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icebreakr

Jungle Wars: Island of Lingor

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Hardly but miracles happen sometimes who knows ;)

Well if you take the jump in an abrams it'll probably be fine, but not a wheeled vehicle lol

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Lets not guess, lets try it out ;)

VmYQjOTVQN8

---------- Post added at 03:58 PM ---------- Previous post was at 03:28 PM ----------

BTW: I got a request for a new space requirement for A2Life mod. What do you think?

lingora2l.jpg

1-4: new neighbourhoods will have a lot of empty space, fence around, road access (red line).

5: I would flatten that area so you can put down custom base and a new road will lead to this place

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Also the docks you added to Maruko airport. Could you change them to the larger version. I need someplace to park our bigger warships.

http://i469.photobucket.com/albums/rr57/ProjectRACS/th_arma2oa2011-08-2115-36-30-73.jpg

Will that be okay wld427? ;)

wld_docks.jpg

Edited by Foxhound
do not quote images!

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Thanks Ice that will be perfect :)

No i just hope the water is ddep enoough for my missile boats :yay:

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LOL that was the funniest video I have seen yet for ARMA! Just great! :)

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I'm still working on v1.33, don't worry ;) bunch of new stuff and cool changes, I've spent couple days just working on new sections rearranging some stuff that I really didn't like. Bunch of new areas to explore, make missions there or set up new bases from scratch (now plently of space for that).

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[/color]BTW: I got a request for a new space requirement for A2Life mod. What do you think?

http://www.shrani.si/t/2N/6K/3T9ud3oD/lingora2l.jpg

1-4: new neighbourhoods will have a lot of empty space, fence around, road access (red line).

5: I would flatten that area so you can put down custom base and a new road will lead to this place

You Sir are a Gentlemen and a Scholar, that area is perfect for a neighborhood and would be a great addition to the map and a great feature to our Mod. I cannot thank you enough for taking the time not only to consider our request but to actually follow through with it. 1.33 looks phenomenal and we eagerly await its release :D

Edited by Foxhound
do not quote images!

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Great work as always Ice,

It is really cool of you to take requests and adjustments to what your players request. Not many people would do that these days.

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Thanks guys for kind words. I try my best.

I'm still requesting someone to do a leader & a soldier of a Tayzoon faction. They are old hunters/natives living in the jungle and their weapon is an old rifle (since I doubt I can see a crossbow or a longbow in A2). I could help with textures, they should not wear any shirts. One type of soldier can wear a mask of some sort (Shaman class). Anyone with skillz?

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Thanks guys for kind words. I try my best.

I'm still requesting someone to do a leader & a soldier of a Tayzoon faction. They are old hunters/natives living in the jungle and their weapon is an old rifle (since I doubt I can see a crossbow or a longbow in A2). I could help with textures, they should not wear any shirts. One type of soldier can wear a mask of some sort (Shaman class). Anyone with skillz?

Hey Ice, it's funny you said that since Icewind.123 have released a new units for the Stargate Mod few days ago with a bow.

Have a look.

http://i835.photobucket.com/albums/zz273/Scorpion556/arma2oa2011-08-2716-59-11-05.jpg

http://i835.photobucket.com/albums/zz273/Scorpion556/arma2oa2011-08-2716-59-15-27.jpg

http://i835.photobucket.com/albums/zz273/Scorpion556/arma2oa2011-08-2716-59-18-35.jpg

http://i835.photobucket.com/albums/zz273/Scorpion556/arma2oa2011-08-2716-59-23-99.jpg

For the rifle, you could always give them the good old Lee Enfield that BIS provided us with Arma OA. What you think ?

I don't know if you can find Icewind.123 here on the BIS forum but you can contact him on the Stargate Mod forum for sure.

http://www.stargateassault.net/forum/index.php

I hope it'll help you

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I unfortunately dont have the skills to assist you but wanted to suggest perhaps making javelin throwing natives as a sort of middle ground, perhaps as a replacement to grenades since both are something lobbed through the air.

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Just curious...I noticed an error I don't recall seeing with earlier versions:

Addon 'ibr_lingor' requires addon 'ibr_lcivilian_patch'

It comes up while the game first loads...I click Okay and everything loads just fine and I can run around Lingor the same as ever without any noticeable problems (haven't checked RPT file). Anyhow, for some reason I thought the Lingor Units were separate and not required. Am I mistaken or is this a new requirement? Not really a major deal since I have the units, but I generally prefer to limit the number of addons needed when making missions.

Thanks for another excellent island, Icebreakr!

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I get the

Addon 'ibr_lingor' requires addon 'ibr_lcivilian_patch'

popup too.

Great Islands IceBreakr.

I spend 95% of my time in Lingor and Isla Duala.

thanks

GH

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Well, as I've said in previous posts ibr_lcivilian_patch is from file ibr_lcivilians.pbo that is supplied with Lingor Units addon. Local population from that addon is used when you activate the new Civilians module (F7 in Editor). I have two options:

a) remove the dependency

b) add the ibr_lcivilians.pbo file to island (it contains many units like civilians, ARL rebels, Unisol cyborgs/scientists/guards, etc.)

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You could also consider separating the civilians module from the island's config, making it a separate addon. That way people can choose to just use the island or the island + civilians module + civilians by means of adding the addons to their mod folder.

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Well, as I've said in previous posts ibr_lcivilian_patch is from file ibr_lcivilians.pbo that is supplied with Lingor Units addon. Local population from that addon is used when you activate the new Civilians module (F7 in Editor). I have two options:

a) remove the dependency

b) add the ibr_lcivilians.pbo file to island (it contains many units like civilians, ARL rebels, Unisol cyborgs/scientists/guards, etc.)

Thanks for the info, Icebreakr. I searched this thread but didn't find anything about that error. Obviously I was searching with the wrong terms!

Anyhow, it sounds like the Lingor Units are now required for the island. I really prefer to require as few addons as possible when making missions. If I don't use the Civilians module in my missions and choose not to load the Lingor Units addon, will that cause any issues with my mission, Lingor island or the game itself?

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Maybe possible to make the default civilians the vanilla units and then the lingor units addon will override that to make the module use lingor civilians?

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I don't think its doable due to one island config. I'll remove the unit dependency in next release, okay?

I'm also updating unit pack for Lingor. But I think you'll really like the island upgrades... quite a few. Even a new Jurrasic 4x4 Adventure route... vehicles included ;)

NoRaingunner: yes, snakes are present in v1.33 tnx to CSJ's that allowed me to include 'em. But only placable via editor for evil mission makers, otherwise someone might get a heartattack when exploring island on foot ;)

Edited by IceBreakr

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I guess im late to the party....but THANK YOU for this GREAT map IceBreakr. This map blew me away with its quality, its actually fun to explore with a lil ACM going on. Im a fan now and will stalk your work from now on. What is your profession?

Edited by Gameqb11

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Hey Gameqb11, thanks! Be sure to check Isla Duala and other islands. My current plan:

- update Lingor & Lingor units to v1.33

- update Isla Duala to v1.96

- release Alpha version of Balkania (Massacra) project.

I'm a women intimate part stylist. But this "shave it clean" fashion lately is driving me outta business, I tell you.

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Quick update... map updates are coming to an end and all factions units are almost ready. To celebrate the release of v1.33 we're planning a multiplayer event (on the day of launch) hosted by SBP/Fusion squad. We'll let you know of the date. Hopefully 1.60 will be ready soon so more than 30 players can join ;)

New island features:

- further updates to towns of Calamar & Maruko (new base, resort, neighbourhood)

- Lucayan - new big town in vicinity of Calapedro (that will see a big fight in MP opening event) featuring a largest religious object that attracts worshippers from Lingor and other islands. A large office building is local police and army HQ while in slums below ARL plans new terror activities

- increased road safety (new roadsigns, markings, new asphalt)

- added new inns and resorts

- added garbage containers and other detail

- new reinforced shelters for ARL and GAL planes were built by eddyD S.A. Company

New unit info:

- GAL confirmed that they acquired new Panhard VBLs for army and police

- GAL is still having talks to acquire VAB APCs from French Hexagon company. Both VAB and VBL are able to pass rivers.

- GAL Airforce acquired A4 Skyhawks that will perform in bomber role against new ARL positions.

- GAL Airforce (Fuerza Aerea) got UH-1Hs and Gazelle helicopters that increase their air mobility to Southern outposts.

- ARL has currently strong presence in Calamar, Bilbado and Lucayan. New vehicles were spotted there: Kamaz trucks, BRDMs and jeeps.

- a new company operates in SouthWest part offering 4x4 Adventure truck/jeep experience to tourists (that like racing 100mph-160km/h with Kamaz racing truck)

Edited by IceBreakr

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