wolf[173rd] 10 Posted June 9, 2010 Are we still going to be bothered to download two files everytime you "update"? That gets annoying because resetting is starting to become an everyday thing. Not trying to be an ass, of course. Share this post Link to post Share on other sites
Jack 0 Posted June 9, 2010 Here's the part of the server.rpt. containing the version mismatch.I've checked every file in my server's ace, acex and cba folders and they are 100% identical to my local folders (which is build 366). I cant use six-updater to update my server, so I use Smartftp/filezilla. ===================================================================== == c:\xxgames\OSCARS1\GameServers\TC83642056745814334743881\arma2Server.exe == "c:\xxgames\OSCARS1\GameServers\TC83642056745814334743881\arma2Server.exe" -server -port=2300 -mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@duala;@FDF_Podagorsk;@Quesh-Kibrul;@WinterCamo;panthera;@Sbrodj_v1.34;@jade;@zcommon_ace -profiles=profiles -config=server.cfg ===================================================================== Exe timestamp: 2010/04/24 14:48:39 Current time: 2010/06/09 20:52:22 Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/M119/ Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/D30_base/ Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/M24/ Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/SVD/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/CarHorn/ Updating base class ->Default, by ca\characters\config.bin/CfgFaces/Man/ Updating base class CDF_Soldier_Light->CDF_Soldier, by ibr\ibr_mfp\config.cpp/CfgVehicles/AFR_Guard_M9/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/Ins_Soldier_Base/ Updating base class ->Ins_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/Ins_Commander/ Updating base class Soldier->CDF_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/CDF_Soldier/ Updating base class Soldier->CDF_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/CDF_Soldier_Light/ Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_M240_base/ Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_PK_Base/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/ Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/ Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/ Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/ File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line Mission ACE_Test_MissileGuidance.utes: Missing 'description.ext::Header' [6494.81,0,"XEH: PreInit Started"] [6502.14,0,"XEH: PreInit Finished"] No point in selection pilot. [6519.84,0,"XEH: PostInit Started"] [6530.73,0,"XEH: PostInit Finished"] 1:48:50.751 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=ACE_Test_MissileGuidance, worldName=utes, isMultiplayer=true, isServer=true 1:48:50.797 (0:00:00.000) [x\cba\addons\common\fnc_addPlayerAction.sqf:34] WARNING: Function ran on a dedicated server. Function only usable on a client. Action: ["Open Spectator","x\ace\addons\sys_spectator\fnc_startSpectator.sqf"] 1:48:50.817 (0:00:00.000) [x\cba\addons\common\fnc_addPlayerAction.sqf:34] WARNING: Function ran on a dedicated server. Function only usable on a client. Action: ["Switch debug","action.sqf"] 1:48:50.839 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,1,102],-1],[[1,2,0,364],-1],[[1,1,1,242],-1],[[1,1,1,19],-1]],[[0,0,0],0]] 1:49:05.197 (0:00:03.101) ACE Client pbo check - Check all 1 add [] exclude [] 1:49:05.450 (0:00:03.358) cba_versioning - ace - Version Mismatch! (Machine: slx_xeh_playable0 ([RIP]Mandrake) version: [[1,2,0,366],-1], serverVersion: [[1,2,0,364],-1], Level: 4) 1:49:05.665 (0:00:03.571) cba_versioning - acex - Version Mismatch! (Machine: slx_xeh_playable0 ([RIP]Mandrake) version: [[1,2,0,245],-1], serverVersion: [[1,1,1,242],-1], Level: 4 ) Server: Update of object 2:269 arrived from nonowner Server: Update of object 2:271 arrived from nonowner Is your server stopped when you're updating? Did you upload the files as a compressed archive (zip etc.) or as a regular file (as downloaded)? 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l mandrake 9 Posted June 9, 2010 (edited) yeah server is stopped. files uploaded as regular files using smartftp, using 'visual compare' to skip any unchanged files (saves time). Starting think this may be the problem - anyone know which file decides the current Ace version? Edited June 9, 2010 by Mandrake5 Share this post Link to post Share on other sites
Jack 0 Posted June 9, 2010 Well I would zip up CBA first since its so small and upload it that way. Then unzip it once its on your box and check again. Share this post Link to post Share on other sites
gunterlund21 10 Posted June 10, 2010 I was going through the release notes and I have to say Im really impressed on how this whole project has been managed. Through all the tools available and documentation, its been an outstanding ride on a quality product. BIS should be thankful for how much you guys have enhanced this game. Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 10, 2010 Thanks for the update ACE team, great work as usual Share this post Link to post Share on other sites
stevedrumsdw 10 Posted June 10, 2010 The game has vastly imiproved thanks to this mod and it keeps getting better, thanks ACE guys! ---------- Post added at 02:52 AM ---------- Previous post was at 02:44 AM ---------- I was going through the release notes and I have to say Im really impressed on how this whole project has been managed. Through all the tools available and documentation, its been an outstanding ride on a quality product. BIS should be thankful for how much you guys have enhanced this game. Well said, the method in which the ACE team puts preferences into easily understandable user configerations is truely pleasent to deal with. Share this post Link to post Share on other sites
sickboy 13 Posted June 10, 2010 (edited) I was going through the release notes and I have to say Im really impressed on how this whole project has been managed. Through all the tools available and documentation, its been an outstanding ride on a quality product. BIS should be thankful for how much you guys have enhanced this game.Thank you very much :) Thanks to all for praise!And thanks to all for mirrors! ;1646641']Are we still going to be bothered to download two files everytime you "update"? That gets annoying because resetting is starting to become an everyday thing. Not trying to be an ass' date=' of course.[/quote']Please explain what you mean.If there are issues, please report them at the bug reporting places for the projects, incl necessary details, and i'm sure we can solve it in no time :) Edited June 10, 2010 by Sickboy Share this post Link to post Share on other sites
Stavanger 0 Posted June 10, 2010 (edited) Mirror updated by ePrison.de --->> Download A.C.E.2 --->> Download Comunity Base Addons best Regards, Stavanger Edit: Thanks a lot Stavanger!One thing though, the ACEX package is v1.1 on your page. File uploading.... ok, it´s done. Edited June 10, 2010 by Stavanger RE Mirror Share this post Link to post Share on other sites
sickboy 13 Posted June 10, 2010 (edited) Thanks a lot Stavanger! One thing though, the ACEX package is v1.1 on your page. Cheers! Edited June 10, 2010 by Sickboy Share this post Link to post Share on other sites
kroky 1 Posted June 10, 2010 I would like to highlight the work of tpm lately. He's done a really great job by improving the weapons, movements and sonic crack sounds! It really enhances firefights greatly. Still I think the TRSM sound modules for tracked, wheeled and air vehicles are the best. That's why I combine them. Any plan to include TRSM in ACEX_SM? Share this post Link to post Share on other sites
oldbear 390 Posted June 10, 2010 Having all the file on our .ftp has been a longer process than expected ^^ So after having the new front paged with Multiupload links 2 days ago, ... here are the links to mirrors on Armed Assault.info CBA: Community Base Addons (v 0.4.1.102) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1002 ACE : Core (v 1.2) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1302 ACEX: eXtras (v 1.2) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1303 ACEX_SM (v 1.2) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1304 Share this post Link to post Share on other sites
Alex72 1 Posted June 10, 2010 Just got time to test the latest ACE. What a great piece of work it is. :) Big thanks also to tpM for getting tons of immersion in the latest ACE_SM. The metal clinks here and there while moving, bullet cracks and impacts they all add to a very intense experience. Sounded very real when i did a mission. Great work guys. Share this post Link to post Share on other sites
tpM 478 Posted June 10, 2010 Thanks, but the movement sounds are made by Fromz. :) Share this post Link to post Share on other sites
Alex72 1 Posted June 10, 2010 Ok, well they rock. :) BTW did you change engine sounds etc? Noticed the LAV doesnt use TRSM (i think) and i basically only started to think of it as there is no engine turn off sound. It just cut out abrubtly and i think it wasnt like that with TRSM. Anyway im in it right now testing things out and i just noticed this. Very happy with it. ;) Share this post Link to post Share on other sites
tpM 478 Posted June 10, 2010 Nah, vehicle sounds are not my cup of tea... :P Share this post Link to post Share on other sites
trickster1982 10 Posted June 10, 2010 Great work ACE team, your ongoing dedication to this project never fails to impress me! :) Share this post Link to post Share on other sites
stilpu 0 Posted June 10, 2010 (edited) No userconfig bundled with ACE 1.2? Downloaded all the packs for a clean install and it won't start since the config's missing. Edit: Nevermind, it was in the Store folder. Guess I should read the readme next time... got too used to unpacking & adding mods to command line. Edited June 10, 2010 by stilpu Share this post Link to post Share on other sites
Fox '09 14 Posted June 10, 2010 any reason the "Port ACE1 content to ACE2" ticket brings up a 403 error now? http://dev-heaven.net/issues/11059 Share this post Link to post Share on other sites
mr.g-c 6 Posted June 11, 2010 any reason the "Port ACE1 content to ACE2" ticket brings up a 403 error now?http://dev-heaven.net/issues/11059 Because it was marked as "private" so only Devs can see them for internal discussion/whatever. Share this post Link to post Share on other sites
deadpool2894 14 Posted June 11, 2010 (edited) great job love it but on the second 50 cal on the m1a1 tusk cassm does not work and why did u remove the m1a2 abrams i thought u guys were going to replace the m1a1 with the m1a1 tusk i did not think you would kick out the m1a2 tusk Edited June 11, 2010 by deadpool2894 Share this post Link to post Share on other sites
callaway 0 Posted June 11, 2010 How does one steer the TOW? Mine just shoot into the ground every time. Share this post Link to post Share on other sites
jackthe®ipper 10 Posted June 11, 2010 Hi, whenever I jump into a mission, some yellow text comes up and informes me that my userconfig clientside is out dated. I've updated everything with the six updater. When i go to userconfig there are 2 folders: One says just ACE, and the other says ACE_1260416404. Do i need to delete one? Share this post Link to post Share on other sites
Fox '09 14 Posted June 11, 2010 you moved the files from store to userconfig? Share this post Link to post Share on other sites
jackthe®ipper 10 Posted June 11, 2010 (edited) Edit: nevermind I fixed it. Edited June 11, 2010 by jackthe®ipper Share this post Link to post Share on other sites