Alan 10 Posted May 21, 2010 Hey guy's im looking for a premade door with the ramp Around it if you know what i mean, if some one has a pre-made one can you please send it to me it would be really help-full because im doing a Police HQ only can't get to model the Ramp and model, yes i looked truth how to do it but still dont get it soo if you guy's could please send me a pre-made door, Thank you - Alan Share this post Link to post Share on other sites
scars09 9 Posted May 22, 2010 i don´t get it. what you mean with ramp? the frame of the door? Share this post Link to post Share on other sites
rksl-rock 1259 Posted May 23, 2010 Ok, now ive got the Merlin out I'll get somethign together for you. Share this post Link to post Share on other sites
rksl-rock 1259 Posted May 23, 2010 This is rather a quick mashup... its 0530 here and i havent been to bed yet. http://downloads.rkslstudios.info/favours/sample_door.zip I don't know how much you know about ArmA configs and cfgs so im going to assume you know nothing if that is ok. Just to explain a bit how the door animation works: 3 Files... sample_door.p3d - the model obviously but pay special attention to the roadway lod and the geometry lod. config.cpp - contains the ingame settings etc model.cfg - defines all the animations used. There is a subtle link between all 3 that if you cock it up nothin works. 1 - For any animation to work on a building you need to add a named property not a named selection, to the geo lod. this is Name = Class Value = House This tells the game engine how to handle the model. 2 - In the model.cfg you need to define the "source" to match the class name you use in the class animationsources of the config.cpp. EG: model.cfg line 25 is source="door1"; In the config.cpp line 47 completes the link. ... class AnimationSources { class door1// this is the link from the source defined in the model.cfg { source = "user"; animPeriod = 3; initPhase=0; }; }; ... All this is because you are creating a custom animation source to deal with the door movement. If this makes any sense at all, great but if not i'll try and explain a bit more when ive had some sleep. Share this post Link to post Share on other sites
Alan 10 Posted May 23, 2010 Alright Thanks alot i'll try it out :) Share this post Link to post Share on other sites