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Brooklyn718

Help with Respawns please.

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K, so Im working on a zombie mission called Nightmare. Its going very well..... Only problem is the respawns. I want players to be able to respawn where they died after 60 secs. Problem is... Some times you spawn where you died, or some times you spawn in the middle of the ocean some where. It mostly happens when you die from infection. Here is what my description.ext looks like for respawns. Am I missiong something or do I need another file to add??

------------------------------------------------------------------------

class Header

{

gameType = COOP; //DM, Team, Coop, ...

minPlayers = 1; //min # of players the mission supports

maxPlayers = 32; //Max # of players the mission supports

playerCountMultipleOf = 1; //OFP:Elite option.

};

OnLoadMission = "Nightmare";

OnLoadIntro = ""// Title that appears on screen in briefing

OnLoadIntroTime = True;

OnLoadMissionTime = True;

MinScore = 0;

AvgScore = 1800;

MaxScore = 7500;

respawn = 2;

//0 or "NONE" No respawn

//1 or "BIRD" Respawn as a seagull

//2 or "INSTANT" Respawn just where you died.

//3 or "BASE" Respawn in base. Requires a marker named:

//respawn_west

//respawn_east

//respawn_guerrila

//respawn_civilian

//Add markers named with the prefix 'respawn_west' with any suffix (eg: respawn_westABC, respawn_west1, respawn_west_2, etc) for multiple random respawn points. Similarly for east, guerrila and civilian.

//Vehicle respawn in base requires a marker named:

//respawn_vehicle_west

//respawn_vehicle_east

//respawn_vehicle_guerrila

//respawn_vehicle_civilian

//4 or "GROUP" Respawn in your group (if there's no AI left, you'll become a seagull).

//5 or "SIDE" Respawn into an AI unit on your side (if there's no AI left, you'll become a seagull) - implemented in ArmA 1.08: with this respawn type, team switch is also available to any AI controlled playable units.

respawnDelay = 45;

respawnVehicleDelay = 0;

respawnDialog = 0; // Show the scoreboard and respawn countdown timer for a player if he is killed with respawnType 3. Default is 1 (true).

--------------------------------------------------------------------------

Some video of the mission

Edited by Brooklyn718
link

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