mia389 10 Posted June 5, 2010 I have five markers on the map. I am trying to make the markers only visable to certain players. I have tryed hiding them all useing this in the init file "alpha" setMarkerAlpha 0; "bravo" setMarkerAlpha 0; "charlie" setMarkerAlpha 0; "delta" setMarkerAlpha 0; "echo" setMarkerAlpha 0; That works but how do I make them appear for certain units. I tryed the "alpha" setMarkerAlpha 1; in the init line of the soldier. That didnt work. Is there a way to trigger them to appear to only certain players? As of now my trigger shows them all to everyone. Share this post Link to post Share on other sites
shuko 45 Posted June 5, 2010 setmarkeralphalocal And no, it won't work any better if you run it from a trigger that gets fired for all players. Share this post Link to post Share on other sites
mia389 10 Posted June 5, 2010 setmarkeralphalocalAnd no, it won't work any better if you run it from a trigger that gets fired for all players. How do I trigger it to only fire for a group? Do I put setmarkeralphalocal in the trigger or in the the init of unit? Share this post Link to post Share on other sites
shuko 45 Posted June 5, 2010 There are many ways, but heres one: 1. Name groups. Place this in the init line of units in a same group. groupOne = group this Obviously you can replace group name (groupOne) with anything you like. 2. Apply marker alpha for one group only: if (player in units groupOne) then {"markerName" setmarkeralphalocal 1} You can place that into a trigger's onAct field, in a waypoint, a script, pretty much anywhere. Share this post Link to post Share on other sites
mia389 10 Posted June 5, 2010 Sweet. Works perfect. Just hope it works on dedicated server now. Thanks for your help shk Share this post Link to post Share on other sites
Fuzzy Bandit 10 Posted June 5, 2010 I use exactly the same method for one of my missions. My team has run that on a dedicated server with no issues, so I don't see why it wouldn't work! Share this post Link to post Share on other sites