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pwnstar23

Custom class for plant object help!

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I think the only way to place a plant as an object is to make my own class for it, but i can't find a decent explaination of how to do that. my best guess is

how do i get my mission to add this class to the game, without an addon?

class CfgVehicles
{

class marijuana : Ruins {
	scope = protected;
	vehicleClass = "Ruins";
	model = "\ca\plants2_plant\p_articum";
};
};

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how do i get my mission to add this class to the game, without an addon?

Even if the object is already in the game, you still need to make an addon consisting of the config tweaks.

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