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In the wiki they talk about a

* respectModifyCoef = <number>; - artificial coeficient to set how much will be town's respect decreased once some civilian is hit or killed. The higher the number is, the more is respect towards killer's faction decreased.

Example: BIS_alice_mainscope setvariable ["respectModifyCoef",0.2];

Default value: 0.7

But how do you get the respect value it self ? Is this respect aimed towards a faction or each unit ? What does exactly change this respect ?

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Faction I believe.

If you hit or kill them the respek is decreased.

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Alright but how do I get to know this respect ? This only shows me how to change the respectcoef.

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Another related question : How can I fond a list of chernarus and Utes predefined location ? (like bis_loc_acityc_kozlovka for instance)

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This should return a list of all locations on a map:

_list = "" call BIS_fnc_locations;

_name = [];
_class = [];
_type = [];

{
_name = _name + [_x getVariable "name"];
_class = _class + [_x getVariable "class"];
_type = _type + [_x getVariable "type"];
} forEach _list;

Hint format ["Names: %1\n\nClasses: %2\n\nTypes: %3", _name, _class, _type];

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