","BAF_Soldier_AR_W",

"BAF_crewman_W","BAF_Soldier_EN_W","BAF_Soldier_GL_W",

"BAF_Soldier_FAC_W","BAF_Soldier_MG_W","BAF_Soldier_scout_W",

"BAF_Soldier_Marksman_W","BAF_Soldier_Medic_W","BAF_Soldier_Officer_W",

"BAF_Pilot_W","BAF_Soldier_W","BAF_ASoldier_W","BAF_Soldier_L_W",

"BAF_Soldier_N_W","BAF_Soldier_SL_W","BAF_Soldier_SniperN_W","BAF_Soldier_SniperH_W",

"BAF_Soldier_Sniper_W","BAF_Soldier_spotter_W","BAF_Soldier_spotterN_W","BAF_Soldier_TL_W",

"CIV_Contractor1_BAF","CIV_Contractor2_BAF"

];

_Unit_Pool_V = [ "BAF_ATV_W","BAF_Jackal2_GMG_W","BAF_Jackal2_L2A1_W","BAF_Offroad_W","SUV_PMC_BAF"

];

_Unit_Pool_T = [ "BAF_FV510_W"

];

_Unit_Pool_A = [ "BAF_Apache_AH1_D","CH_47F_BAF","BAF_Merlin_HC3_D","AW159_Lynx_BAF"

];

_Unit_Pool_U = [];

};

Edited by [45Cdo]Kotp

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Updated configs courtesy of Kopt, these have been tested and work really well.

DAC_Config_Behaviour.sqf (We use combined with GL4 for extremely hard and intelligent AI)

//////////////////////////////

// Dynamic-AI-Creator //

// Version 3.0 - 2010 //

//--------------------------//

// DAC_Config_Behaviour //

//--------------------------//

// Script by Silola //

// silola@freenet.de //

//////////////////////////////

private ["_array","_setSkill","_setCombat","_setBehav","_setSpeed","_setForm","_setPatrol","_setSearch","_setFleeing","_setHeliVal","_setPause","_setBldgBeh","_setSupport","_setJoin","_setEmpVeh","_setSupTime","_setHidTime"];

switch (_this select 0) do

{

//-------------------------------------------------------------------------------------------------------------------------

case 0:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 1:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 2:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 3:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 4:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 5:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 6:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 7:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 8:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 9:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 10:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 11:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 12:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

case 13:

{

_setSkill = [0.5,0.8];

_setCombat = ["GREEN","WHITE"];

_setBehav = ["AWARE","COMBAT"];

_setSpeed = ["LIMITED"];

_setForm = ["COLUMN","WEDGE","STAG COLUMN","ECH LEFT","ECH RIGHT","FILE","DIAMOND"];

_setFleeing = [0,50];

_setHeliVal = [75,150,0.9,1];

_setPause = [[2,4],[2,4],[2,4],[20,30,5,5],[2,4],[1,5]];

_setBldgBeh = [10,100,240,600,1];

_setPatrol = ["75 + (30 * (skill _leader))","(120 + (random 60)) + ((skill _leader) * 50)"];

_setSearch = [""150","360""];

_setSupport = [1,6];

_setJoin = 2;

_setEmpVeh = [[100,100],[100,100]];

_setSupTime = ["5 + ((skill _unit) * (5 * DAC_AI_Level))",2,5];

_setHidTime = ["(((60 * DAC_AI_Level) + ((skill _leader) * 120)) / ((count units _group) + 1))"];

};

//-------------------------------------------------------------------------------------------------------------------------

Default

{

if(DAC_Basic_Value != 5) then

{

DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value";

hintc "Error: DAC_Config_Behaviour > No valid config number";

};

if(true) exitwith {};

};

};

_array = [_setSkill,_setCombat,_setBehav,_setSpeed,_setForm,_setFleeing,_setHeliVal,_setPause,_setBldgBeh,_setPatrol,_setSearch,_setSupport,_setJoin,_setEmpVeh,_setSupTime,_setHidTime];

_array

DAC_config_camps.sqf

//////////////////////////////

// Dynamic-AI-Creator //

// Version 3.0 - 2010 //

//--------------------------//

// DAC_Config_Camps //

//--------------------------//

// Script by Silola //

// silola@freenet.de //

//////////////////////////////

private ["_CampTyp","_campBasic","_campAmmo","_campStatic","_campWall","_campObjInit","_campUserObj","_campAddUnit","_campRandomObj","_Unit_Pool_C","_array"];

_CampTyp = _this select 0;_array = [];

switch (_CampTyp) do

{

//-------------------------------------------------------------------------------------------------------------------------

// Russia

case 0:

{

_campBasic = [["Logic",10,15,0],0];

_campAmmo = [];

_campStatic = [];

_campAddUnit = [];

_campUserObj = [];

_campRandomObj = [];

_campWall = [];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

// INS

case 1:

{

_campBasic = ["FlagCarrierINS",["Land_Campfire",8,5,0],["Land_tent_east",5,0,0],["Logic",10,15,0],0];

_campAmmo = [["LocalBasicWeaponsBox",10,2,0],["LocalBasicAmmunitionBox",10,-4,0]];

_campStatic = [["DSHKM_Ins",-7,25,0,"Ins_Soldier_1"],["DSHKM_Ins",25,25,0,"Ins_Soldier_1"],["DSHKM_Ins",25,-20,180,"Ins_Soldier_1"],["DSHKM_Ins",-7,-20,180,"Ins_Soldier_1"]];

_campAddUnit = [];

_campUserObj = [["Land_Antenna",5,-5,45],["Logic",17,35,0],["Logic",17,20,0],["Logic",47,0,0],["Logic",27,0,0],["Logic",17,-35,0],["Logic",17,-20,0]];

_campRandomObj = [];

_campWall = ["Land_fort_bagfence_long",[-10,30],[40,56,0],[4,4,4,4],[1,0.1],[0,0]];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

// USMC

case 2:

{

_campBasic = ["FlagCarrierUSA",["Land_Campfire",8,5,0],["Land_tent_east",5,0,0],["Logic",10,15,0],0];

_campAmmo = [["USBasicWeaponsBox",10,2,0],["USLaunchersBox",10,0,0],["USBasicAmmunitionBox",10,-4,0]];

_campStatic = [["M2StaticMG",-7,25,0,"USMC_Soldier"],["M2StaticMG",25,25,0,"USMC_Soldier"],["M2StaticMG",25,-20,180,"USMC_Soldier"],["M2StaticMG",-7,-20,180,"USMC_Soldier"]];

_campAddUnit = [];

_campUserObj = [["Land_Antenna",5,-5,45],["Logic",17,35,0],["Logic",17,20,0],["Logic",47,0,0],["Logic",27,0,0],["Logic",17,-35,0],["Logic",17,-20,0]];

_campRandomObj = [];

_campWall = ["Land_fort_bagfence_long",[-10,30],[40,56,0],[4,4,4,4],[1,0.1],[0,0]];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

// CDF

case 3:

{

_campBasic = ["FlagCarrierCDF",["Land_Campfire",8,5,0],["Land_tent_east",5,0,0],["Logic",10,15,0],0];

_campAmmo = [["GuerillaCacheBox",10,2,0],["LocalBasicAmmunitionBox",10,0,0],["LocalBasicWeaponsBox",10,-2,0]];

_campStatic = [["DSHKM_CDF",-7,25,0,"CDF_Soldier"],["DSHKM_CDF",25,25,0,"CDF_Soldier"],["DSHKM_CDF",25,-20,180,"CDF_Soldier"],["DSHKM_CDF",-7,-20,180,"CDF_Soldier"]];

_campAddUnit = [];

_campUserObj = [["Land_Antenna",5,-5,45],["Logic",17,35,0],["Logic",17,20,0],["Logic",47,0,0],["Logic",27,0,0],["Logic",17,-35,0],["Logic",17,-20,0]];

_campRandomObj = [];

_campWall = ["Land_fort_bagfence_long",[-10,30],[40,56,0],[4,4,4,4],[1,0.1],[0,0]];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

// NAPA

case 4:

{

_campBasic = ["FlagCarrierGUE",["Land_Campfire",8,5,0],["Land_tent_east",5,0,0],["Logic",10,15,0],0];

_campAmmo = [["LocalBasicWeaponsBox",10,2,0],["LocalBasicAmmunitionBox",10,-4,0]];

_campStatic = [["DSHKM_Gue",-7,25,0,"GUE_Soldier_3"],["DSHKM_Gue",25,25,0,"GUE_Soldier_3"],["DSHKM_Gue",25,-20,180,"GUE_Soldier_3"],["DSHKM_Gue",-7,-20,180,"GUE_Soldier_3"]];

_campAddUnit = [];

_campUserObj = [["Land_Antenna",5,-5,45],["Logic",17,35,0],["Logic",17,20,0],["Logic",47,0,0],["Logic",27,0,0],["Logic",17,-35,0],["Logic",17,-20,0]];

_campRandomObj = [];

_campWall = ["Land_fort_bagfence_long",[-10,30],[40,56,0],[4,4,4,4],[1,0.1],[0,0]];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

// TAKISTANI MILITIA

case 5:

{

_campBasic = ["FlagCarrierTKMilitia_EP1",["Land_Campfire",8,5,0],["Land_tent_east",5,0,0],["Logic",10,15,0],0];

_campAmmo = [["LocalBasicWeaponsBox",10,2,0],["LocalBasicAmmunitionBox",10,-4,0]];

_campStatic = [["2b14_82mm_TK_INS_EP1",-7,25,0,"TK_INS_Soldier_EP1"],["DSHKM_TK_GUE_EP1",25,25,0,"TK_INS_Soldier_EP1"],["2b14_82mm_TK_INS_EP1",25,-20,180,"TK_INS_Soldier_EP1"],["DSHKM_TK_GUE_EP1",-7,-20,180,"TK_INS_Soldier_EP1"]];

_campAddUnit = [];

_campUserObj = [["Land_Antenna",5,-5,45],["Logic",17,35,0],["Logic",17,20,0],["Logic",47,0,0],["Logic",27,0,0],["Logic",17,-35,0],["Logic",17,-20,0]];

_campRandomObj = [];

_campWall = ["Land_fort_bagfence_long",[-10,30],[40,56,0],[4,4,4,4],[1,0.1],[0,0]];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

//-------------------------------------------------------------------------------------------------------------------------

// BRITISH ARMED FORCES

case 6:

{

_campBasic = ["FlagCarrierBAF",["Land_Campfire",8,5,0],["Land_tent_east",5,0,0],["Logic",10,15,0],0];

_campAmmo = [["LocalBasicWeaponsBox",10,2,0],["LocalBasicAmmunitionBox",10,-4,0]];

_campStatic = [["SearchLight_INS",-7,25,0,"BAF_ASoldier_DDPM"],["M2StaticMG",25,25,0,"BAF_ASoldier_DDPM"],["SearchLight_INS",25,-20,180,"BAF_ASoldier_DDPM"],["M2StaticMG",-7,-20,180,"BAF_ASoldier_DDPM"]];

_campAddUnit = [];

_campUserObj = [["Land_Antenna",5,-5,45],["Logic",17,35,0],["Logic",17,20,0],["Logic",47,0,0],["Logic",27,0,0],["Logic",17,-35,0],["Logic",17,-20,0]];

_campRandomObj = [];

_campWall = ["Land_fort_bagfence_long",[-10,30],[40,56,0],[4,4,4,4],[1,0.1],[0,0]];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

Default

{

if(DAC_Basic_Value != 5) then

{

DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value";

hintc "Error: DAC_Config_Camps > No valid config number";

};

if(true) exitwith {};

};

};

_array = [_campBasic,_campAmmo,_campStatic,_campAddUnit,_campUserObj,_campRandomObj,_campWall,_campObjInit];

_array

These have been fixed as some of the previous configs had some bugs (double spawned units in camps etc)

ALL configs are setup for BAF and all new OA content.

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Due to message limit, here are further configs

DAC_Config_Creator

//////////////////////////////

// Dynamic-AI-Creator //

// Version 3.0 - 2010 //

//--------------------------//

// DAC_Config_Creator //

//--------------------------//

// Script by Silola //

// silola@freenet.de //

//////////////////////////////

waituntil{time > 0.3};

if(isServer) then {if(local player) then {DAC_Code = 1} else {DAC_Code = 0}} else {if(isnull player) then {DAC_Code = 3} else {DAC_Code = 2}};

if(isNil "DAC_Basic_Value") then {DAC_Basic_Value = 0};

if(isNil "DAC_Obj_Init") then {DAC_Obj_Init = []};

scalar = "any";DAC_Init_Camps = 0;

//===============|

// DAC_Settings |

//===============|=============================================================================================|

if(isNil "DAC_STRPlayers") then { DAC_STRPlayers = ["s1","s2","s3","s4","s5","s6","s7","s8","s9","s10","s11","s12","s13","s14","s15","s16"]};

if(isNil "DAC_AI_Count_Level") then { DAC_AI_Count_Level = [[2,4],[2,6],[2,8],[2,12],[5,0]] };

if(isNil "DAC_Dyn_Weather") then { DAC_Dyn_Weather = [20,30,1,0.2] };

if(isNil "DAC_Reduce_Value") then { DAC_Reduce_Value = [600,650,0.3] };

if(isNil "DAC_AI_Spawn") then { DAC_AI_Spawn = [[10,5,5],[10,5,15],0,120,250,1] };

if(isNil "DAC_Delete_Value") then { DAC_Delete_Value = [[120,150],[140,150],300] };

if(isNil "DAC_Del_PlayerBody") then { DAC_Del_PlayerBody = [600,1000] };

if(isNil "DAC_Com_Values") then { DAC_Com_Values = [0,2,0] };

if(isNil "DAC_AI_AddOn") then { DAC_AI_AddOn = 1 };

if(isNil "DAC_AI_Level") then { DAC_AI_Level = 4 };

if(isNil "DAC_Res_Side") then { DAC_Res_Side = 1 };

if(isNil "DAC_VehAllowed") then { DAC_VehAllowed = [0,1] };

if(isNil "DAC_Marker") then { DAC_Marker = 0 };

if(isNil "DAC_WP_Speed") then { DAC_WP_Speed = 0.01 };

if(isNil "DAC_Join_Action") then { DAC_Join_Action = false };

if(isNil "DAC_Fast_Init") then { DAC_Fast_Init = false };

if(isNil "DAC_Player_Marker") then { DAC_Player_Marker = false };

if(isNil "DAC_Direct_Start") then { DAC_Direct_Start = false };

if(isNil "DAC_Activate_Sound") then { DAC_Activate_Sound = true };

if(isNil "DAC_Auto_UnitCount") then { DAC_Auto_UnitCount = [8,10] };

if(isNil "DAC_Player_Support") then { DAC_Player_Support = [10,[10,2000,3,1000]] };

if(isNil "DAC_SaveDistance") then { DAC_SaveDistance = [500,["DAC_Save_Pos"]] };

DAC_BadBuildings = ["Camp","CampEast","Land_vez"];

DAC_SP_Soldiers = ["RU_Soldier_MG","USMC_Soldier_MG","GUE_Soldier_MG","CDF_Soldier_MG","Ins_Soldier_MG,TK_INS_Soldier_MG_EP1,TK_Soldier_MG_EP1"];

DAC_GunAllowed = [

"Stinger_Pod","M2StaticMG","M252","M2HD_mini_TriPod","MK19_TriPod","SearchLight","TOW_TriPod","M119",

"USMC_WarfareBMGNest_M240","AGS_CDF","D30_CDF","DSHKM_CDF","DSHkM_Mini_TriPod_CDF","2b14_82mm_CDF",

"SPG9_CDF","SearchLight_CDF","ZU23_CDF","CDF_WarfareBMGNest_PK","KORD_high","Minitripod KORD","AGS_RU",

"D30_RU","Igla_AA_pod_East","Metis","2B14 2b14_82mm_RU","SearchLight_RUS","RU_WarfareBMGNest_PK","AGS_INS",

"D30_INS","DSHKM_INS","DSHkM_Mini_TriPod_INS","2B14 2b14_82mm_INS","SPG9_INS","SearchLight_INS","ZU23_INS",

"INS_WarfareBMGNest_PK","DSHKM_GUE","2B14 2b14_82mm_GUE","SPG9_GUE","SearchLight_GUE","ZU23_GUE",

"GUE_WarfareBMGNest_PK","Fort_Nest_M240"

];

//=============================================================================================================|

[]execVM "\DAC_Source\Scripts\DAC_Start_Creator.sqf";

waituntil {(DAC_Basic_Value > 0)};

if(DAC_Code < 2) then

{

//===========================================|

// StartScriptOnServer |

//===========================================|

//player sidechat "ServerStart"

//[] execVM "myServerScript.sqf";

//onMapSingleClick "_fun = [_pos,_shift]execVM ""Action.sqf""";

}

else

{

if(DAC_Code == 3) then

{

//===========================================|

// StartScriptOnJipClient |

//===========================================|

//player sidechat "JipClientStart"

//[] execVM "myJipClientScript.sqf";

}

else

{

//===========================================|

// StartScriptOnClient |

//===========================================|

//player sidechat "ClientStart"

//[] execVM "myClientScript.sqf";

//onMapSingleClick "_fun = [_pos,_shift]execVM ""Action.sqf""";

};

};

DAC_Config_Units

//////////////////////////////

// Dynamic-AI-Creator //

// Version 2.1 - 2009 //

//--------------------------//

// DAC_Config_Units //

//--------------------------//

// Script by Silola //

// silola@freenet.de //

//////////////////////////////

private [

"_TypNumber","_TempArray",

"_Unit_Pool_S","_Unit_Pool_V","_Unit_Pool_T","_Unit_Pool_A"

];

_TypNumber = _this select 0;_TempArray = [];

switch (_TypNumber) do

{

//--------------------------------------------------------------------------------------------------------------------------------

//------------------------------------------------------(RUSSIAN ARMY)------------------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 0:

{

_Unit_Pool_S = [

"RU_Soldier_Crew","RU_Soldier_Pilot","RU_Soldier_Officer","RU_Commander",

"RU_Soldier","RU_Soldier2","RU_Soldier_GL","RU_Soldier_SL","RU_Soldier_MG",

"RU_Soldier_Medic","RU_Soldier_AR","RU_Soldier_AT","RU_Soldier_HAT",

"RU_Soldier_LAT","RU_Soldier_AA","RU_Soldier_TL","RU_Soldier_Marksman",

"MVD_Soldier_TL","MVD_Soldier_MG","MVD_Soldier","MVD_Soldier_GL",

"MVD_Soldier_Marksman","MVD_Soldier_Sniper","MVD_Soldier_AT",

"RUS_Soldier1","RUS_Soldier2","RUS_Soldier3","RUS_Soldier_GL","RUS_Commander","RUS_Soldier_TL"

];

_Unit_Pool_V = [ "UAZ_RU","UAZMG","UAZ_AGS30_RU","Kamaz","KamazOpen","KamazRepair","KamazReammo","KamazRefuel",

"GAZ_Vodnik","GAZ_Vodnik_HMG","GAZ_Vodnik_MedEvac","BTR90","BTR90_HQ"

];

_Unit_Pool_T = [ "BMP3","T72_RU","T90","2S6M_Tunguska"

];

_Unit_Pool_A = [ "Mi17_rockets_RU","Mi17_medevac_RU","Ka52","Ka52Black","Mi24_V","Mi24_P"

];

_Unit_Pool_U = [ "RU_Soldier_Light","RU_Soldier_Spotter","Su34","Su39","RU_Soldier_Sniper","RU_Soldier_SniperH","RUS_Soldier_Marksman","GRAD_RU"];

};

//--------------------------------------------------------------------------------------------------------------------------------

//--------------------------------------------(US MARINE CORPS WOODLAND CAMO)-----------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 1:

{

_Unit_Pool_S = [

"USMC_Soldier_Crew","USMC_Soldier_Pilot","USMC_Soldier_SL","USMC_Soldier_HAT",

"USMC_Soldier_AR","USMC_Soldier_Medic","USMC_Soldier_MG","USMC_Soldier_GL",

"USMC_Soldier_AA","USMC_Soldier_AT","USMC_Soldier_LAT","USMC_SoldierS",

"USMC_Soldier","USMC_Soldier2","USMC_SoldierS_Engineer","USMC_SoldierM_Marksman",

"USMC_Soldier_TL","USMC_Soldier_MG",

"FR_Commander","FR_TL","FR_AC","FR_GL","FR_AR","FR_R","FR_Corpsman",

"FR_Marksman","FR_Sapper","FR_Assault_R","FR_Assault_GL"

];

_Unit_Pool_V = [ "HMMWV","HMMWV_M2","MTVR","HMMWV_MK19","HMMWV_Armored","MTVR","LAV25","LAV25_HQ","HMMWV_TOW",

"HMMWV_Avenger","HMMWV_Ambulance","MtvrReammo","MtvrRepair","MtvrRefuel"

];

_Unit_Pool_T = [ "M1A1","M1A2_TUSK_MG","AAV"

];

_Unit_Pool_A = [ "AH1Z","UH1Y","MH60S","AH64D"

];

_Unit_Pool_U = [ "USMC_Soldier_Officer","USMC_SoldierS_Sniper","USMC_SoldierS_SniperH","USMC_SoldierS_Spotter",

"USMC_Soldier_Light","A10","AV8B2","AV8B","C130J","F35B","MQ9PredatorB","MV22","MLRS","M1030",

"MMT_USMC","TowingTractor","FR_Light"];

};

//--------------------------------------------------------------------------------------------------------------------------------

//---------------------------------------------(CHERNARUSSIAN DEFENCE FORCE)------------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 2:

{

_Unit_Pool_S = [

"CDF_Soldier_Crew","CDF_Soldier_Pilot","CDF_Soldier_Officer","CDF_Commander",

"CDF_Soldier_SL","CDF_Soldier_GL","CDF_Soldier_AR","CDF_Soldier_Strela",

"CDF_Soldier_MG","CDF_Soldier_Militia","CDF_Soldier_RPG","CDF_Soldier_Engineer",

"CDF_Soldier_Medic","CDF_Soldier","CDF_Soldier_TL"

];

_Unit_Pool_V = [ "UAZ_CDF","UAZ_AGS30_CDF","UAZ_MG_CDF","Ural_CDF","UralOpen_CDF","UralReammo_CDF","UralRepair_CDF",

"UralRefuel_CDF","Ural_ZU23_CDF","BRDM2_CDF","BRDM2_ATGM_CDF"

];

_Unit_Pool_T = [ "BMP2_CDF","BMP2_HQ_CDF","T72_CDF","ZSU_CDF","BMP2_Ambul_CDF"

];

_Unit_Pool_A = [ "Mi17_CDF","Mi24_D","Mi17_medevac_CDF"

];

_Unit_Pool_U = [ "CDF_Soldier_Spotter","CDF_Soldier_Light","CDF_Soldier_Sniper","CDF_Soldier_Marksman","Su25_CDF","GRAD_CDF"];

};

//--------------------------------------------------------------------------------------------------------------------------------

//--------------------------------------------------(CHEDAKI INSURGENTS)----------------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 3:

{

_Unit_Pool_S = [

"Ins_Soldier_Crew","Ins_Soldier_Pilot","Ins_Soldier_GL","Ins_Commander","Ins_Soldier_AR",

"Ins_Soldier_AA","Ins_Soldier_MG","Ins_Soldier_CO","Ins_Soldier_AT","Ins_Soldier_Sab",

"Ins_Soldier_Medic","Ins_Soldier_Sapper","Ins_Soldier_1","Ins_Soldier_2","Ins_Soldier_Sniper",

"Ins_Villager3","Ins_Villager4","Ins_Worker2","Ins_Woodlander3","Ins_Woodlander1","Ins_Woodlander2"

];

_Unit_Pool_V = [ "Offroad_DSHKM_INS","TT650_Ins","Pickup_PK_INS","UAZ_INS","UAZ_AGS30_INS","UAZ_SPG9_INS","UAZ_MG_INS","Ural_INS","UralOpen_INS",

"Ural_ZU23_INS","UralReammo_INS","UralRepair_INS","UralRefuel_INS","BRDM2_INS","BRDM2_ATGM_INS"

];

_Unit_Pool_T = [ "BMP2_INS","BMP2_HQ_INS","T72_INS","ZSU_INS","BMP2_Ambul_INS"

];

_Unit_Pool_A = [ "Mi17_Ins","Mi17_medevac_Ins"];

_Unit_Pool_U = [ "Ins_Bardak","Ins_Lopotev","Su25_Ins","GRAD_INS"];

};

//--------------------------------------------------------------------------------------------------------------------------------

//-----------------------------------------------------(NAPA GUERILLAS)-----------------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 4:

{

_Unit_Pool_S = [

"GUE_Soldier_Crew","GUE_Soldier_Pilot","GUE_Soldier_GL","GUE_Soldier_Sniper",

"GUE_Soldier_CO","GUE_Soldier_AR","GUE_Soldier_MG","GUE_Soldier_Sab",

"GUE_Soldier_Medic","GUE_Soldier_3","GUE_Soldier_2","GUE_Soldier_1",

"GUE_Soldier_AT","GUE_Soldier_AA","GUE_Soldier_Scout","GUE_Commander",

"GUE_Villager3","GUE_Villager4","GUE_Worker2","GUE_Woodlander1",

"GUE_Woodlander2","GUE_Woodlander3"

];

_Unit_Pool_V = [ "Offroad_DSHKM_Gue","Offroad_SPG9_Gue","TT650_Gue","Pickup_PK_GUE","V3S_Gue","Ural_ZU23_Gue",

"BRDM2_Gue","BRDM2_HQ_Gue"

];

_Unit_Pool_T = [ "BMP2_Gue","T34","T72_Gue"

];

_Unit_Pool_A = [];

_Unit_Pool_U = [];

};

//--------------------------------------------------------------------------------------------------------------------------------

//---------------------------------------------------(CIVILIANS CHERNORUSSIA)-----------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 5:

{

_Unit_Pool_S = [

"Villager1","Pilot","Worker1","Worker2","Worker3","Worker4","Citizen1",

"Citizen2","Citizen3","Citizen4","Villager2","Villager3","Villager4",

"Functionary1","Functionary2","Assistant","Profiteer1","Profiteer2",

"Profiteer3","Profiteer4","SchoolTeacher","Policeman","Priest","Rocker1",

"Rocker2","Rocker3","Rocker1","Woodlander1","Woodlander2","Woodlander3",

"Woodlander4","WorkWoman1","WorkWoman2","WorkWoman3","WorkWoman4",

"WorkWoman5","Farmwife1","Farmwife2","Farmwife3","Farmwife4","Farmwife5",

"Madam1","Madam2","Madam3","Madam4","Madam5","Hooker1","Hooker2","Hooker3",

"Hooker4","Hooker5","HouseWife1","HouseWife2","HouseWife3","HouseWife4",

"HouseWife5","Damsel1","Damsel2","Damsel3","Damsel4","Damsel5","Secretary1",

"Secretary2","Secretary3","Secretary4","Secretary5","Sportswoman1",

"Sportswoman2","Sportswoman3","Sportswoman4","Sportswoman5"

];

_Unit_Pool_V = [ "car_hatchback","SkodaBlue","SkodaGreen","SkodaRed","Skoda","Ikarus","VWGolf",

"hilux1_civil_1_open","hilux1_civil_2_covered","hilux1_civil_3_open","car_sedan",

"TT650_Civ","MMT_Civ","datsun1_civil_2_covered","datsun1_civil_3_open","datsun1_civil_1_open",

"V3S_Civ","Tractor","UralCivil2","UralCivil","LadaLM","Lada2","Lada1"

];

_Unit_Pool_T = [];

_Unit_Pool_A = [ "Mi17_Civilian"

];

_Unit_Pool_U = [ "Doctor"];

};

//--------------------------------------------------------------------------------------------------------------------------------

//------------------------------------------------------(US ARMY DESERT CAMO)-----------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 6:

{

_Unit_Pool_S = [

"US_Soldier_Crew_EP1","US_Soldier_Pilot_EP1","US_Soldier_AR_EP1",

"US_Soldier_AA_EP1","US_Soldier_GL_EP1","US_Soldier_Engineer_EP1",

"US_Soldier_MG_EP1","US_Soldier_Officer_EP1","US_Soldier_HAT_EP1",

"US_Soldier_AT_EP1","US_Soldier_Medic_EP1","US_Soldier_EP1",

"US_Soldier_LAT_EP1","US_Soldier_B_EP1","US_Soldier_TL_EP1",

"US_Soldier_SL_EP1","US_Soldier_AAR_EP1","US_Soldier_AMG_EP1",

"US_Soldier_AAT_EP1","US_Soldier_AHAT_EP1",

"US_Delta_Force_AR_EP1","US_Delta_Force_Air_Controller_EP1","US_Delta_Force_MG_EP1",

"US_Delta_Force_EP1","US_Delta_Force_Assault_EP1","US_Delta_Force_M14_EP1",

"US_Delta_Force_Night_EP1","US_Delta_Force_SD_EP1","US_Delta_Force_Medic_EP1",

"US_Delta_Force_Marksman_EP1","US_Delta_Force_TL_EP1"

];

_Unit_Pool_V = [ "HMMWV_DES_EP1","HMMWV_MK19_DES_EP1","HMMWV_TOW_DES_EP1","HMMWV_Avenger_DES_EP1",

"HMMWV_M998_crows_M2_DES_EP1","HMMWV_M998_crows_MK19_DES_EP1","HMMWV_M1151_M2_DES_EP1",

"HMMWV_M998A2_SOV_DES_EP1","HMMWV_Terminal_EP1","HMMWV_M1035_DES_EP1",

"MTVR_DES_EP1","M1130_CV_EP1","M1129_MC_EP1","M1128_MGS_EP1","M1135_ATGMV_EP1",

"M1126_ICV_M2_EP1","M1126_ICV_mk19_EP1","MtvrSupply_DES_EP1","HMMWV_Ambulance_DES_EP1",

"MtvrReammo_DES_EP1","MtvrRefuel_DES_EP1","MtvrRepair_DES_EP1","MtvrSalvage_DES_EP1","M1133_MEV_EP1"

];

_Unit_Pool_T = [ "M1A1_US_DES_EP1","M1A2_US_TUSK_MG_EP1","M2A2_EP1","M2A3_EP1","M6_EP1"

];

_Unit_Pool_A = [ "AH64D_EP1","AH6J_EP1","AH6X_EP1","CH_47F_EP1","MH6J_EP1","UH60M_EP1","UH60M_MEV_EP1"

];

_Unit_Pool_U = [ "US_Pilot_Light_EP1","US_Soldier_Marksman_EP1","US_Soldier_Sniper_EP1",

"US_Soldier_SniperH_EP1","US_Soldier_Light_EP1","US_Soldier_Spotter_EP1",

"A10_US_EP1","C130J_US_EP1","MQ9PredatorB_US_EP1","MLRS_DES_EP1","ATV_US_EP1",

"M1030_US_DES_EP1"];

};

//--------------------------------------------------------------------------------------------------------------------------------

//---------------------------------------------------------(TAKISTANI ARMY)-------------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 7:

{

_Unit_Pool_S = [

"TK_Soldier_Crew_EP1","TK_Soldier_Pilot_EP1","TK_Soldier_AR_EP1",

"TK_Soldier_AA_EP1","TK_Soldier_GL_EP1","TK_Soldier_Engineer_EP1",

"TK_Commander_EP1","TK_Soldier_MG_EP1","TK_Soldier_Officer_EP1",

"TK_Soldier_HAT_EP1","TK_Soldier_Medic_EP1","TK_Soldier_EP1",

"TK_Soldier_LAT_EP1","TK_Soldier_AT_EP1","TK_Soldier_B_EP1",

"TK_Soldier_Night_1_EP1","TK_Soldier_Night_2_EP1","TK_Soldier_TWS_EP1",

"TK_Soldier_SL_EP1","TK_Soldier_AMG_EP1","TK_Soldier_AAT_EP1",

"TK_Special_Forces_MG_EP1","TK_Special_Forces_EP1","TK_Special_Forces_TL_EP1"

];

_Unit_Pool_V = [ "LandRover_MG_TK_EP1","V3S_TK_EP1","SUV_TK_EP1","UAZ_Unarmed_TK_EP1","UAZ_AGS30_TK_EP1",

"UAZ_MG_TK_EP1","V3S_Open_TK_EP1","Ural_ZU23_TK_EP1","UralSupply_TK_EP1","M113Ambul_TK_EP1",

"UralSalvage_TK_EP1","UralReammo_TK_EP1","UralRepair_TK_EP1","UralRefuel_TK_EP1",

"BRDM2_TK_EP1","BRDM2_ATGM_TK_EP1","BTR60_TK_EP1"

];

_Unit_Pool_T = [ "BMP2_TK_EP1","BMP2_HQ_TK_EP1","M113_TK_EP1","T34_TK_EP1","T55_TK_EP1","T72_TK_EP1","ZSU_TK_EP1"

];

_Unit_Pool_A = [ "Mi24_D_TK_EP1","Mi17_TK_EP1","UH1H_TK_EP1"

];

_Unit_Pool_U = [ "TK_Aziz_EP1","TK_Soldier_Sniper_EP1","TK_Soldier_SniperH_EP1","TK_Soldier_Sniper_Night_EP1",

"TK_Soldier_Spotter_EP1","MAZ_543_SCUD_TK_EP1","GRAD_TK_EP1","TT650_TK_EP1","An2_TK_EP1",

"L39_TK_EP1","Su25_TK_EP1"];

};

//--------------------------------------------------------------------------------------------------------------------------------

//---------------------------------------------------------(TAKISTANI MILITA)-----------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 8:

{

_Unit_Pool_S = [

"TK_INS_Bonesetter_EP1","TK_INS_Soldier_2_EP1","TK_INS_Soldier_3_EP1",

"TK_INS_Soldier_4_EP1","TK_INS_Soldier_AA_EP1","TK_INS_Soldier_AAT_EP1",

"TK_INS_Soldier_AR_EP1","TK_INS_Soldier_AT_EP1","TK_INS_Soldier_EP1",

"TK_INS_Soldier_MG_EP1","TK_INS_Soldier_Sniper_EP1","TK_INS_Soldier_TL_EP1",

"TK_INS_Warlord_EP1"

];

_Unit_Pool_V = [ "LandRover_MG_TK_EP1","V3S_TK_EP1","SUV_TK_EP1","UAZ_Unarmed_TK_EP1","UAZ_AGS30_TK_EP1",

"UAZ_MG_TK_EP1","V3S_Open_TK_EP1","Ural_ZU23_TK_EP1","UralSupply_TK_EP1","M113Ambul_TK_EP1",

"UralSalvage_TK_EP1","UralReammo_TK_EP1","UralRepair_TK_EP1","UralRefuel_TK_EP1",

"BRDM2_TK_EP1","BRDM2_ATGM_TK_EP1","BTR60_TK_EP1"

];

_Unit_Pool_T = [ "M113_TK_EP1","T34_TK_EP1","T55_TK_EP1","T72_TK_EP1","ZSU_TK_EP1"

];

_Unit_Pool_A = [ "UH1H_TK_EP1"

];

_Unit_Pool_U = [];

};

//--------------------------------------------------------------------------------------------------------------------------------

//---------------------------------------------------------(CIVILIANS TAKISTAN)---------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 9:

{

_Unit_Pool_S = [

"TK_CIV_Worker01_EP1","TK_CIV_Worker02_EP1","TK_CIV_Takistani01_EP1",

"TK_CIV_Takistani02_EP1","TK_CIV_Takistani03_EP1","TK_CIV_Takistani04_EP1",

"TK_CIV_Takistani05_EP1","TK_CIV_Takistani06_EP1","TK_CIV_Woman01_EP1",

"TK_CIV_Woman02_EP1","TK_CIV_Woman03_EP1"

];

_Unit_Pool_V = [ "Old_moto_TK_Civ_EP1","Old_bike_TK_CIV_EP1","Ikarus_TK_CIV_EP1","Lada1_TK_CIV_EP1",

"Lada2_TK_CIV_EP1","LandRover_TK_CIV_EP1","hilux1_civil_3_open_EP1","TT650_TK_CIV_EP1",

"S1203_TK_CIV_EP1","SUV_TK_CIV_EP1","UAZ_Unarmed_TK_CIV_EP1","Ural_TK_CIV_EP1",

"V3S_Open_TK_CIV_EP1","Volha_1_TK_CIV_EP1","Volha_2_TK_CIV_EP1","VolhaLimo_TK_CIV_EP1",

"S1203_ambulance_EP1"

];

_Unit_Pool_T = [];

_Unit_Pool_A = [];

_Unit_Pool_U = [ "An2_1_TK_CIV_EP1","An2_2_TK_CIV_EP1"];

};

//--------------------------------------------------------------------------------------------------------------------------------

//--------------------------------------------------------(CZECH ARMY DESERT CAMO)------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 10:

{

_Unit_Pool_S = [

"CZ_Soldier_Light_DES_EP1","CZ_Soldier_Pilot_EP1","CZ_Soldier_MG_DES_EP1",

"CZ_Soldier_Office_DES_EP1","CZ_Soldier_DES_EP1","CZ_Soldier_AT_DES_EP1",

"CZ_Soldier_B_DES_EP1","CZ_Soldier_Sniper_EP1","CZ_Soldier_SL_DES_EP1",

"CZ_Soldier_AMG_DES_EP1","CZ_Special_Forces_GL_DES_EP1","CZ_Special_Forces_MG_DES_EP1",

"CZ_Special_Forces_DES_EP1","CZ_Special_Forces_Scout_DES_EP1","CZ_Special_Forces_TL_DES_EP1"

];

_Unit_Pool_V = [ "ATV_CZ_EP1","HMMWV_M1151_M2_CZ_DES_EP1","LandRover_CZ_EP1","LandRover_Special_CZ_EP1",

"HMMWV_Ambulance_CZ_DES_EP1"

];

_Unit_Pool_T = [];

_Unit_Pool_A = [ "Mi171Sh_CZ_EP1","Mi171Sh_rockets_CZ_EP1"

];

_Unit_Pool_U = [];

};

//--------------------------------------------------------------------------------------------------------------------------------

//---------------------------------------------------------(GERMAN KSK DESERT CAMO)-----------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 11:

{

_Unit_Pool_S = [

"GER_Soldier_MG_EP1","GER_Soldier_Medic_EP1","GER_Soldier_EP1",

"GER_Soldier_TL_EP1","GER_Soldier_Scout_EP1"

];

_Unit_Pool_V = [];

_Unit_Pool_T = [];

_Unit_Pool_A = [];

_Unit_Pool_U = [];

};

//--------------------------------------------------------------------------------------------------------------------------------

//-------------------------------------------------------------(UNITED NATIONS)---------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 12:

{

_Unit_Pool_S = [

"UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Pilot_EP1","UN_CDF_Soldier_MG_EP1",

"UN_CDF_Soldier_Officer_EP1","UN_CDF_Soldier_EP1","UN_CDF_Soldier_AT_EP1",

"UN_CDF_Soldier_B_EP1","UN_CDF_Soldier_Light_EP1","UN_CDF_Soldier_SL_EP1",

"UN_CDF_Soldier_Guard_EP1","UN_CDF_Soldier_AMG_EP1","UN_CDF_Soldier_AAT_EP1"

];

_Unit_Pool_V = [ "SUV_UN_EP1","UAZ_Unarmed_UN_EP1","Ural_UN_EP1"

];

_Unit_Pool_T = [ "BMP2_UN_EP1","M113_UN_EP1","M113Ambul_UN_EP1"

];

_Unit_Pool_A = [ "Mi17_UN_CDF_EP1"

];

_Unit_Pool_U = [];

};

//--------------------------------------------------------------------------------------------------------------------------------

//-------------------------------------------------------------(BRITISH FORCES DESERT CAMO)---------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 13:

{

_Unit_Pool_S = [

"BAF_Soldier_AA_DDPM","BAF_Soldier_AAA_DDPM","BAF_Soldier_AAT_DDPM",

"BAF_Soldier_AHAT_DDPM","BAF_Soldier_AAR_DDPM","BAF_Soldier_AMG_DDPM",

"BAF_Soldier_AT_DDPM","BAF_Soldier_HAT_DDPM","BAF_Soldier_AR_DDPM",

"BAF_crewman_DDPM","BAF_Soldier_EN_DDPM","BAF_Soldier_GL_DDPM",

"BAF_Soldier_FAC_DDPM","BAF_Soldier_MG_DDPM","BAF_Soldier_scout_DDPM",

"BAF_Soldier_Marksman_DDPM","BAF_Soldier_Medic_DDPM","BAF_Soldier_Officer_DDPM",

"BAF_Pilot_DDPM","BAF_Soldier_DDPM","BAF_ASoldier_DDPM","BAF_Soldier_L_DDPM",

"BAF_Soldier_N_DDPM","BAF_Soldier_SL_DDPM","BAF_Soldier_TL_DDPM","CIV_Contractor1_BAF",

"CIV_Contractor2_BAF"

];

_Unit_Pool_V = [ "BAF_ATV_D","BAF_Jackal2_GMG_D","BAF_Jackal2_L2A1_D","BAF_Offroad_D"

];

_Unit_Pool_T = [ "BAF_FV510_D"

];

_Unit_Pool_A = [ "BAF_Apache_AH1_D","CH_47F_BAF","BAF_Merlin_HC3_D","AW159_Lynx_BAF"

];

_Unit_Pool_U = [];

};

//--------------------------------------------------------------------------------------------------------------------------------

//-------------------------------------------------------------(BRITISH FORCES WOODLAND CAMO)---------------------------------------------------

//--------------------------------------------------------------------------------------------------------------------------------

case 14:

{

_Unit_Pool_S = [

"BAF_Soldier_AA_W","BAF_Soldier_AAA_W","BAF_Soldier_AAT_W",

"BAF_Soldier_AHAT_W","BAF_Soldier_AAR_W","BAF_Soldier_AMG_W",

"BAF_Soldier_AT_W","BAF_Soldier_HAT_W","BAF_Soldier_AR_W",

"BAF_crewman_W","BAF_Soldier_EN_W","BAF_Soldier_GL_W",

"BAF_Soldier_FAC_W","BAF_Soldier_MG_W","BAF_Soldier_scout_W",

"BAF_Soldier_Marksman_W","BAF_Soldier_Medic_W","BAF_Soldier_Officer_W",

"BAF_Pilot_W","BAF_Soldier_W","BAF_ASoldier_W","BAF_Soldier_L_W",

"BAF_Soldier_N_W","BAF_Soldier_SL_W","BAF_Soldier_SniperN_W","BAF_Soldier_SniperH_W",

"BAF_Soldier_Sniper_W","BAF_Soldier_spotter_W","BAF_Soldier_spotterN_W","BAF_Soldier_TL_W",

"CIV_Contractor1_BAF","CIV_Contractor2_BAF"

];

_Unit_Pool_V = [ "BAF_ATV_W","BAF_Jackal2_GMG_W","BAF_Jackal2_L2A1_W","BAF_Offroad_W","SUV_PMC_BAF"

];

_Unit_Pool_T = [ "BAF_FV510_W"

];

_Unit_Pool_A = [ "BAF_Apache_AH1_D","CH_47F_BAF","BAF_Merlin_HC3_D","AW159_Lynx_BAF"

];

_Unit_Pool_U = [];

};

//--------------------------------------------------------------------------------------------------------------------------------

Default {

if(DAC_Basic_Value != 5) then

{

DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value";

hintc format["DAC_Config_Units > No valid config number = %1",_TypNumber];

};

if(true) exitwith {};

};

};

if(count _this == 2) then

{

_TempArray = _TempArray + [_Unit_Pool_S,_Unit_Pool_V,_Unit_Pool_T,_Unit_Pool_A];

}

else

{

_TempArray = _Unit_Pool_V + _Unit_Pool_T + _Unit_Pool_A;

};

_TempArray

ALL thanks go to - [45Cdo]Kotp for producing and fixing these configs.

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I think you'll certainly find these quite challenging as ive increased several factors of the AI Behaviour and in our mission last nite which had 2 and a bit sections of BAF Units (roughly 18 of us), it took us nearly 3hrs to complete the Mission Objectives and we were at one point in a huge firefight with the Takistani Milita for over an hour which was great fun.

And if your looking for a Clan or squad to come play enjoyable missions that use DAC then come visit our site and register ---> wwww.havoc-company.com

Edited by [45Cdo]Kotp

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@Kopt dont suppose be cheeky and ask you to upload the updated configs some where.

Some reason when i copy and paste i paste ect spaces have go though all configs and delete them its giving me a right headache atm :rolleyes:

Rpt getting spammed with

Error in expression <S,_Unit_Pool_V,_Unit_Pool_T,_Unit_Pool_ A];

}

else

{

_TempArray = _Unit_Pool_V +>

Error position: <A];

}

else

{

_TempArray = _Unit_Pool_V +>

Error Missing ]

Error in expression <Updated configs courtesy of Kopt, these have bee>

Error position: <configs courtesy of Kopt, these have bee>

Error Missing ;

Error in expression <Updated configs courtesy of Kopt, these have bee>

Error position: <configs courtesy of Kopt, these have bee>

Error Missing ;

Error in expression <_campAmmo,_campStatic,_campAddUnit,_cam pUserObj,_campRandomObj,_campWall,_campO>

Error position: <pUserObj,_campRandomObj,_campWall,_campO>

ect be awesome if you could do that for me:)

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@Kopt dont suppose be cheeky and ask you to upload the updated configs some where.

Some reason when i copy and paste i paste ect spaces have go though all configs and delete them its giving me a right headache atm :rolleyes:

Updated Configs (BAF / OA units / Updated Base Configs / AI settings / Config Creator)

http://www.havoc-company.com/downloads/DACconfigsHC.rar

Enjoy. As Kopt mentioned, the AI difficulty has been tweaked so don't expect an easy fight against them, we also suggest running GL4 serverside which you can download here.

http://www.havoc-company.com/downloads/GL4-ServerSIDE.zip

The above config is our server config for GL4 which we use with ACE, so it has been configured correctly and we experience no bugs, GL4 + DAC will blow your mind and test your skills as a team, expect some of the best Arma 2 gameplay you've ever had ;).

Edited by rexehuk

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hahahaha just spent 2h deleted all spaces goin though all the rtp errors just about to post the errors here.

Well done for doin this mate save alot people the hassle:D yeah GL4+Dac+Ace+ few others are a must have anyways gonnna dive back into the editer :yay:

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hahahaha just spent 2h deleted all spaces goin though all the rtp errors just about to post the errors here.

Well done for doin this mate save alot people the hassle:D yeah GL4+Dac+Ace+ few others are a must have anyways gonnna dive back into the editer :yay:

You're welcome. Any further changes we make (to add new units/weapons) or changes to the AI difficulty that we test and find improved will be posted here. I will make note to upload them in a package from now on, I would imagine updates will come quickly as we are now adopting DAC as a group.

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case 11:

{

_campBasic = ["FlagCarrierUSA",["land_uns_motorpool1",39,-4.5,180],["land_uns_om",25,-10,180],["land_uns_hootche",23,5,180],["Logic",10,15,0],0];

_campAmmo = [["uns_ammoboxus",25.5,-35.8,0],["uns_50calammobox",24.8,-35.8,0],["uns_50calammoboxempty",24.5,-35.8,0],["uns_50calammobox",24.2,-35.8,0],["uns_50calammobox",23.9,-35.8,0],["uns_50calammobox",23.6,-35.8,0],["uns_50calammobox",23.3,-35.8,0],["uns_ammoboxus",26.5,-35.8,90],["uns_weaponboxus",27.4,-36.2,0],["mortarshellsbox",25.5,-40.8,0],["mortarshellsbox",25,-40.8,30],["mortarshellsbox",24.5,-40.8,340],["105_shell_crates",24,-40.8,355],["105_shell_crates",22.3,-40.8,40],["mortarshellsbox",24,-39.8,5],["105_projectile_stack",23.3,-39.8,180],["105_projectile_stack",22.9,-39.8,180],["105_projectile_stack",22.5,-39.8,180]];

_campStatic = [["csj_quad50",62,-59,180,"Uns_army_8f"],["csj_quad50",5.8,-6.2,270,"Uns_army_8f"],["uns_m113",55,-38.3,0],["uns_m37b1",62,-38.3,0],["csj_uh1med",56,-5,230],["uns_m60a1",40.5,-6.5,180]];

_campAddUnit = [];

_campUserObj = [["land_t_sb_tee",-9,5,90],["land_t_sb_cnr",-9.2,26,180],["land_t_sb_pit1",-9,17,270],["land_t_sb_bunker2",-2,-12,90],["land_sb_bunker_main",4.5,12,0],["land_t_sb_pit1",1,25.3,0],["land_t_sb_tee",12,25.3,180],["land_t_sb_end",12,16.5,270],["land_t_sb_pit1",24,25.3,0],["land_t_sb_pit1",28,25.3,0],["land_t_sb_pit1",32,25.3,0],["land_t_sb_tee",43,25.3,180],["land_t_sb_end",43,16.5,270],["land_t_sb_20",65,25.3,0],["land_t_sb_cnr",84,25.5,270],["land_t_sb_pit1",55,25.3,0],["land_t_sb_pit1",74,25.3,0],["land_t_sb_pit1",83.3,15,270],["land_t_sb_tee",83.3,5,270],["land_t_sb_tee",70.3,5,180],["land_uns_weapon_pit",69.9,-5,0],["land_t_sb_pit2",83.3,-7,90],["land_t_sb_bunker2",76.2,-30,270],["land_t_sb_tee",83.3,-45,270],["land_t_sb_cross",70.3,-45,270],["land_sb_bunker_main",58,-52,180],["land_csj_gunpit",62,-59,0],["land_t_sb_cnr",83.4,-67,0],["land_t_sb_pit1",83.2,-58,270],["land_t_sb_tee",70.3,-66.3,0],["land_uns_bunker_troop3",77.5,-51,270],["land_t_sb_tee",44.3,-66.3,0],["land_t_sb_pit1",57.3,-66.3,0],["land_t_sb_pit1",24,-66.3,0],["land_t_sb_pit1",28,-66.3,0],["land_t_sb_pit1",32,-66.3,0],["land_t_sb_tee",11.3,-66.3,0],["land_t_sb_cnr",-9.6,-66.5,90],["land_t_sb_pit1",0,-66.3,0],["land_t_sb_tee",-9,-45.3,90],["land_t_sb_pit1",-9,-58.3,90],["land_t_sb_pit2",-9,-31.3,270],["land_uns_tentbarracks",30,-45.3,180],["land_uns_tentbarracks",40,-45.3,180],["land_uns_tent3mash",20,-44.3,180],["land_uns_tent3supply",10,-44.3,180],["land_uns_showers",42.5,-38.3,90],["land_uns_tentbarracks",30,-30.3,0],["land_uns_tentbarracks",40,-30.3,0],["land_uns_tentbarracks",20,-30.3,0],["land_uns_tentbarracks",10,-30.3,0],["land_uns_woodpath1",10,-38.3,0],["land_uns_woodpath1",20,-38.3,0],["land_uns_woodpath1",30,-38.3,0],["land_uns_woodpath1",40,-38.3,0],["land_uns_woodpath1",35,-38.5,90],["marsden_mat",23,-40.5,90],["marsden_mat",27,-40.5,90],["marsden_mat",23,-36.5,90],["marsden_mat",27,-36.5,90],["land_uns_woodpath1",15,-38.5,90],["uns_water2",15,-30,90],["uns_water2",35,-30,90],["land_uns_woodpath1",-9,5,0],["land_uns_woodpath1",-4,5,90],["land_uns_woodpath1",-9,13,0],["land_uns_woodpath1",-9,21,0],["land_uns_woodpath1",-9,-3,0],["land_uns_woodpath1",-9,-11,0],["land_uns_woodpath1",-4,25.28,90],["land_uns_woodpath1",4,25.28,90],["land_uns_woodpath1",12,25.28,90],["land_uns_woodpath1",20,25.28,90],["land_uns_woodpath1",28,25.28,90],["land_uns_woodpath1",36,25.28,90],["land_uns_woodpath1",44,25.28,90],["land_uns_woodpath1",52,25.28,90],["land_uns_woodpath1",60,25.28,90],["land_uns_woodpath1",68,25.28,90],["land_uns_woodpath1",76,25.28,90],["land_uns_woodpath1",80,25.28,90],["land_uns_woodpath1",12,20,0],["land_uns_woodpath1",43,18,0],["land_uns_woodpath1",83,20,0],["land_uns_woodpath1",83,12,0],["land_uns_woodpath1",83,4,0],["land_uns_woodpath1",83,-4,0],["land_uns_woodpath1",78,5,90],["land_uns_woodpath1",70,5,90],["land_uns_woodpath1",62,5,90],["land_uns_woodpath1",70.3,0,0],["marsden_mat",-8,25.28,90],["marsden_mat",6,5,90],["marsden_mat",2,5,90],["marsden_mat",6,9,90],["marsden_mat",9,5,90],["marsden_mat",9,9,90],["marsden_mat",-9,5,90],["marsden_mat",-5,-17,90],["marsden_mat",-9,-17,90],["marsden_mat",-8,-12,90],["marsden_mat",-4,-12,90],["land_uns_woodpath1",-5,-15,90],["land_uns_woodpath1",7,12,90],["land_uns_woodpath1",83.3,-38,0],["land_uns_woodpath1",83.3,-30,0],["land_uns_woodpath1",83.3,-46,0],["land_uns_woodpath1",83.3,-54,0],["land_uns_woodpath1",83.3,-62,0],["land_uns_woodpath1",78.3,-45,90],["land_uns_woodpath1",70.3,-45,90],["land_uns_woodpath1",62.3,-45,90],["land_uns_woodpath1",70.3,-40,0],["land_uns_woodpath1",70.3,-50,0],["land_uns_woodpath1",70.3,-58,0],["land_uns_woodpath1",70.3,-32,0],["land_uns_woodpath1",79.3,-66.3,90],["land_uns_woodpath1",71.3,-66.3,90],["land_uns_woodpath1",63.3,-66.3,90],["land_uns_woodpath1",55.3,-66.3,90],["marsden_mat",70,-63.3,90],["marsden_mat",70.3,-45,90],["marsden_mat",69,-57.3,90],["land_uns_woodpath1",47,-66.3,90],["land_uns_woodpath1",39,-66.3,90],["land_uns_woodpath1",31,-66.3,90],["land_uns_woodpath1",24,-66.3,90],["land_uns_woodpath1",18,-66.3,90],["land_uns_woodpath1",10,-66.3,90],["land_uns_woodpath1",2,-66.3,90],["land_uns_woodpath1",-6,-66.3,90],["land_uns_woodpath1",-9,-61,0],["land_uns_woodpath1",-9,-53,0],["land_uns_woodpath1",-9,-45,0],["land_uns_woodpath1",-9,-37,0],["land_uns_woodpath1",-9,-31,0],["marsden_mat",-9,-66.3,90],["land_uns_woodpath1",44.3,-61.3,0],["land_uns_woodpath1",11.3,-61.3,0],["land_uns_woodpath1",-4,-45.3,90],["land_t_sb_end",57.9,5,0],["land_t_sb_end",70.3,-32.9,90],["land_t_sb_end",44.3,-57.4,90],["land_t_sb_end",11.3,-57.4,90],["land_t_sb_end",0,-45.3,180],["marsden_mat",-9,-45.3,180],["marsden_mat",11.3,-66.3,180],["marsden_mat",44.3,-66.3,180],["marsden_mat",83.4,-66.3,180],["marsden_mat",83.3,-45,180],["land_uns_woodpath1",80.2,-26,90],["marsden_mat",80.2,-29,90],["marsden_mat",76.2,-29,90],["marsden_mat",81.2,-25,90],["marsden_mat",77.2,-25,90],["marsden_mat",58,-52,90],["marsden_mat",58,-48,90],["marsden_mat",54,-52,90],["marsden_mat",58,-44,90],["marsden_mat",54,-48,90],["marsden_mat",54,-44,90],["marsden_mat",12,25.3,180],["marsden_mat",83,25.5,270],["marsden_mat",43,23,270],["marsden_mat",83,5,270],["marsden_mat",70,5,270],["land_tower_1",-3,17,0],["land_tower_1",27,17,0],["land_tower_1",76,17,0],["land_tower_1",78,-36,90],["land_tower_1",78,0,90],["land_tower_1",76,-60,180],["land_tower_1",27,-60,180],["land_tower_1",-3,-60,180],["land_tower_1",-3,-36,270],["land_tower_1",-3,0,270],["map_mud_0_2000",74,-17,270],["map_mud_0_2000",89,-17,270],["map_mud_60_10",96,-12,210],["map_mud_60_10",89,-17,100],["map_mud_0_2000",57,-17,270],["map_mud_6konec",98.5,-28.5,339],["map_mud_6konec",98.8,-7,210],["land_tarp_1",55,-38.3,0],["land_tarp_1",62,-38.3,0],["map_kr_t_mud_mud",62,-17,270],["map_kr_t_mud_mud",55,-17,270],["map_mud_0_2000",62,-37,0],["map_mud_0_2000",55,-37,0],["map_mud_6konec",62,-43,0],["map_mud_6konec",55,-43,0],["map_mud_60_10",62,-26,0],["map_mud_60_10",52.5,-17.5,135],["map_mud_0_2000",40,-17,270],["map_mud_22_50",4,-22,65],["map_mud_15_75",4.6,-21.5,255],["map_mud_6konec",-20.5,-24,90],["marsden_mat",10,-44.3,180],["marsden_mat",20,-44.3,180],["land_firedrumlit",18,-36.3,180],["land_firedrumlit",35,-36.3,180],["land_uns_woodpath1",5,-38.5,90],["land_uns_woodpath1",1,-43.5,0],["land_uns_woodpath1",1,-37.5,0],["land_uns_woodpath1",1,-51.5,0],["land_uns_woodpath1",-1,-56.5,90],["land_uns_woodpath1",7,-56.5,90],["land_uns_woodpath1",15,-56.5,90],["land_uns_woodpath1",23,-56.5,90],["land_uns_woodpath1",31,-56.5,90],["land_uns_woodpath1",39,-56.5,90],["land_uns_woodpath1",47,-56.5,90],["land_uns_woodpath1",55,-56.5,90],["land_tarp_1",25,-37.5,90],["foldtable",27,-35.8,180],["foldtable",24,-35.8,180],["map_heli_h_rescue",56,-5,180],["revetment_5",40,-22,0],["revetment_5",35,-22,0],["revetment_5",30,-22,0],["revetment_5",25,-22,0],["revetment_5",20,-22,0],["revetment_5",15,-22,0],["revetment_5",10,-22.5,350],["revetment_5",5,-24,340],["revetment_5",-5,-28,340],["revetment_5",45,-22,0],["revetment_5",47.5,-25,90],["revetment_5",47.5,-30,90],["revetment_5",47.5,-35,90],["revetment_5",47.5,-40,90],["revetment_5",50,-42,0],["uns_sbagwall_8",56,-11,270],["uns_sbagwall_8",60,-11,270],["uns_sbagwall_8",52,-11,270],["uns_sbagwall_8",56,1,270],["uns_sbagwall_8",60,1,270],["uns_sbagwall_8",52,1,270],["uns_sbagwall_8",50,-1,0],["uns_sbagwall_8",50,-9,0],["uns_sbagwall_8",62,-9,0],["uns_sbagwall_8",62,-1,0],["uns_sbagwall_8",62,-4.5,0],["land_uns_signaltower",25,-5,180],["land_uns_army_med",52,10,270],["map_kr_t_mud_mud",40,-17,90],["map_mud_60_10",39,-9,180],["map_mud_60_10",47,-17.2,300],["land_uns_woodpath1",54.3,5,90],["land_uns_woodpath1",46.3,5,90],["land_uns_woodpath1",38.3,5,90],["land_uns_woodpath1",43,10.3,0],["marsden_mat",42.3,8.3,0],["marsden_mat",38.3,8.3,0],["marsden_mat",34.3,8.3,0],["marsden_mat",42.3,12.3,0],["marsden_mat",38.3,12.3,0],["marsden_mat",34.3,12.3,0],["land_tarp_1",37.6,8.8,90],["land_tarp_1",37.6,15.8,90],["marsden_mat",42.3,16.3,0],["marsden_mat",38.3,16.3,0],["marsden_mat",34.3,16.3,0],["land_uns_woodpath1",33,7.7,0],["land_uns_woodpath1",33,15.7,0],["land_uns_woodpath1",48,0,0],["land_uns_woodpath1",48,-8,0],["land_uns_woodpath1",28,14.8,90],["land_uns_woodpath1",20,14.8,90],["land_uns_woodpath1",14.8,14.8,90],["land_uns_woodpath1",17.8,9.8,0],["land_uns_woodpath1",17.8,1.8,0],["land_uns_woodpath1",17.8,-6.2,0],["land_csj_gunpit",5.8,-6.2,90],["land_uns_woodpath1",15.1,-11.2,90],["land_uns_woodpath1",10.1,-12.2,0],["revetment_5",1,-16,350],["revetment_5",6,-15,350],["revetment_5",14,-14,355],["revetment_5",19,-13.5,355],["revetment_5",24,-13.3,0],["revetment_5",29,-13.3,0],["revetment_5",33.5,-12.3,340],["csj_lspkr",15.5,-40.8,180],["csj_lspkr",19.5,-4.8,90],["land_uns_showers",22.5,12,180],["land_uns_latrine",29.5,12,180],["uns_water2",23.5,10,180],["sboard",39,2.5,180],["sboard",35.5,-40.8,180],["land_csjbladder",51.5,-38.3,180],["land_csjbladder",51.5,-36.3,240],["land_csjbladder",49,-38.3,50],["land_csjbladder",50,-36.3,320],["misc_tyreheap",50,-29.3,90],["misc_tyreheap",50,-33.3,0],["land_scntr_open",65,-29.3,180],["land_uns_woodpath1",70.3,-24.3,0],["land_uns_woodpath1",1,-30.3,0],["land_uns_tent3",20,-50.9,0],["land_uns_tent3",10,-50.9,0],["marsden_mat",20,-50.9,180],["marsden_mat",10,-50.9,180],["land_uns_tent3",47,-50.9,0],["marsden_mat",47,-50.9,0],["land_csj_walkplanks",47,-54,270],["land_csj_walkplanks",10,-54,270],["land_csj_walkplanks",20,-54,270],["land_uns_showers",28.5,-54,0],["basin",29,-52.5,270],["basin",28.1,-52.5,270],["basin",27.2,-52.5,270],["basin",26.3,-52.5,270],["land_csj_walkplanks",26,-51.5,0],["land_csj_walkplanks",28,-51.5,0],["land_csj_walkplanks",30,-51.5,0],["land_csj_walkplanks",31.7,-51.8,90],["land_csj_walkplanks",31.7,-53.8,90],["land_uns_latrine",35.5,-54,0],["uns_cot1",45.5,-50.9,0],["uns_cot1",48.5,-50.9,0],["uns_cot1",21.5,-50.9,0],["uns_cot1",18.5,-50.9,0],["uns_cot1",11.5,-50.9,0],["uns_cot1",8.5,-50.9,0],["uns_cot3",34.6,8.8,0],["uns_cot3",36.6,8.8,0],["uns_cot3",38.6,8.8,0],["uns_cot3",40.6,8.8,0],["mapboard",34.6,15.8,270],["foldtable",36.6,14.8,90],["foldtable",36.6,16.8,90],["foldtable",39.6,14.8,90],["foldtable",39.6,16.8,90],["foldchair",37.3,14.3,90],["foldchair",37.3,15.3,90],["foldchair",37.1,16.3,90],["foldchair",37.3,17.3,90],["foldchair",40.3,14.3,90],["foldchair",40.3,15.3,90],["foldchair",40.1,16.3,90],["foldchair",40.3,17.3,90]];

_campRandomObj = [];

_campWall = ["map_barbedwire",[-10,30],[100,100,0],[0,2,0,2],[1,0.2],[0,0]];

_campObjInit = [[],[],[],[],[],[],[]];

};

//-------------------------------------------------------------------------------------------------------------------------

---------- Post added at 11:18 AM ---------- Previous post was at 11:13 AM ----------

as you can see the camp has quite a few objects the camp is large with trenchs around the whole camp also with a barbed wire fencing to stop people from just runing in the trenchs there are wooden paths through out all the trenchs plus around the camp a mud dirt road runs through the middle of the camp it has only to entry point from east to west so injoy if any one has any problems getting it to work let me know and ill fiw it not that there should be any thing wrong with it:bounce3:

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