meade95 0 Posted May 30, 2010 Within the editor when placing units (particularly speaking of Infantry units). Does the Armor / Health scale..... is this simply a reflection of if a unit is wearing body armor or not?? - I would like to have insurgents within the missions I create modeled to be with "no body armor"....(at the same time, I don't want them starting off with injuries). Regarding the skill rating (slider). Does "skill" ratings encompass everything....both firing accuracy levels of a given unit....along with general situationl awareness. It would be nice to be able to model units...who's weapons proficincy may not be all that great (poor accuarcy say) while at the same time having the situational awareness...not to simply stand around while men very close to them are being killed...(this is very frustrating in ARMA 2). Share this post Link to post Share on other sites
galzohar 28 Posted May 31, 2010 Skill affects overall. Armor/health is basically how damaged the unit starts. There is no such thing as body armor in Arma 2 (at least not in vanilla or ACE). Share this post Link to post Share on other sites
meade95 0 Posted May 31, 2010 Skill affects overall. Armor/health is basically how damaged the unit starts. There is no such thing as body armor in Arma 2 (at least not in vanilla or ACE). U.S. Infantry units are not equipped (modeled) with/for body armor? That is as odd as the lack of ability to operate within most buildings (for ARMA to tout such a realistic SIM brand).... I will say, I have used the "armor / health" sliding bar (and moved it all the way down, toward its lowest levels) and since I have not seen guys limping around, or lagging around (they are still running from point to point)...I'm just wondering how their health status is downgraded? It does not appear to be downgraded in terms of mobility. Share this post Link to post Share on other sites
galzohar 28 Posted May 31, 2010 Never tried it with infantry, but try getting that guy in a vehicle and running that vehicle at 50KM/H into a wall or just shoot the guy in the foot with a 9mm and see if he dies. In any case, Arma 2 damage is based on hitpoints as well as damage to certain areas, so when your hitpoints reach 0 you die but even if they're not 0 you may or may not be able to, say, use your legs or have decent aim depending on what was actually hit. When you just set damage to the unit as a whole, how each specific area is hit is kinda dodgy, which is probably why your soldiers are still walking. Share this post Link to post Share on other sites
meade95 0 Posted May 31, 2010 It seems ARMA 2 should look at having a rating slot for EACH, a units armor and a units helath. Certainly not making them combined as one in the same. That is just foolishness (and another aspect that makes ARMA less realistic, the more I learn about it). Share this post Link to post Share on other sites