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bennie1983nl

units in config

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The plan was to change some soldier info in the config i wanne add a new MG soldier with a Madsen MG but i see the "old" POW in the list and if i look in game i see the unarmed POW soldier BUT NOT the new Soldier with the Madsen MG.

New config with BUG straing enough i see the old config in the editor

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class IOH_Jager

{

units[]={"IOH_Jager","IOH_Jager_Cap","IOH_Jager_MED","IOH_Jager_OFF","IOH_Jager2","IOH_madsen","IOH_Jager_MG","IOH_Ammo"};

weapons[]={};

requiredVersion=1.96;

};

};

class CfgModels

{

class default {};

class Man:default {};

class infantry:man {};

class infantry2:Man {};

class infantry_veldpet:Man {};

class infantrymedic:Man {};

class officer:man {};

class infantryMG:man {};

};

class CfgVehicles

{

class All {};

class AllVehicles:All {};

class Land:AllVehicles {};

class Man:Land {};

class Soldier:Man {};

class SoldierWB:Soldier {};

class SoldierWMG:SoldierWB {};

class SoldierWMedic:SoldierWB {};

class OfficerW:SoldierWB {};

class IOH_Jager:SoldierWB

{

displayName="Soldaat Geweer";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantry2.p3d";

scope=2;

wounds[]={"leg2","leg2B","F_uni","F_uniB","arms_off","arms_offB"};

weapons[]={"IOH_Mannlicher1895L","Throw","Put"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade"};

};

class IOH_Jager_Cap:IOH_Jager

{

displayName="Soldaat Veldmuts";

model="\IOH_Jager\infantry_veldpet.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Mannlicher1895","Throw","Put"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade"};

};

class IOH_Jager_MED:SoldierWMedic

{

displayName="Hospik";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantrymedic.p3d";

scope=2;

picture="\misc\medik.paa";

weapons[]={"IOH_Mannlicher1895L","Throw","Put","M25"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade","M25mag","M25mag","M25mag"};

};

class IOH_Jager2:SoldierWB

{

displayname="Soldaat Karabijn";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantry2.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Mannlicher1895","Throw","Put"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade"};

};

class IOH_madsen:SoldierWMG

{

displayname="Soldaat Madsen";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantry2.p3d";

scope=2;

wounds[]={};

weapons[]={"MadsenMG","Binocular","Throw","Put"};

magazines[]={"MadsenMG","MadsenMG","MadsenMG","MadsenMG","MadsenMG","MadsenMG","MadsenMG","HandGrenade","HandGrenade"};

};

class IOH_Jager_MG:SoldierWMG

{

displayname="Soldaat Lewis";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantry.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Lewis","M25"};

magazines[]={"IOH_LewisMag","IOH_LewisMag","IOH_LewisMag","IOH_LewisMag","IOH_LewisMag","M25mag","M25mag","M25mag","M25mag"};

};

class IOH_Jager_OFF:OfficerW

{

displayName="Onder Officier";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\officer.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Mannlicher1895L","Throw","Put","M25","binocular"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade","M25mag","M25mag","M25mag"};

};

class IOH_Ammo:SoldierWB

{

displayname="Soldaat Minutiedrager";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantryMG.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Mannlicher1895","Throw","Put"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade",};

};

};

class CfgGroups

{

class West

{

class dutch1

{

name="Dutch Infantry";

class dutch_rifle2

{

name="Regiment Jagers";

class Unit0

{

side=1;

vehicle="IOH_Jager_OFF";

rank="Lieutnant";

position[]={0,5,0};

};

class Unit1

{

side=1;

vehicle="IOH_Jager_Cap";

rank="Sergeant";

position[]={3,0,0};

};

class Unit2

{

side=1;

vehicle="IOH_Jager_MG";

rank="Corporal";

position[]={-3,0,0};

};

class Unit3

{

side=1;

vehicle="IOH_Jager";

rank="Corporal";

position[]={5,0,0};

};

class Unit4

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={-5,0,0};

};

class Unit5

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={7,0,0};

};

class Unit6

{

side=1;

vehicle="IOH_Jager_Cap";

rank="Private";

position[]={-7,0,0};

};

class Unit7

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={-9,0,0};

};

};

class dutch2

{

name="Machinegweer Groep";

class Unit0

{

side=1;

vehicle="IOH_Jager_OFF";

rank="Lieutnant";

position[]={0,5,0};

};

class Unit1

{

side=1;

vehicle="IOH_Ammo";

rank="Sergeant";

position[]={3,0,0};

};

class Unit2

{

side=1;

vehicle="IOH_Jager_MG";

rank="Corporal";

position[]={-3,0,0};

};

class Unit3

{

side=1;

vehicle="IOH_Ammo";

rank="Corporal";

position[]={5,0,0};

};

class Unit4

{

side=1;

vehicle="IOH_Ammo";

rank="Private";

position[]={-5,0,0};

};

class Unit5

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={7,0,0};

};

class Unit6

{

side=1;

vehicle="IOH_Jager_Cap";

rank="Private";

position[]={-7,0,0};

};

class Unit7

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={-9,0,0};

};

};

};

};

};

Old config

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

#define private 0

#define protected 1

#define public 2

class CfgPatches

{

class IOH_Jager

{

units[]={"IOH_Jager","IOH_Jager_Cap","IOH_Jager_MED","IOH_Jager_OFF","IOH_Jager_POW","IOH_Jager_POW2","IOH_Jager_MG","IOH_Ammo"};

weapons[]={};

requiredVersion=1.96;

};

};

class CfgModels

{

class default {};

class Man:default {};

class infantry:man {};

class infantry2:Man {};

class infantry_veldpet:Man {};

class infantrymedic:Man {};

class infantrypow:man {};

class infantrypow2:man {};

class officer:man {};

class infantryMG:man {};

};

class CfgVehicles

{

class All {};

class AllVehicles:All {};

class Land:AllVehicles {};

class Man:Land {};

class Soldier:Man {};

class SoldierWB:Soldier {};

class SoldierWMG:SoldierWB {};

class SoldierWMedic:SoldierWB {};

class OfficerW:SoldierWB {};

class IOH_Jager:SoldierWB

{

displayName="Soldaat Geweer";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantry2.p3d";

scope=2;

wounds[]={"leg2","leg2B","F_uni","F_uniB","arms_off","arms_offB"};

weapons[]={"IOH_Mannlicher1895L","Throw","Put"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade"};

};

class IOH_Jager_Cap:IOH_Jager

{

displayName="Soldaat Veldmuts";

model="\IOH_Jager\infantry_veldpet.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Mannlicher1895","Throw","Put"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade"};

};

class IOH_Jager_MED:SoldierWMedic

{

displayName="Hospik";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantrymedic.p3d";

scope=2;

picture="\misc\medik.paa";

weapons[]={"IOH_Mannlicher1895L","Throw","Put","M25"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade","M25mag","M25mag","M25mag"};

};

class IOH_Jager_POW:SoldierWB

{

displayname="Soldaat Karabijn";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantry2.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Mannlicher1895","Throw","Put"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade"};

};

class IOH_Jager_POW2:SoldierWB

{

displayname="POW";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantry.p3d";

scope=2;

wounds[]={};

weapons[]={};

magazines[]={};

};

class IOH_Jager_MG:SoldierWMG

{

displayname="Soldaat Lewis";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantry.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Lewis","M25"};

magazines[]={"IOH_LewisMag","IOH_LewisMag","IOH_LewisMag","IOH_LewisMag","IOH_LewisMag","M25mag","M25mag","M25mag","M25mag"};

};

class IOH_Jager_OFF:OfficerW

{

displayName="Onder Officier";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\officer.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Mannlicher1895L","Throw","Put","M25","binocular"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade","M25mag","M25mag","M25mag"};

};

class IOH_Ammo:SoldierWB

{

displayname="Soldaat Minutiedrager";

vehicleClass="IOH Jeagers";

model="\IOH_Jager\infantryMG.p3d";

scope=2;

wounds[]={};

weapons[]={"IOH_Mannlicher1895","Throw","Put"};

magazines[]={"IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","IOH_M95Mag","HandGrenade","HandGrenade",};

};

};

class CfgGroups

{

class West

{

class dutch1

{

name="Dutch Infantry";

class dutch_rifle2

{

name="Regiment Jagers";

class Unit0

{

side=1;

vehicle="IOH_Jager_OFF";

rank="Lieutnant";

position[]={0,5,0};

};

class Unit1

{

side=1;

vehicle="IOH_Jager_Cap";

rank="Sergeant";

position[]={3,0,0};

};

class Unit2

{

side=1;

vehicle="IOH_Jager_MG";

rank="Corporal";

position[]={-3,0,0};

};

class Unit3

{

side=1;

vehicle="IOH_Jager";

rank="Corporal";

position[]={5,0,0};

};

class Unit4

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={-5,0,0};

};

class Unit5

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={7,0,0};

};

class Unit6

{

side=1;

vehicle="IOH_Jager_Cap";

rank="Private";

position[]={-7,0,0};

};

class Unit7

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={-9,0,0};

};

};

class dutch2

{

name="Machinegweer Groep";

class Unit0

{

side=1;

vehicle="IOH_Jager_OFF";

rank="Lieutnant";

position[]={0,5,0};

};

class Unit1

{

side=1;

vehicle="IOH_Ammo";

rank="Sergeant";

position[]={3,0,0};

};

class Unit2

{

side=1;

vehicle="IOH_Jager_MG";

rank="Corporal";

position[]={-3,0,0};

};

class Unit3

{

side=1;

vehicle="IOH_Ammo";

rank="Corporal";

position[]={5,0,0};

};

class Unit4

{

side=1;

vehicle="IOH_Ammo";

rank="Private";

position[]={-5,0,0};

};

class Unit5

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={7,0,0};

};

class Unit6

{

side=1;

vehicle="IOH_Jager_Cap";

rank="Private";

position[]={-7,0,0};

};

class Unit7

{

side=1;

vehicle="IOH_Jager";

rank="Private";

position[]={-9,0,0};

};

};

};

};

};

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@bennie,

I don't see anything that jumps out at me in your confg. Being the POW still appears, I have to ask...Are you sure that you saved the proper copy of the config in the folder before you ran your PBO maker?

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In my opinion it looks that it's alllright.

BTW No fear Benny! I am still making a config for You.

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@bennie,

I don't see anything that jumps out at me in your confg. Being the POW still appears, I have to ask...Are you sure that you saved the proper copy of the config in the folder before you ran your PBO maker?

YES i did ... it is even driven me insane :butbut:

I even delete the old config copied the right one in and double checked before i start the game :j: FREAKY!

POW stay there and he is even unarmed in the game

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I remove everything of IOH out the OFP folder, Modsfolder with IOH stuf and my experimenting folder for unfinished stuff and DL-ed the stuff i send too Zulu and now it works .... somehow there was an connection between more mod folders and PBO and UNPBOed folders ...... freaky

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